The Magical World of Computers

The Magical World of Computers PDF Author: Carlos Andres Escobar
Publisher:
ISBN: 9781656601513
Category :
Languages : en
Pages : 284

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Book Description
This book is the result of a laborious investigation into the knowledge of computers world. The beautiful illustrations of the chapters of this work are designed to get the attention of children. It is important to highlight that its chapters not only point to the child's familiarization and knowledge of the computer, but also to facilitate the acquisition of notions and concepts that constitute the necessary basis to encourage their curiosity and allow them to develop the necessary skills for learning of new technologies. The book "The Magical World of Computer" is intended for children between 6 and 12 years of age. It can be used as a book for learning how to use the computer in specific subjects or, simply, as a teaching tool outside the classroom for vacation courses or other courses whose objectives are oriented to begin in the management of this powerful tool. The book consists of ten (10) chapters, which are specified below: Chapter 1. My first steps with the computer. Chapter 2. The computer lab. Chapter 3. Knowing the monitor. Chapter 4. Knowing the keyboard. Chapter 5. Knowing the mouse. Chapter 6. Computer Accessories. Chapter 7. Knowing the Windows operating system. Chapter 8. Drawing with the Paint tool. Chapter 9. Creating Text with the WordPad tool. Chapter 10. Knowing the Internet World.The Magical World of Computers is a work that will not only catch the child but also the adult, just by looking at the didactic of its content and the magic of the illustrations. The magical world of computers, is a work that will not only capture the child's attention, but also the adult just by seeing the didactic of its content and the magic of the illustrations.

The Magical World of Computers

The Magical World of Computers PDF Author: Carlos Andres Escobar
Publisher:
ISBN: 9781656601513
Category :
Languages : en
Pages : 284

Get Book Here

Book Description
This book is the result of a laborious investigation into the knowledge of computers world. The beautiful illustrations of the chapters of this work are designed to get the attention of children. It is important to highlight that its chapters not only point to the child's familiarization and knowledge of the computer, but also to facilitate the acquisition of notions and concepts that constitute the necessary basis to encourage their curiosity and allow them to develop the necessary skills for learning of new technologies. The book "The Magical World of Computer" is intended for children between 6 and 12 years of age. It can be used as a book for learning how to use the computer in specific subjects or, simply, as a teaching tool outside the classroom for vacation courses or other courses whose objectives are oriented to begin in the management of this powerful tool. The book consists of ten (10) chapters, which are specified below: Chapter 1. My first steps with the computer. Chapter 2. The computer lab. Chapter 3. Knowing the monitor. Chapter 4. Knowing the keyboard. Chapter 5. Knowing the mouse. Chapter 6. Computer Accessories. Chapter 7. Knowing the Windows operating system. Chapter 8. Drawing with the Paint tool. Chapter 9. Creating Text with the WordPad tool. Chapter 10. Knowing the Internet World.The Magical World of Computers is a work that will not only catch the child but also the adult, just by looking at the didactic of its content and the magic of the illustrations. The magical world of computers, is a work that will not only capture the child's attention, but also the adult just by seeing the didactic of its content and the magic of the illustrations.

The History of Visual Magic in Computers

The History of Visual Magic in Computers PDF Author: Jon Peddie
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485

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Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

The Magic of Computer Graphics

The Magic of Computer Graphics PDF Author: Noriko Kurachi
Publisher: CRC Press
ISBN: 1568815778
Category : Computers
Languages : en
Pages : 462

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Book Description
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

Magic Tricks, Card Shuffling and Dynamic Computer Memories

Magic Tricks, Card Shuffling and Dynamic Computer Memories PDF Author: S. Brent Morris
Publisher: American Mathematical Soc.
ISBN: 1470458497
Category : Mathematics
Languages : en
Pages : 148

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Book Description


Ellie and the Magic Computer

Ellie and the Magic Computer PDF Author: Jeanette Beaumont
Publisher: Nelson Thornes
ISBN: 9780748756162
Category : Juvenile Nonfiction
Languages : en
Pages : 70

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Book Description
NOT AVAILABLE SEPARATELY

Internet Magic

Internet Magic PDF Author: Claire Pye
Publisher:
ISBN: 9780749658595
Category : Electronic mail messages
Languages : en
Pages : 32

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Book Description
Clear step-by-step instructions and screen shots take children through fun projects from start to finish, successfully building up their knowledge of how to use particular programs and applications. The "Computer Wizards" guide children through each activity, with magic tips to help with projects.

The Magic School Bus Gets Programmed

The Magic School Bus Gets Programmed PDF Author: Nancy White
Publisher: Scholastic Inc.
ISBN: 9780590187312
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
An introduction to computers and how they work.

The Magic of Computer Science

The Magic of Computer Science PDF Author: Donald Kossmann
Publisher: vdf Hochschulverlag AG
ISBN: 3728140562
Category : Computers
Languages : en
Pages : 128

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Book Description
We are living in the era of digital transformation. Computers are rapidly becoming the most important tool for companies, science, society, and indeed our everyday life. We all need a basic understanding of Computer Science to make sense of the world, to make decisions, and to improve our lives. Yet there are many misunderstandings about Computer Science. The reason is that it is a nascent discipline that has evolved rapidly and had to reinvent itself several times over the last 100 years – from the beginnings of scientific computing to the modern era of smartphones and the cloud. This book gives an intuitive introduction to the foundations and main concepts of Computer Science. It describes the basic ideas of solving problems with algorithms, modern data-driven approaches, and artificial intelligence (AI). It also provides many examples that require no background in technology. This book is directed toward teenagers who may wonder whether they should major in Computer Science, though it will also appeal to anyone who wants to immerse themselves in the art of Computer Science and modern information technology. Of course, not everyone must become a computer expert, but everyone should take advantage of and understand the innovations and advances of modern technology.

The Magic Machine

The Magic Machine PDF Author: A. K. Dewdney
Publisher: New York : W.H. Freeman
ISBN: 9780716721444
Category : Games
Languages : en
Pages : 357

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Book Description
Discusses chaos, computer viruses, fractal worlds, prototype computers, and artificial landscapes, and includes suggestions for a variety of interesting computer programs

Iznogoud - Volume 4 - And the Magic Computer

Iznogoud - Volume 4 - And the Magic Computer PDF Author: René Goscinny
Publisher: Cinebook
ISBN: 1849189684
Category : Humor
Languages : en
Pages : 50

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Book Description
In Baghdad, the Caliph’s Grand Vizier Iznogoud has one aim in life: to become Caliph instead of the Caliph. The benign ruler, Haroun al Plassid is blind to his vizier’s scheming to get rid of him and generally had rather take a nap. Iznogoud is faithfully seconded by Wa’at Alahf in trying to put his fiendish designs into action.