Author: John Chilton Scammell
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 216
Book Description
DigiCat Publishing presents to you this special edition of "The Library of Entertainment: Handbook" by John Chilton Scammell. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
The Library of Entertainment: Handbook
Handbook of Digital Games and Entertainment Technologies
Author: Ryohei Nakatsu
Publisher: Springer
ISBN: 9789814560498
Category : Computers
Languages : en
Pages : 0
Book Description
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
Publisher: Springer
ISBN: 9789814560498
Category : Computers
Languages : en
Pages : 0
Book Description
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
Handbook of Research on the Impact of Culture and Society on the Entertainment Industry
Author: Gulay Ozturk
Publisher:
ISBN: 9781466661929
Category : Amusements
Languages : en
Pages : 0
Book Description
"This reference provides a review of the academic and popular literature on the relationship between communications and media studies, cinema, advertising, public relations, religion, food tourism, art, sports, technology, culture, marketing, and entertainment practices"--
Publisher:
ISBN: 9781466661929
Category : Amusements
Languages : en
Pages : 0
Book Description
"This reference provides a review of the academic and popular literature on the relationship between communications and media studies, cinema, advertising, public relations, religion, food tourism, art, sports, technology, culture, marketing, and entertainment practices"--
Breaking In
Author: Evan Farmer
Publisher: MBI Publishing Company
ISBN: 1937717003
Category : Performing Arts
Languages : en
Pages : 243
Book Description
The Entertainment Formula will answer your biggest questions as well as many questions you never knew you needed to ask. Most importantly, it provides the tools necessary to be the one to get the job.
Publisher: MBI Publishing Company
ISBN: 1937717003
Category : Performing Arts
Languages : en
Pages : 243
Book Description
The Entertainment Formula will answer your biggest questions as well as many questions you never knew you needed to ask. Most importantly, it provides the tools necessary to be the one to get the job.
Entertainment Science
Author: Thorsten Hennig-Thurau
Publisher: Springer
ISBN: 3319892924
Category : Business & Economics
Languages : en
Pages : 879
Book Description
The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge
Publisher: Springer
ISBN: 3319892924
Category : Business & Economics
Languages : en
Pages : 879
Book Description
The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge
The Library of Ever
Author: Zeno Alexander
Publisher: Macmillan + ORM
ISBN: 125016916X
Category : Juvenile Fiction
Languages : en
Pages : 103
Book Description
Named a best book of the year by Kirkus Reviews, The Library of Ever is an instant classic for middle grade readers and booklovers everywhere—an adventure across time and space, as a young girl becomes a warrior for the forces of knowledge. With her parents off traveling the globe, Lenora is bored, bored, bored—until she discovers a secret doorway into the ultimate library. Mazelike and reality-bending, the library contains all the universe’s wisdom. Every book ever written, and every fact ever known, can be found within its walls. And Lenora becomes its newly appointed Fourth Assistant Apprentice Librarian. She rockets to the stars, travels to a future filled with robots, and faces down a dark nothingness that wants to destroy all knowledge. To save the library, Lenora will have to test her limits and uncover secrets hidden among its shelves. An Imprint Book An Amazon Best Book of the Month One of Kirkus Reviews’ Best Books of the Year “Unusually clever.” —Kirkus Reviews, starred review “Zeno Alexander's The Library of Ever reads like someone mixed Neil Gaiman with Chris Grabenstein, then threw in an extra dash of charm. Reading it is like getting lost in an entire library full of books, and never wanting to leave!” —James Riley, New York Times bestselling author of the Story Thieves series “Full of whimsy and pluck, The Library of Ever is a total delight!” —Wendy Mass, New York Times bestselling author
Publisher: Macmillan + ORM
ISBN: 125016916X
Category : Juvenile Fiction
Languages : en
Pages : 103
Book Description
Named a best book of the year by Kirkus Reviews, The Library of Ever is an instant classic for middle grade readers and booklovers everywhere—an adventure across time and space, as a young girl becomes a warrior for the forces of knowledge. With her parents off traveling the globe, Lenora is bored, bored, bored—until she discovers a secret doorway into the ultimate library. Mazelike and reality-bending, the library contains all the universe’s wisdom. Every book ever written, and every fact ever known, can be found within its walls. And Lenora becomes its newly appointed Fourth Assistant Apprentice Librarian. She rockets to the stars, travels to a future filled with robots, and faces down a dark nothingness that wants to destroy all knowledge. To save the library, Lenora will have to test her limits and uncover secrets hidden among its shelves. An Imprint Book An Amazon Best Book of the Month One of Kirkus Reviews’ Best Books of the Year “Unusually clever.” —Kirkus Reviews, starred review “Zeno Alexander's The Library of Ever reads like someone mixed Neil Gaiman with Chris Grabenstein, then threw in an extra dash of charm. Reading it is like getting lost in an entire library full of books, and never wanting to leave!” —James Riley, New York Times bestselling author of the Story Thieves series “Full of whimsy and pluck, The Library of Ever is a total delight!” —Wendy Mass, New York Times bestselling author
Escape from Mr. Lemoncello's Library
Author: Chris Grabenstein
Publisher: Random House Books for Young Readers
ISBN: 0307974960
Category : Juvenile Fiction
Languages : en
Pages : 338
Book Description
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
Publisher: Random House Books for Young Readers
ISBN: 0307974960
Category : Juvenile Fiction
Languages : en
Pages : 338
Book Description
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
Understanding the Business of Entertainment
Author: Gregory Bernstein
Publisher: CRC Press
ISBN: 1317680510
Category : Art
Languages : en
Pages : 328
Book Description
Understanding the Business of Entertainment: The Legal and Business Essentials All Filmmakers Should Know is an indispensable guide to the business aspects of the entertainment industry, providing the legal expertise you need to break in and to succeed. Written in a clear and engaging tone, this book covers the essential topics in a thorough but reader-friendly manner and includes plenty of real-world examples that bring business and legal concepts to life. Whether you want to direct, produce, write, edit, photograph or act in movies, this book covers how to find work in your chosen field and examines the key provisions in employment agreements for creative personnel. If you want to make films independently, you’ll find advice on where to look for financing, what kinds of deals might be made in the course of production, and important information on insurance, releases, and licenses. Other topics covered include: Hollywood’s growth and the current conglomerates that own most of the media How specific entertainment companies operate, including facts about particular studios and employee tasks. How studios develop projects, manage production, seek out independent films, and engage in marketing and distribution The kinds of revenues studios earn and how they account for these revenues How television networks and new media-delivery companies like Netflix operate and where the digital revolution might take those who will one day work in the film and TV business As an award- winning screenwriter and entertainment attorney, Gregory Bernstein give us an inside look at the business of entertainment. He proves that knowing what is behind filmmaking is just as important as the film itself.
Publisher: CRC Press
ISBN: 1317680510
Category : Art
Languages : en
Pages : 328
Book Description
Understanding the Business of Entertainment: The Legal and Business Essentials All Filmmakers Should Know is an indispensable guide to the business aspects of the entertainment industry, providing the legal expertise you need to break in and to succeed. Written in a clear and engaging tone, this book covers the essential topics in a thorough but reader-friendly manner and includes plenty of real-world examples that bring business and legal concepts to life. Whether you want to direct, produce, write, edit, photograph or act in movies, this book covers how to find work in your chosen field and examines the key provisions in employment agreements for creative personnel. If you want to make films independently, you’ll find advice on where to look for financing, what kinds of deals might be made in the course of production, and important information on insurance, releases, and licenses. Other topics covered include: Hollywood’s growth and the current conglomerates that own most of the media How specific entertainment companies operate, including facts about particular studios and employee tasks. How studios develop projects, manage production, seek out independent films, and engage in marketing and distribution The kinds of revenues studios earn and how they account for these revenues How television networks and new media-delivery companies like Netflix operate and where the digital revolution might take those who will one day work in the film and TV business As an award- winning screenwriter and entertainment attorney, Gregory Bernstein give us an inside look at the business of entertainment. He proves that knowing what is behind filmmaking is just as important as the film itself.
Assassin's Creed Unity
Author: Christie Golden
Publisher: Insight Editions
ISBN: 9781608874033
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A thrilling, in-world overview of Abstergo Industries, the mysterious organization at the center of the Assassin’s Creed® franchise. Agent: At Abstergo Entertainment, history is an experience. Our work not only enriches lives, it brings out truths that time has forgotten. But as many of our analysts have learned, testing these experiences is not easy. These files represent the work of the first analyst to take on the case of Subject 44412—Arno Dorian. Living through the bloodiest days of the French Revolution, Dorian’s life certainly took many dark turns, but those memories and choices are his own. Up until now, Dorian has proven to be one of the biggest challenges for our research team. We believe that there is valuable information to be gleaned from this subject, and our hope is that you will succeed where others have failed. Familiarize yourself with your predecessor’s file as you make your way through this case. Steel yourself, and stay focused. Don’t let us down. Your work so far has not gone unnoticed. Here is your chance to prove yourself. © 2014 Ubisoft Entertainment. All rights reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “No doubt this book will be a must read for any Assassin’s Creed fans out there and will certainly be a nice addition to pick up whilst you’re buying your copy of Assassin’s Creed: Unity.” —Playstation Enthusiast
Publisher: Insight Editions
ISBN: 9781608874033
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A thrilling, in-world overview of Abstergo Industries, the mysterious organization at the center of the Assassin’s Creed® franchise. Agent: At Abstergo Entertainment, history is an experience. Our work not only enriches lives, it brings out truths that time has forgotten. But as many of our analysts have learned, testing these experiences is not easy. These files represent the work of the first analyst to take on the case of Subject 44412—Arno Dorian. Living through the bloodiest days of the French Revolution, Dorian’s life certainly took many dark turns, but those memories and choices are his own. Up until now, Dorian has proven to be one of the biggest challenges for our research team. We believe that there is valuable information to be gleaned from this subject, and our hope is that you will succeed where others have failed. Familiarize yourself with your predecessor’s file as you make your way through this case. Steel yourself, and stay focused. Don’t let us down. Your work so far has not gone unnoticed. Here is your chance to prove yourself. © 2014 Ubisoft Entertainment. All rights reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “No doubt this book will be a must read for any Assassin’s Creed fans out there and will certainly be a nice addition to pick up whilst you’re buying your copy of Assassin’s Creed: Unity.” —Playstation Enthusiast
Research Handbook on Intellectual Property in Media and Entertainment
Author: Megan Richardson
Publisher: Edward Elgar Publishing
ISBN: 1784710792
Category : Law
Languages : en
Pages : 523
Book Description
The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.
Publisher: Edward Elgar Publishing
ISBN: 1784710792
Category : Law
Languages : en
Pages : 523
Book Description
The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.