Author: DK
Publisher: Penguin
ISBN: 0593967763
Category : Juvenile Nonfiction
Languages : en
Pages : 79
Book Description
Build in some time for frightful fun with the whole family! With more than 50 ideas for Halloween-themed games, puzzles, challenges, and activities, there is something to keep everyone entertained this autumn. Grab your own LEGO® bricks as well as this book and the pieces that come with it and get ready for scarily good time with your friends and family! Challenge friends to complete the scary escape room puzzles. Mix up a brick-built potion. Make it through the monster trap board game and much more! Plus, use the pieces that come with the book to invent your own games. Comes with 40 Halloween-themed LEGO elements to add to your builds, including a skeleton minifigure! ©2024 The LEGO Group.
LEGO Halloween Ideas
Author: Selina Wood
Publisher: Penguin
ISBN: 0744033160
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
Celebrate Halloween with 50 spooky build ideas! Use your LEGO® collection to conjure up a giant bat, a ghost ship, a witch’s house, and many more creepy creations. Plus, challenge your friends to spooky LEGO games. These Halloween-themed models and activities will keep you busy throughout the spooky season. Let the ghoulish fun begin! ©2020 The LEGO Group.
Publisher: Penguin
ISBN: 0744033160
Category : Juvenile Nonfiction
Languages : en
Pages : 70
Book Description
Celebrate Halloween with 50 spooky build ideas! Use your LEGO® collection to conjure up a giant bat, a ghost ship, a witch’s house, and many more creepy creations. Plus, challenge your friends to spooky LEGO games. These Halloween-themed models and activities will keep you busy throughout the spooky season. Let the ghoulish fun begin! ©2020 The LEGO Group.
The LEGO Halloween Games Book
Author: DK
Publisher: Penguin
ISBN: 0593967763
Category : Juvenile Nonfiction
Languages : en
Pages : 79
Book Description
Build in some time for frightful fun with the whole family! With more than 50 ideas for Halloween-themed games, puzzles, challenges, and activities, there is something to keep everyone entertained this autumn. Grab your own LEGO® bricks as well as this book and the pieces that come with it and get ready for scarily good time with your friends and family! Challenge friends to complete the scary escape room puzzles. Mix up a brick-built potion. Make it through the monster trap board game and much more! Plus, use the pieces that come with the book to invent your own games. Comes with 40 Halloween-themed LEGO elements to add to your builds, including a skeleton minifigure! ©2024 The LEGO Group.
Publisher: Penguin
ISBN: 0593967763
Category : Juvenile Nonfiction
Languages : en
Pages : 79
Book Description
Build in some time for frightful fun with the whole family! With more than 50 ideas for Halloween-themed games, puzzles, challenges, and activities, there is something to keep everyone entertained this autumn. Grab your own LEGO® bricks as well as this book and the pieces that come with it and get ready for scarily good time with your friends and family! Challenge friends to complete the scary escape room puzzles. Mix up a brick-built potion. Make it through the monster trap board game and much more! Plus, use the pieces that come with the book to invent your own games. Comes with 40 Halloween-themed LEGO elements to add to your builds, including a skeleton minifigure! ©2024 The LEGO Group.
The Big Book of LEGO Facts
Author: Simon Hugo
Publisher: Penguin
ISBN: 0744086329
Category : Juvenile Nonfiction
Languages : en
Pages : 242
Book Description
An updated edition of the must-have guide to trivia about the LEGO? world, featuring the latest facts and images. Find out everything you ever wanted to know about bricks and minifigures with stacks of LEGO? facts! Did you know that 68,000 LEGO? pieces are created every minute? Or that The LEGO Group is one of the biggest manufacturers of tires in the world? This must-have guide for LEGO fans of every age is crammed full of fascinating LEGO trivia. From the first brick to the latest record-breaking build, discover everything there is to know about the LEGO world. ©2022 The LEGO Group.
Publisher: Penguin
ISBN: 0744086329
Category : Juvenile Nonfiction
Languages : en
Pages : 242
Book Description
An updated edition of the must-have guide to trivia about the LEGO? world, featuring the latest facts and images. Find out everything you ever wanted to know about bricks and minifigures with stacks of LEGO? facts! Did you know that 68,000 LEGO? pieces are created every minute? Or that The LEGO Group is one of the biggest manufacturers of tires in the world? This must-have guide for LEGO fans of every age is crammed full of fascinating LEGO trivia. From the first brick to the latest record-breaking build, discover everything there is to know about the LEGO world. ©2022 The LEGO Group.
LEGO Harry Potter Ideas Book
Author: Julia March
Publisher: Penguin
ISBN: 0744091012
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Conjure the magic of Harry Potter using your LEGO bricks Delve into the world of LEGO Harry Potter and be inspired to build your own magical creations with LEGO Harry Potter Ideas Book, packed full of model ideas and expert tips. Inspirational images, model breakdowns, and descriptive text make it easy for fans of all ages to jump in and begin building. Recreate a magical object or a minifigure-sized scene from Harry’s adventures and be a part of the Wizarding World. Build Harry Potter–inspired items to display in your bedroom or try out one of the fun building challenges—with more than 200 model ideas, there’s something for every LEGO Harry Potter fan! © & ™ Warner Bros. Entertainment Inc. Publishing Rights © JKR. (s23). ©2023 The LEGO Group.
Publisher: Penguin
ISBN: 0744091012
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Conjure the magic of Harry Potter using your LEGO bricks Delve into the world of LEGO Harry Potter and be inspired to build your own magical creations with LEGO Harry Potter Ideas Book, packed full of model ideas and expert tips. Inspirational images, model breakdowns, and descriptive text make it easy for fans of all ages to jump in and begin building. Recreate a magical object or a minifigure-sized scene from Harry’s adventures and be a part of the Wizarding World. Build Harry Potter–inspired items to display in your bedroom or try out one of the fun building challenges—with more than 200 model ideas, there’s something for every LEGO Harry Potter fan! © & ™ Warner Bros. Entertainment Inc. Publishing Rights © JKR. (s23). ©2023 The LEGO Group.
LEGO Star Wars Ideas Book
Author: DK
Publisher: Penguin
ISBN: 1465495746
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Find a galaxy full of LEGO® Star Wars™ ideas to build – from activities and art, games and challenges, to practical makes and your very own inventions! LEGO® Star Wars™ Ideas Book features imaginative play and building ideas using your own LEGO brick collection. There are LEGO projects that take just a few minutes, it builds to keep you occupied for hours. Set up a game of LEGO Star Wars skittles, create a pencil pot shaped like your favorite Sith or Jedi, build a fleet of tiny TIEs, design Darth Vader's family tree, and customize a podracer. Challenge a friend to take on a rathtar, mix up your minifigures, stage your favorite movie battle scene with LEGO Star Wars bricks - and much, much more! LEGO® Star Wars™ Ideas Book is packed with a family-friendly range of activities to inspire every LEGO Star Wars fan. What will you build? © 2018 The LEGO Group.© & TM 2018 LUCASFILM LTD.
Publisher: Penguin
ISBN: 1465495746
Category : Juvenile Nonfiction
Languages : en
Pages : 202
Book Description
Find a galaxy full of LEGO® Star Wars™ ideas to build – from activities and art, games and challenges, to practical makes and your very own inventions! LEGO® Star Wars™ Ideas Book features imaginative play and building ideas using your own LEGO brick collection. There are LEGO projects that take just a few minutes, it builds to keep you occupied for hours. Set up a game of LEGO Star Wars skittles, create a pencil pot shaped like your favorite Sith or Jedi, build a fleet of tiny TIEs, design Darth Vader's family tree, and customize a podracer. Challenge a friend to take on a rathtar, mix up your minifigures, stage your favorite movie battle scene with LEGO Star Wars bricks - and much, much more! LEGO® Star Wars™ Ideas Book is packed with a family-friendly range of activities to inspire every LEGO Star Wars fan. What will you build? © 2018 The LEGO Group.© & TM 2018 LUCASFILM LTD.
Holly Smith's Money Saving Book
Author: Holly Smith
Publisher: Random House
ISBN: 1473584442
Category : Self-Help
Languages : en
Pages : 212
Book Description
'THE WOMAN WHO'LL MAKE YOU RICHER! SHE'S WRITTEN A BOOK GUARANTEED TO SAVE YOU A FORTUNE' MAIL ON SUNDAY How much can you save with this ultimate savings challenge book? Packed with fun and easy tips, hacks, crafts and recipes to make life easier and more affordable, this book will help you save money and make money daily. Discover all the simple things you can do to save money - from the power of a thank you note to selling your empty toilet rolls! Find out how to to shop, where to shop and when to shop! All the costly moments of everyday life are included too, including birthdays, weddings, Christmas and Easter. Holly includes four seasons of crafts for all ages, including beautiful wrapping ideas and gifts that cost pennies to make. Holly has included her favourite hacks from the Extreme Couponing and Bargains UK community too, who inspired her to write this book. And has asked all her money-saving expert friends to contribute tips too. Start your savings journey today!
Publisher: Random House
ISBN: 1473584442
Category : Self-Help
Languages : en
Pages : 212
Book Description
'THE WOMAN WHO'LL MAKE YOU RICHER! SHE'S WRITTEN A BOOK GUARANTEED TO SAVE YOU A FORTUNE' MAIL ON SUNDAY How much can you save with this ultimate savings challenge book? Packed with fun and easy tips, hacks, crafts and recipes to make life easier and more affordable, this book will help you save money and make money daily. Discover all the simple things you can do to save money - from the power of a thank you note to selling your empty toilet rolls! Find out how to to shop, where to shop and when to shop! All the costly moments of everyday life are included too, including birthdays, weddings, Christmas and Easter. Holly includes four seasons of crafts for all ages, including beautiful wrapping ideas and gifts that cost pennies to make. Holly has included her favourite hacks from the Extreme Couponing and Bargains UK community too, who inspired her to write this book. And has asked all her money-saving expert friends to contribute tips too. Start your savings journey today!
HAPPY HALLOWEEN
Author: NARAYAN CHANGDER
Publisher: CHANGDER OUTLINE
ISBN:
Category : Humor
Languages : en
Pages : 126
Book Description
THE HAPPY HALLOWEEN MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE HAPPY HALLOWEEN MCQ TO EXPAND YOUR HAPPY HALLOWEEN KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
Publisher: CHANGDER OUTLINE
ISBN:
Category : Humor
Languages : en
Pages : 126
Book Description
THE HAPPY HALLOWEEN MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE HAPPY HALLOWEEN MCQ TO EXPAND YOUR HAPPY HALLOWEEN KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
Pop Goes the Decade
Author: Kevin L. Ferguson
Publisher: Bloomsbury Publishing USA
ISBN: 1440862613
Category : Social Science
Languages : en
Pages : 321
Book Description
Popular culture in the 1990s often primarily reflected millennial catastrophic anxieties. The world was tightening, speeding up, and becoming more dangerous and dangerously connected. Surely it was only a matter of time before it all came crashing down. Pop Goes the Decade: The Nineties explains the American 1990s for all readers. The book strives to be widely representative of 1990s culture, including the more obvious nostalgic versions of the decade as well as focused discussions of representations of minority populations during the decade that are often overlooked. This book covers a wide variety of topics to show the decade in its richness: music, television, film, literature, sports, technology, and more. It includes an introductory timeline and background section, followed by a lengthy "Exploring Popular Culture" section, and concludes with a brief series of essays further contextualizing the controversial and influential aspects of the decade. This organization allows readers both a wide exposure to the variety of experiences from the decade as well as a more focused approach to aspects of the 1990s that are still resonant today.
Publisher: Bloomsbury Publishing USA
ISBN: 1440862613
Category : Social Science
Languages : en
Pages : 321
Book Description
Popular culture in the 1990s often primarily reflected millennial catastrophic anxieties. The world was tightening, speeding up, and becoming more dangerous and dangerously connected. Surely it was only a matter of time before it all came crashing down. Pop Goes the Decade: The Nineties explains the American 1990s for all readers. The book strives to be widely representative of 1990s culture, including the more obvious nostalgic versions of the decade as well as focused discussions of representations of minority populations during the decade that are often overlooked. This book covers a wide variety of topics to show the decade in its richness: music, television, film, literature, sports, technology, and more. It includes an introductory timeline and background section, followed by a lengthy "Exploring Popular Culture" section, and concludes with a brief series of essays further contextualizing the controversial and influential aspects of the decade. This organization allows readers both a wide exposure to the variety of experiences from the decade as well as a more focused approach to aspects of the 1990s that are still resonant today.
From Video Games to Real Life
Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129
Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129
Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Pop Goes the Decade
Author: Richard A. Hall
Publisher: Bloomsbury Publishing USA
ISBN: 1440868131
Category : Social Science
Languages : en
Pages : 302
Book Description
Pop Goes the Decade: The 2000s comprehensively examines popular culture in the 2000s, placing the culture of the decade in historical context and showing how it not only reflected but also influenced its times. Pop Goes the Decade: The 2000s starts with a timeline of major historical pop culture events of the 2000s, followed by an introduction describing what the U.S. was like at the beginning of the new millennium and how it would change throughout the decade. Next come chapters broken down by medium: television, sports, music, movies, literature, technology, media, and fashion and art. A chapter on controversies in popular culture is followed by a chapter on game-changers, featuring 20 individuals who made a major impact on the U.S. in the 2000s. Finally, a conclusion shows the impact that pop culture in the 2000s has had on the U.S. in the years since. This volume serves as a comprehensive resource for high school and college students studying popular culture in the 2000s. It provides a summary of total impact, plus specific insights into each individual topic. It also includes a wide swath of the scholarship produced on the subject to date.
Publisher: Bloomsbury Publishing USA
ISBN: 1440868131
Category : Social Science
Languages : en
Pages : 302
Book Description
Pop Goes the Decade: The 2000s comprehensively examines popular culture in the 2000s, placing the culture of the decade in historical context and showing how it not only reflected but also influenced its times. Pop Goes the Decade: The 2000s starts with a timeline of major historical pop culture events of the 2000s, followed by an introduction describing what the U.S. was like at the beginning of the new millennium and how it would change throughout the decade. Next come chapters broken down by medium: television, sports, music, movies, literature, technology, media, and fashion and art. A chapter on controversies in popular culture is followed by a chapter on game-changers, featuring 20 individuals who made a major impact on the U.S. in the 2000s. Finally, a conclusion shows the impact that pop culture in the 2000s has had on the U.S. in the years since. This volume serves as a comprehensive resource for high school and college students studying popular culture in the 2000s. It provides a summary of total impact, plus specific insights into each individual topic. It also includes a wide swath of the scholarship produced on the subject to date.