Author: John Helyar
Publisher: Ballantine Books
ISBN: 030780142X
Category : Sports & Recreation
Languages : en
Pages : 641
Book Description
"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post
The Lords of the Realm
Author: John Helyar
Publisher: Ballantine Books
ISBN: 030780142X
Category : Sports & Recreation
Languages : en
Pages : 641
Book Description
"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post
Publisher: Ballantine Books
ISBN: 030780142X
Category : Sports & Recreation
Languages : en
Pages : 641
Book Description
"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post
Realms of the Unknown Player's Manual
Author: Timothy A. Dohrer, III
Publisher:
ISBN: 9780963083319
Category : Fantasy games
Languages : en
Pages : 24
Book Description
Publisher:
ISBN: 9780963083319
Category : Fantasy games
Languages : en
Pages : 24
Book Description
Realm of Shadows
Author: Shannon Drake
Publisher: Zebra Books
ISBN: 9780821772270
Category : Fiction
Languages : en
Pages : 420
Book Description
A New York Times Bestseller In an ancient churchyard just outside Paris, archeologists uncover an ancient tomb -- certain they have stumbled onto the find of the century. But something goes very wrong as the tomb is opened. Something too frightening to imagine . . . and too terrible to utter. For American visitor Tara Mason, the romantic city of her dreams has suddenly turned sinister. For she has heard the blood-curdling screams in the churchyard -- and knows that she must run away -- from the powerful stranger chasing after her . . . and from a legendary, sensual predator who stalks the night. At the country estate where she has sought refuge, the shadowy man reappears. He calls himself a guardian, sworn to protect the innocent from an evil most never see. And Tara will have to trust him, because that evil has seen her . . . and won't stop until it claims her, body and soul.
Publisher: Zebra Books
ISBN: 9780821772270
Category : Fiction
Languages : en
Pages : 420
Book Description
A New York Times Bestseller In an ancient churchyard just outside Paris, archeologists uncover an ancient tomb -- certain they have stumbled onto the find of the century. But something goes very wrong as the tomb is opened. Something too frightening to imagine . . . and too terrible to utter. For American visitor Tara Mason, the romantic city of her dreams has suddenly turned sinister. For she has heard the blood-curdling screams in the churchyard -- and knows that she must run away -- from the powerful stranger chasing after her . . . and from a legendary, sensual predator who stalks the night. At the country estate where she has sought refuge, the shadowy man reappears. He calls himself a guardian, sworn to protect the innocent from an evil most never see. And Tara will have to trust him, because that evil has seen her . . . and won't stop until it claims her, body and soul.
The Players League
Author: Ed Koszarek
Publisher: McFarland
ISBN: 0786420790
Category : Sports & Recreation
Languages : en
Pages : 385
Book Description
After talks with baseball's owners broke down in the fall of 1889, some of the greatest players of the day jumped their contracts and declared open revolt against the American Association and National League. Tired of life under the hated reserve clause, which bound players to their teams and left them with no bargaining power, John Montgomery Ward and some 140 others set out to form a rival major league. The Players League would last only a season and end quite badly for both the players and the American Association, which folded a year later; but as a representation of the first major battle between the players and owners, the league occupies an important place in baseball history. This remarkably comprehensive book opens with an historical introduction to the league, including detailed information about its origins and failure. A biographical dictionary follows, with entries for every player in the league's brief tenure and additional profiles of prominent players who chose not to dignify the revolt with their participation. Profiles of the teams are also included.
Publisher: McFarland
ISBN: 0786420790
Category : Sports & Recreation
Languages : en
Pages : 385
Book Description
After talks with baseball's owners broke down in the fall of 1889, some of the greatest players of the day jumped their contracts and declared open revolt against the American Association and National League. Tired of life under the hated reserve clause, which bound players to their teams and left them with no bargaining power, John Montgomery Ward and some 140 others set out to form a rival major league. The Players League would last only a season and end quite badly for both the players and the American Association, which folded a year later; but as a representation of the first major battle between the players and owners, the league occupies an important place in baseball history. This remarkably comprehensive book opens with an historical introduction to the league, including detailed information about its origins and failure. A biographical dictionary follows, with entries for every player in the league's brief tenure and additional profiles of prominent players who chose not to dignify the revolt with their participation. Profiles of the teams are also included.
Protector of the Realm
Author: Gun Brooke
Publisher: Bold Strokes Books Inc
ISBN: 1602823820
Category : Fiction
Languages : en
Pages : 411
Book Description
With the fate of entire civilizations at risk, the galactic battleground makes for unusual alliances and unexpected passions as two women from very different worlds join forces. When Commodore Rae Jacelon of the Gamma VI space station apprehends the alluring but decidedly dangerous Kellen O'Dal, it is the start of a breathtaking love story, as well as a dangerous rescue mission. A space adventure filled with suspense and a daring intergalactic romance. Book One: Supreme Constellations
Publisher: Bold Strokes Books Inc
ISBN: 1602823820
Category : Fiction
Languages : en
Pages : 411
Book Description
With the fate of entire civilizations at risk, the galactic battleground makes for unusual alliances and unexpected passions as two women from very different worlds join forces. When Commodore Rae Jacelon of the Gamma VI space station apprehends the alluring but decidedly dangerous Kellen O'Dal, it is the start of a breathtaking love story, as well as a dangerous rescue mission. A space adventure filled with suspense and a daring intergalactic romance. Book One: Supreme Constellations
Keeper of the Realm
Author: H. J. Ralles
Publisher: Keeper Series
ISBN: 9781929976218
Category : Juvenile Fiction
Languages : en
Pages : 252
Book Description
The third book of the popular Keeper Series, a middle school fantasy adventure series featuring a boy named Matt who is sucked into his computer game and must win the game to escape his computer and resume is normal life.
Publisher: Keeper Series
ISBN: 9781929976218
Category : Juvenile Fiction
Languages : en
Pages : 252
Book Description
The third book of the popular Keeper Series, a middle school fantasy adventure series featuring a boy named Matt who is sucked into his computer game and must win the game to escape his computer and resume is normal life.
The Players' Realm
Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Author: Valentine, Keri Duncan
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Publisher: IGI Global
ISBN: 1522502629
Category : Computers
Languages : en
Pages : 491
Book Description
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
The Realm Between Heaven and Hell
Author: J. S. Turner
Publisher:
ISBN: 9780982967614
Category : Body, Mind & Spirit
Languages : en
Pages : 190
Book Description
On earth, life for Dawn Chitoe had been cruel. Although she was strong in her faith, her future looked grim. She found her blessings to be painfully short and too few in between. Until one day, a beautiful baby boy, Josiah, miraculously came into her world. Just when Dawn felt her troubles had vanished, she found herself the victim of a brutal murder. With Josiah cradled in her arms, she embarked on an adventure through the realm between Heaven and Hell. Along the way she finds friends, love, and the truth about religion and faith.
Publisher:
ISBN: 9780982967614
Category : Body, Mind & Spirit
Languages : en
Pages : 190
Book Description
On earth, life for Dawn Chitoe had been cruel. Although she was strong in her faith, her future looked grim. She found her blessings to be painfully short and too few in between. Until one day, a beautiful baby boy, Josiah, miraculously came into her world. Just when Dawn felt her troubles had vanished, she found herself the victim of a brutal murder. With Josiah cradled in her arms, she embarked on an adventure through the realm between Heaven and Hell. Along the way she finds friends, love, and the truth about religion and faith.
The Realm Between
Author: Phoenix Grey
Publisher:
ISBN:
Category :
Languages : en
Pages : 370
Book Description
Killing monsters. Quaffing potions. Completing quests. And solving mysteries. Azure and the gang discover the Keeper's identity and begin their ultimate quest of collecting all the Stones of Blessing. There will be more than a few hiccups along the way, though, literal ones. A drinking quest has Azure and the gang testing their mettle against a bunch of ale swilling dwarves. Who has the highest alcohol tolerance? Find out in this exciting installment of the best-selling LitRPG series, The Realm Between.
Publisher:
ISBN:
Category :
Languages : en
Pages : 370
Book Description
Killing monsters. Quaffing potions. Completing quests. And solving mysteries. Azure and the gang discover the Keeper's identity and begin their ultimate quest of collecting all the Stones of Blessing. There will be more than a few hiccups along the way, though, literal ones. A drinking quest has Azure and the gang testing their mettle against a bunch of ale swilling dwarves. Who has the highest alcohol tolerance? Find out in this exciting installment of the best-selling LitRPG series, The Realm Between.