The Orcs Treasure

The Orcs Treasure PDF Author: Kevin J. Anderson
Publisher: ipicturebooks
ISBN: 9781596878228
Category : Art
Languages : en
Pages : 0

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Book Description
In the tradition of Lord of the Rings and The Sword of Shannara, Gree is a workaday Orc without many aspirations, as greedy and nasty as they come. But soon, after he and his fellow orcs lay siege to a human castle, Gree comes upon a hidden treasure, one more precious than mere gold...and one which will change his life forever.

The Orcs Treasure

The Orcs Treasure PDF Author: Kevin J. Anderson
Publisher: ipicturebooks
ISBN: 9781596878228
Category : Art
Languages : en
Pages : 0

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Book Description
In the tradition of Lord of the Rings and The Sword of Shannara, Gree is a workaday Orc without many aspirations, as greedy and nasty as they come. But soon, after he and his fellow orcs lay siege to a human castle, Gree comes upon a hidden treasure, one more precious than mere gold...and one which will change his life forever.

The Orc of Many Answers

The Orc of Many Answers PDF Author: Shane Michael Murray
Publisher: Shane Michael Murray
ISBN:
Category : Fiction
Languages : en
Pages : 209

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Book Description
Down the mountain, one orc who asks too many questions tumbles, fleeing his past, with only an elven horse, a pair of boots, and an old book for company. Below the whole world awaits him, filled with humans, elves, trolls, and a thousand other monsters that make a habit of killing little orcs like Talking-Wind. Worse than any of them is the Lady of Firebrand Peak, the dragon who told Talking-Wind to stay put and wait to be eaten like a good orc. Orcs hate questions, but the one thing they hate more than orcs that ask too many questions is an orc looking for all the answers. The pursuit of dangerous knowledge only ever leads to trouble for the tribe. The Lady is not kind, nor is she forgiving. If Talking-Wind wishes to have any kind of chance to survive he will have to understand why dragons are what they are, and what makes dragons do what dragons do. If he can stay one step ahead of the Lady of Firebrand Peak maybe, just maybe, he might even find a way to fight back. Talking-Wind will need answers. And a lot of them.

Grunts

Grunts PDF Author: Mary Gentle
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387

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Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.

ORCS! #1

ORCS! #1 PDF Author: Christine Larsen
Publisher: Boom! Studios
ISBN: 1646683900
Category : Juvenile Fiction
Languages : en
Pages : 37

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Book Description
For fans of The Adventure Zone and Critical Role, meet Bog and his misfit crew of Orcs as they adventure through the Known World courtesy of acclaimed cartoonist Christine Larsen (Adventure Time). After being banished from their Orcish village by King Hrograhgah (it was a simple misunderstanding, involving an acorn-related prank!), Bog and his crew venture out into the world to seek their fortune, and hopefully find their way back home again. Tag along with Bog, Zep, Pez, Utzu and Gurh as they venture through the dreaded Eerieasallhel Forest, face off against Trolls, Gnomes, squirrels and more, and follow in the footsteps of the legendary Orc hero, Drod One-Eye! Every issue of Orcs! is oversized, featuring more than 30 story pages.

The Orc of Many Questions

The Orc of Many Questions PDF Author: Shane Michael Murray
Publisher: Shane Michael Murray
ISBN:
Category : Fiction
Languages : en
Pages : 125

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Book Description


Orc's Opal

Orc's Opal PDF Author: Piers Anthony
Publisher:
ISBN: 9781594261558
Category : Fiction
Languages : en
Pages : 268

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Book Description
A GIRL, A BOY--AND THE DRAGON The prophecy of Mouvar is running its course in the many frames of reality inhabited by Kelvin Knight Hackleberry and his family. The great Confederation of kingdoms under the rule of the twins Kildom and Kildee is a triumph for good. But Kelvin's enemies are not all dead. The evil witch Zady seeks vengeance for the deaths of Zoanna and Rufurt in another frame, and she has vowed Kelvin will pay with the lives of his children, Merlain and Charles. Zady's wicked plan is to lure the precocious, telepathic six-year-olds on a quest of their own that will draw the Confederation into a war it cannot win, and bring death and ruin on all Kelvin holds dear. Merlain and Charles are not twins, however, but two of the set of triplets--the third is Horus, a dragon, and their only hope.

The Book of Lost Tales: Part Two

The Book of Lost Tales: Part Two PDF Author: J.R.R. Tolkien
Publisher: Del Rey
ISBN: 034537522X
Category : Fiction
Languages : en
Pages : 402

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Book Description
“Tolkien devotees will no doubt rejoice. . . . Christopher Tolkien shows himself to be his father’s son, delving into the question of Elvish genealogies. . . . He gives the reader histories of each character’s name as it evolved in the course of Tolkien’s revisions.”—The New York Times Book Review This fascinating second part of The Book of Lost Tales features the tales of Beren and Lúthien, Túrin and the Dragon, and the only full narratives of the Necklace of the Dwarves and the Fall of Gondolin. Essential reading for Middle-earth aficionados, each tale is followed by commentary from editor Christopher Tolkien. Also included is extensive information on the names and vocabulary in the earliest Elvish languages. “The Tales will be appreciated by those who have read The Silmarillion and wish to examine how Tolkien improved his story and style from their original form, and how eventually The Lord of the Rings came to stand independently with only a few hints from the early mythology.”—British Book News

The Boardgamer Volume 6

The Boardgamer Volume 6 PDF Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 162

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Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or The Russians Are Waiting For Their Convoys Chess Clocks and Victory In The Pacific - Experimenting To Reduce Slow Play Successors Insert - In The GENERAL Volume 32, Number 3 Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic Storm - Analyzing The Card Based Naval Game Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory In The Pacific Tournament New Scenarios For Jutland - Battles Between English & Germans Traveling Europe On 3 K-Rations A Day - Solitaire ASL In Normandy Axis & Allies At Winter War - Testing Unlimited Production And A Tiebreaker Playing Aids For Blackbeard - Nineteen Good Reasons To Curse Your Luck Insert: Countersheet for Jutland Scenarios PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 - New Block Units Expansion BOARDGAMER’s Unofficial Guide To 1776 - Errata and Clarifications WBC Hall Of Fame - Update My Week - At The World Boardgaming Championships Your Editor At The WBC - Ignore The Family; Play The Games WBC Early Reports - Some Highlights From The WBC

Video Game Worlds

Video Game Worlds PDF Author: Timothy Rowlands
Publisher: Routledge
ISBN: 1315416042
Category : Games & Activities
Languages : en
Pages : 202

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Book Description
Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to analyze the massively multiplayer online game Everquest.

Skeleton in the Closet

Skeleton in the Closet PDF Author: Kevin J. Anderson
Publisher: WordFire +ORM
ISBN: 1680574337
Category : Fiction
Languages : en
Pages : 277

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Book Description
The Princess Bride meets Dirty, Rotten Scoundrels Join former scamp Cullin and his merry band of confidence men (and one liberated princess) as they put The Sting in the Middle Ages. With dreams of being a hero, or at least a storyteller, Cullin travels with Sir Dalbry, a washed-up knight in shining armor; Reeger, ready and eager for any part of the dirty work; and Affonyl, former princess, who wanted to study science and alchemy, rather than embroidery. Together, they cross the land with one scam after another, concocting their own heroic deeds, preparing mock dragon heads, or selling kraken tusks and mermaid scales. But when attempting to con King Longjohn, whose castle is supposedly bursting at the seams with treasure, the caper turns sour. The powerful Wizard-Mage Ugnarok and his army of ugly and muscular (if not too bright) orcs takes over Longjohn’s castle, imprisoning the king, pillaging the halls, and carrying on with typical orc-like mayhem. Cullin and his friends are trapped in the castle’s labyrinth of secret passages, just trying to survive ... or is this the opportunity for a grander scam than they have ever attempted before? Orcs are terribly superstitious—you can’t bash a ghost, after all—and it’s like Die Hard in a castle, as Cullin, Affonyl, Reeger, and Dalbry set up a grand haunting that will scare off even the scariest orc army.