Author: Jacintha Lucia Moreau
Publisher:
ISBN: 9781667129846
Category : Fiction
Languages : en
Pages : 0
Book Description
This book "out of series 2" is the continuation of The Mysterious Cities Of Gold season 4 which, the treasures hunters and Tao with Pitchu; will travel New-Zealand, Australia, Africa, India, Panama and France. Meanswhile, Esteban and Zia; will travel England, Germany, the mythical city Telos, Galapagos island and Easter island. Finally, this book is the 5th season of this series and i wrote the script with the story. Good reading.
The Mysterious Cities Of Gold (Out Of Series #2)
Author: Jacintha Lucia Moreau
Publisher:
ISBN: 9781667129846
Category : Fiction
Languages : en
Pages : 0
Book Description
This book "out of series 2" is the continuation of The Mysterious Cities Of Gold season 4 which, the treasures hunters and Tao with Pitchu; will travel New-Zealand, Australia, Africa, India, Panama and France. Meanswhile, Esteban and Zia; will travel England, Germany, the mythical city Telos, Galapagos island and Easter island. Finally, this book is the 5th season of this series and i wrote the script with the story. Good reading.
Publisher:
ISBN: 9781667129846
Category : Fiction
Languages : en
Pages : 0
Book Description
This book "out of series 2" is the continuation of The Mysterious Cities Of Gold season 4 which, the treasures hunters and Tao with Pitchu; will travel New-Zealand, Australia, Africa, India, Panama and France. Meanswhile, Esteban and Zia; will travel England, Germany, the mythical city Telos, Galapagos island and Easter island. Finally, this book is the 5th season of this series and i wrote the script with the story. Good reading.
The King's Fifth
Author: Scott O'Dell
Publisher: Houghton Mifflin Harcourt
ISBN: 0547349688
Category : Young Adult Fiction
Languages : en
Pages : 229
Book Description
Newbery Honor Book: A “stunning” historical novel of a teenager’s journey from Spain to the New World in search of gold (Kirkus Reviews). Mapmaker Esteban de Sandoval is only seventeen years old, but he has experienced much adventure, traveling to the New World to hunt for gold with the Conquistadors. Whatever treasure they find, they were expected to give one-fifth of it to the king. But Esteban is accused of withholding the king’s fifth—and of murder. As he waits for his trial to begin, he recalls the experience of his journey: the men he sailed with, the young Native American girl who guided him—and the ways that it changed him—in this remarkable novel about Spanish colonialism by the author of such classics as Island of the Blue Dolphins.
Publisher: Houghton Mifflin Harcourt
ISBN: 0547349688
Category : Young Adult Fiction
Languages : en
Pages : 229
Book Description
Newbery Honor Book: A “stunning” historical novel of a teenager’s journey from Spain to the New World in search of gold (Kirkus Reviews). Mapmaker Esteban de Sandoval is only seventeen years old, but he has experienced much adventure, traveling to the New World to hunt for gold with the Conquistadors. Whatever treasure they find, they were expected to give one-fifth of it to the king. But Esteban is accused of withholding the king’s fifth—and of murder. As he waits for his trial to begin, he recalls the experience of his journey: the men he sailed with, the young Native American girl who guided him—and the ways that it changed him—in this remarkable novel about Spanish colonialism by the author of such classics as Island of the Blue Dolphins.
The Moon Dragon (The Secrets of Droon #26)
Author: Tony Abbott
Publisher: Scholastic Inc.
ISBN: 0545418399
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
A hidden door. A magical staircase. Discover the world of Droon! There's no place like home! Eric and his friends have finally restored the Rainbow Stairs, but that was the easy part. Now Gethwing is loose in the Upper World, and the Moon Dragon is causing big trouble. Eric, Julie, and Neal have to protect their town, but they're up against mysterious creatures, strangely-behaving parents, and powerful magic. Can the kids stop Gethwing before he destroys the Upper World -- for good?
Publisher: Scholastic Inc.
ISBN: 0545418399
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
A hidden door. A magical staircase. Discover the world of Droon! There's no place like home! Eric and his friends have finally restored the Rainbow Stairs, but that was the easy part. Now Gethwing is loose in the Upper World, and the Moon Dragon is causing big trouble. Eric, Julie, and Neal have to protect their town, but they're up against mysterious creatures, strangely-behaving parents, and powerful magic. Can the kids stop Gethwing before he destroys the Upper World -- for good?
The Legend of Zelda. The History of a Legendary Saga Vol. 2
Author: Valérie Précigout
Publisher: Third Editions
ISBN: 2377842348
Category : Games & Activities
Languages : en
Pages : 162
Book Description
Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.
Publisher: Third Editions
ISBN: 2377842348
Category : Games & Activities
Languages : en
Pages : 162
Book Description
Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.
Awaken the Three
Author: D.L. Jennings
Publisher: Simon and Schuster
ISBN: 1950906531
Category : Fiction
Languages : en
Pages : 594
Book Description
2020 Best Indie Book Award for Epic Fantasy and 2020 Next Generation Indie Book Awards Finalist In the sequel to his award-winning novel Gift of the Shaper, D. L. Jennings once again brings to life an epic tale of war and chaos as earthly armies fight for otherworldly prizes. Ancient powers lying dormant must be called upon, bringing strength to those who need it and conquest to those who seek it; battles will rage and cities will fall, but only the most desperate or reckless would seek to awaken the three. Beyond the Wastes of Khulakorum, a storm is rising. The Shaper of Ages is gone, and along with her, the Breaker -- yet gods are not the only threat to the peace of the living. Aldis Tennech, the once-great general of the armies of Gal'dorok, finds himself in exile. His only hope of reclaiming glory lies in the hands of a self-proclaimed emperor, and the unearthly powers that put him there. Meanwhile, improbable alliances are forged in the north as unexpected enemies rear their heads and threaten ruin-with a single thread connecting them all. “Awaken the Three is an epic fantasy tale of creation and destruction, of gods and mortals...high drama and suspense.” - Foreword Reviews Awaken the Three is a stand-alone, action-filled mytho-fantasy epic, and those who sense and savor its deftly woven story strands will doubtless rush to read the earlier book in the Highglade series and excitedly await the next installment. - Feathered Quill Book Reviews
Publisher: Simon and Schuster
ISBN: 1950906531
Category : Fiction
Languages : en
Pages : 594
Book Description
2020 Best Indie Book Award for Epic Fantasy and 2020 Next Generation Indie Book Awards Finalist In the sequel to his award-winning novel Gift of the Shaper, D. L. Jennings once again brings to life an epic tale of war and chaos as earthly armies fight for otherworldly prizes. Ancient powers lying dormant must be called upon, bringing strength to those who need it and conquest to those who seek it; battles will rage and cities will fall, but only the most desperate or reckless would seek to awaken the three. Beyond the Wastes of Khulakorum, a storm is rising. The Shaper of Ages is gone, and along with her, the Breaker -- yet gods are not the only threat to the peace of the living. Aldis Tennech, the once-great general of the armies of Gal'dorok, finds himself in exile. His only hope of reclaiming glory lies in the hands of a self-proclaimed emperor, and the unearthly powers that put him there. Meanwhile, improbable alliances are forged in the north as unexpected enemies rear their heads and threaten ruin-with a single thread connecting them all. “Awaken the Three is an epic fantasy tale of creation and destruction, of gods and mortals...high drama and suspense.” - Foreword Reviews Awaken the Three is a stand-alone, action-filled mytho-fantasy epic, and those who sense and savor its deftly woven story strands will doubtless rush to read the earlier book in the Highglade series and excitedly await the next installment. - Feathered Quill Book Reviews
Gaian Angels, Book 2: Voice of the Warriors
Author: Iom Kosta
Publisher: Gaian Angels
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 439
Book Description
Download Gaian Angels, Book 1: The Weavers Awake for FREE We scour the heavens in search of visitors, but what if they’re already here amongst us—just waiting for their awakening? And what if…you’re one of them? War is tearing Aden apart. The Human Beings must use their cunning more than ever, but how can they fight their oppressors when they’re committed to never taking a life? If they let their weaknesses get the better of them, it could mean their downfall. Geb returns to the Source and unveils for us the Higher Spheres—the realm of the Akashas…and their own divinity. Still in search of Arcadia’s soul, Azulàn is reincarnated on Earth in an alternative version of History, exploring unknown fragments of man’s past that throw light on future events. Guillaume, in the present, comes up against the passive aggression of the psychiatric machine that threatens to crush him under its wheels…just at the moment when the clouds of the Apocalypse are starting to mass! Every Warrior of Light must one day walk through the valley of the shadow… This ‘journey of investigation’ pushes the boundaries of reality to embrace a universal, ecological spirituality. Much more than a warning about the wasteland that the human race is preparing for its own future, the Gaian Angels Cycle is a new answer to the eternal question: what is the meaning of life? The second book in the trilogy takes you twice as far as the first, on every level. More action, more suspense, more mysteries and more revelations… If you liked book 1, you’ll love book 2! Suitable for readers ages 16 and up. Categories: Novel in English, science fiction series, SF, adventures, supernatural, fantasy, testimony, diary, time travel. Themes: lost civilizations, legend of Atlantis, philosophers Plato and Socrates, Greek mythology, secrets of the ancient Mayas and the Egyptians, another life of Jesus Christ, alchemy and philosophers' stone, Amerindian Hopi prophecies, ecology and environment, social criticism, bipolar disorders, hidden truth, psychiatry, hospital or asylum, guardians of Gaia, indigo children, past lives, reincarnation, shadow and light, revelation. Related authors: René Barjavel (The Ice People), Paulo Coelho (The Pilgrimage), Dan Millman (Way of the Peaceful Warrior), David Mitchell (Cloud Atlas), Louis Pauwels et Jacques Bergier (The Dawn of Magic)…
Publisher: Gaian Angels
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 439
Book Description
Download Gaian Angels, Book 1: The Weavers Awake for FREE We scour the heavens in search of visitors, but what if they’re already here amongst us—just waiting for their awakening? And what if…you’re one of them? War is tearing Aden apart. The Human Beings must use their cunning more than ever, but how can they fight their oppressors when they’re committed to never taking a life? If they let their weaknesses get the better of them, it could mean their downfall. Geb returns to the Source and unveils for us the Higher Spheres—the realm of the Akashas…and their own divinity. Still in search of Arcadia’s soul, Azulàn is reincarnated on Earth in an alternative version of History, exploring unknown fragments of man’s past that throw light on future events. Guillaume, in the present, comes up against the passive aggression of the psychiatric machine that threatens to crush him under its wheels…just at the moment when the clouds of the Apocalypse are starting to mass! Every Warrior of Light must one day walk through the valley of the shadow… This ‘journey of investigation’ pushes the boundaries of reality to embrace a universal, ecological spirituality. Much more than a warning about the wasteland that the human race is preparing for its own future, the Gaian Angels Cycle is a new answer to the eternal question: what is the meaning of life? The second book in the trilogy takes you twice as far as the first, on every level. More action, more suspense, more mysteries and more revelations… If you liked book 1, you’ll love book 2! Suitable for readers ages 16 and up. Categories: Novel in English, science fiction series, SF, adventures, supernatural, fantasy, testimony, diary, time travel. Themes: lost civilizations, legend of Atlantis, philosophers Plato and Socrates, Greek mythology, secrets of the ancient Mayas and the Egyptians, another life of Jesus Christ, alchemy and philosophers' stone, Amerindian Hopi prophecies, ecology and environment, social criticism, bipolar disorders, hidden truth, psychiatry, hospital or asylum, guardians of Gaia, indigo children, past lives, reincarnation, shadow and light, revelation. Related authors: René Barjavel (The Ice People), Paulo Coelho (The Pilgrimage), Dan Millman (Way of the Peaceful Warrior), David Mitchell (Cloud Atlas), Louis Pauwels et Jacques Bergier (The Dawn of Magic)…
Myanmar Architecture
Author: Thanegi Ma
Publisher:
ISBN: 9789814408271
Category : Architecture
Languages : en
Pages : 192
Book Description
Publisher:
ISBN: 9789814408271
Category : Architecture
Languages : en
Pages : 192
Book Description
Keeper of the Lost Cities
Author: Shannon Messenger
Publisher: Simon and Schuster
ISBN: 1442445955
Category : Juvenile Fiction
Languages : en
Pages : 512
Book Description
A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
Publisher: Simon and Schuster
ISBN: 1442445955
Category : Juvenile Fiction
Languages : en
Pages : 512
Book Description
A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
The Works of Fumito Ueda
Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377843700
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.
Publisher: Third Editions
ISBN: 2377843700
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.
Book Scavenger
Author: Jennifer Chambliss Bertman
Publisher: Henry Holt and Company (BYR)
ISBN: 162779526X
Category : Juvenile Fiction
Languages : en
Pages : 367
Book Description
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.
Publisher: Henry Holt and Company (BYR)
ISBN: 162779526X
Category : Juvenile Fiction
Languages : en
Pages : 367
Book Description
A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.