Principles and Practices of Gaming-Simulation

Principles and Practices of Gaming-Simulation PDF Author: Cathy S. Greenblat
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 294

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Book Description
The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Principles and Practices of Gaming-Simulation

Principles and Practices of Gaming-Simulation PDF Author: Cathy S. Greenblat
Publisher: SAGE Publications, Incorporated
ISBN:
Category : Games & Activities
Languages : en
Pages : 294

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Book Description
The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

Game Theory as a Theory of Conflict Resolution

Game Theory as a Theory of Conflict Resolution PDF Author: Anatol Rapoport
Publisher: Springer Science & Business Media
ISBN: 9401021619
Category : Social Science
Languages : en
Pages : 287

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Book Description
Game theory could be formally defined as a theory of rational decision in conflict situations. Models of such situations, as they are conceived in game theory, involve (1) a set of decision makers, called players; (2) a set of strategies available to each player; (3) a set of outcomes, each of which is a result of particular choices of strategies made by the players on a given play of the game; and (4) a set of payoffs accorded to each player in each of the possible outcomes. It is assumed that each player is 'individually rational', in the sense that his preference ordering of the outcomes is determined by the order of magnitudes of his (and only his) associated payoffs. Further, a player is rational in the sense that he assumes that every other player is rational in the above sense. The rational player utilizes knowledge of the other players' payoffs in guiding his choice of strategy, because it gives him information about how the other players' choices are guided. Since, in general, the orders of magnitude of the payoffs that accrue to the several players in the several outcomes do not coincide, a game of strategy is a model of a situation involving conflicts of interests.

Library of Congress Catalog

Library of Congress Catalog PDF Author: Library of Congress
Publisher:
ISBN:
Category : Subject catalogs
Languages : en
Pages : 656

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Book Description


Simulation & Games

Simulation & Games PDF Author:
Publisher:
ISBN:
Category : Business education
Languages : en
Pages : 538

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Book Description


The Uses and Methods of Gaming

The Uses and Methods of Gaming PDF Author: Martin Shubik
Publisher: Elsevier Publishing Company
ISBN:
Category : Mathematics
Languages : en
Pages : 232

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Book Description


Library of Congress Catalogs

Library of Congress Catalogs PDF Author: Library of Congress
Publisher:
ISBN:
Category :
Languages : en
Pages : 644

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Book Description


RAOP

RAOP PDF Author:
Publisher:
ISBN:
Category : Research
Languages : en
Pages : 354

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Book Description


Game Theory

Game Theory PDF Author: Mary A. Vance
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 24

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National Union Catalog

National Union Catalog PDF Author:
Publisher:
ISBN:
Category : Union catalogs
Languages : en
Pages : 618

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Book Description
Includes entries for maps and atlases.

Lanchester Models of Warfare

Lanchester Models of Warfare PDF Author: James G. Taylor
Publisher:
ISBN:
Category : Imaginary wars and battles
Languages : en
Pages : 616

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Book Description
This monograph is a comprehensive treatise on Lanchester-type models of warfare, i.e. differential-equation models of attrition in force-on-force combat operations. Its goal is to provide both an introduction to and current- state-of-the-art overview of Lanchester-type models of warfare as well as a comprehensive and unified in-depth treatment of them. Both deterministic as well as stochastic models are considered. Such models have been widely used in the United States and elsewhere for the modelling of force-on-force attrition over the complete spectrum of combat operations, from combat between platoon-sized units through theater-level air-ground combat. This material should be of interest primarily to individuals concerned with defense planning, quantitative aspects of military analysis, military OR, war gaming, or combat modelling, although it may also be of interest to the reader concerned with the modelling and analysis of other dynamic systems. It should also be of interest to the concerned citizen who is interested in the foundations for defense analysis and has the appropriate technical background.