Author: Jordan Mechner
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335
Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
The Making of Prince of Persia
Author: Jordan Mechner
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335
Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335
Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
The Making of Karateka
Author: Jordan Mechner
Publisher:
ISBN: 9781962413220
Category : Computers
Languages : en
Pages : 0
Book Description
Limited Edition printing of Jordan Mechner's Journals 1982-1985
Publisher:
ISBN: 9781962413220
Category : Computers
Languages : en
Pages : 0
Book Description
Limited Edition printing of Jordan Mechner's Journals 1982-1985
Prince of Persia
Author: A. B. Sina
Publisher: Macmillan
ISBN: 1596432071
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.
Publisher: Macmillan
ISBN: 1596432071
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.
We Make Our Own Destiny: Behind the Scenes of Prince of Persia: The Sands of Time
Author: Michael Singer
Publisher: Disney Editions
ISBN: 9781423117544
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When Walt Disney Pictures and Jerry Bruckheimer Productions unite to create a movie, the result is bound to be epic, magical, and full of adventure. In Prince of Persia: The Sands of Time, Oscar-nominated actor Jake Gyllenhaal (Brokeback Mountain, Rendition, Zodiac, Jarhead, Donnie Darko) stars as a young prince who must prove his innocence with the reluctant help of a conquered princess. As he searches for a dangerous artifact that has the potential to prevent the unleashing of an Earth-destroying sandstorm, he faces deceit, betrayal, and treacherous, black-cloaked Hassasins. This beautifully designed narrative will describe in detail every aspect of the movie-making process, from casting to costumes to computer graphics. Author Michael Singer takes readers on an extraordinary journey, recounting the links in the Prince of Persia chain—from the wildly popular video game to the film project, spearheaded by one of the world’s most successful producers, Jerry Bruckheimer. A veritable oasis of exclusive photos and insider information, the book includes information on the production, makeup, location filming, stunts, and special effects, as well as profiles of the films’ incredible stars!
Publisher: Disney Editions
ISBN: 9781423117544
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When Walt Disney Pictures and Jerry Bruckheimer Productions unite to create a movie, the result is bound to be epic, magical, and full of adventure. In Prince of Persia: The Sands of Time, Oscar-nominated actor Jake Gyllenhaal (Brokeback Mountain, Rendition, Zodiac, Jarhead, Donnie Darko) stars as a young prince who must prove his innocence with the reluctant help of a conquered princess. As he searches for a dangerous artifact that has the potential to prevent the unleashing of an Earth-destroying sandstorm, he faces deceit, betrayal, and treacherous, black-cloaked Hassasins. This beautifully designed narrative will describe in detail every aspect of the movie-making process, from casting to costumes to computer graphics. Author Michael Singer takes readers on an extraordinary journey, recounting the links in the Prince of Persia chain—from the wildly popular video game to the film project, spearheaded by one of the world’s most successful producers, Jerry Bruckheimer. A veritable oasis of exclusive photos and insider information, the book includes information on the production, makeup, location filming, stunts, and special effects, as well as profiles of the films’ incredible stars!
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
The Making of Prince of Persia
Author: Jordan Mechner
Publisher:
ISBN: 9781962413213
Category : Computers
Languages : en
Pages : 0
Book Description
Limited Edition printing of Jordan Mechner's Journals 1985--1993
Publisher:
ISBN: 9781962413213
Category : Computers
Languages : en
Pages : 0
Book Description
Limited Edition printing of Jordan Mechner's Journals 1985--1993
Replay
Author: Jordan Mechner
Publisher: First Second
ISBN: 1250374154
Category : Comics & Graphic Novels
Languages : en
Pages : 310
Book Description
In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family's journey through war, Nazi occupation, and everyday marital strife. 1914. A teenage romantic heads to the enlistment office when his idyllic life in a Jewish enclave of the Austro-Hungarian Empire is shattered by World War I. 1938. A seven-year-old refugee begins a desperate odyssey through France, struggling to outrun the rapidly expanding Nazi regime and reunite with his family on the other side of the Atlantic. 2015. The creator of a world-famous video game franchise weighs the costs of uprooting his family and moving to France as the cracks in his marriage begin to grow. Prince of Persia creator Jordan Mechner calls on the voices of his father and grandfather to weave a powerful story about the enduring challenge of holding a family together in the face of an ever-changing world.
Publisher: First Second
ISBN: 1250374154
Category : Comics & Graphic Novels
Languages : en
Pages : 310
Book Description
In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family's journey through war, Nazi occupation, and everyday marital strife. 1914. A teenage romantic heads to the enlistment office when his idyllic life in a Jewish enclave of the Austro-Hungarian Empire is shattered by World War I. 1938. A seven-year-old refugee begins a desperate odyssey through France, struggling to outrun the rapidly expanding Nazi regime and reunite with his family on the other side of the Atlantic. 2015. The creator of a world-famous video game franchise weighs the costs of uprooting his family and moving to France as the cracks in his marriage begin to grow. Prince of Persia creator Jordan Mechner calls on the voices of his father and grandfather to weave a powerful story about the enduring challenge of holding a family together in the face of an ever-changing world.
The Making of a Watchman
Author: Jennifer LeClaire
Publisher: Destiny Image Publishers
ISBN: 0768456150
Category : Religion
Languages : en
Pages : 200
Book Description
The “Watchman Anointing” is being released in this hour! If you seek to better understand the times and seasons, read on. If you are compelled by Jesus’ words to watch and to pray, this book is for you! Throughout Scripture, God appointed His watchmen to guard and protect Israel. The watchman’s duty was to...
Publisher: Destiny Image Publishers
ISBN: 0768456150
Category : Religion
Languages : en
Pages : 200
Book Description
The “Watchman Anointing” is being released in this hour! If you seek to better understand the times and seasons, read on. If you are compelled by Jesus’ words to watch and to pray, this book is for you! Throughout Scripture, God appointed His watchmen to guard and protect Israel. The watchman’s duty was to...
Page to Screen
Author: Ilana Snyder
Publisher: Routledge
ISBN: 1136858369
Category : Language Arts & Disciplines
Languages : en
Pages : 289
Book Description
Hypertext, e-mail, word processing: electronic technologies have revolutionized textual practices. How does language on screen work differently from language on the page? What new literacy skills are needed and how do we teach them? Page to Screen collects some of the best contemporary thinkers in the field of technology and literacy. They analyze the potential of the new forms of text, the increased emphasis on visual communication, new forms of rhetoric, learning in the age of global communication networks and new approaches to storytelling. Page to Screen is compelling reading for anyone interested in Literacy Education, Language Studies, English, Library Studies, Multimedia and Communication Studies. International contributors include Gunther Kress, Cynthia Selfe, Gail E. Hawisher and Colin Lankshear.
Publisher: Routledge
ISBN: 1136858369
Category : Language Arts & Disciplines
Languages : en
Pages : 289
Book Description
Hypertext, e-mail, word processing: electronic technologies have revolutionized textual practices. How does language on screen work differently from language on the page? What new literacy skills are needed and how do we teach them? Page to Screen collects some of the best contemporary thinkers in the field of technology and literacy. They analyze the potential of the new forms of text, the increased emphasis on visual communication, new forms of rhetoric, learning in the age of global communication networks and new approaches to storytelling. Page to Screen is compelling reading for anyone interested in Literacy Education, Language Studies, English, Library Studies, Multimedia and Communication Studies. International contributors include Gunther Kress, Cynthia Selfe, Gail E. Hawisher and Colin Lankshear.
Game Design: Theory and Practice, Second Edition
Author: Richard Rouse III
Publisher: Jones & Bartlett Learning
ISBN: 1449633455
Category : Computers
Languages : en
Pages : 730
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Publisher: Jones & Bartlett Learning
ISBN: 1449633455
Category : Computers
Languages : en
Pages : 730
Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.