Author: Ron van der Meer
Publisher: Insight Kids
ISBN: 9781608871834
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn about fundamental concepts such as light and color, pattern and composition, narrative, style, and movement, and much more. Inventive paper engineering brings the subjects to life with pop-ups and lift-the-flaps. From the Dutch masters to the impressionists up through Picasso, this fun and informative activity book will inspire all ages. This book presents art in a way that is understandable, entertaining, and exciting for older children and art lovers. • 60 art masterpieces—25 of them with lift-the-flaps—and all of them illustrating something about the process of making and appreciating art. • 12 three-dimensional models showing perspective, color-mixing, the illusion of movement, abstract composition and more. • 18-page removable Activity Book with instructions for composing pictures and making prints, collages, scratch pictures, potato prints, sculptures, and more.
The Interactive Art Book
Author: Ron van der Meer
Publisher: Insight Kids
ISBN: 9781608871834
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn about fundamental concepts such as light and color, pattern and composition, narrative, style, and movement, and much more. Inventive paper engineering brings the subjects to life with pop-ups and lift-the-flaps. From the Dutch masters to the impressionists up through Picasso, this fun and informative activity book will inspire all ages. This book presents art in a way that is understandable, entertaining, and exciting for older children and art lovers. • 60 art masterpieces—25 of them with lift-the-flaps—and all of them illustrating something about the process of making and appreciating art. • 12 three-dimensional models showing perspective, color-mixing, the illusion of movement, abstract composition and more. • 18-page removable Activity Book with instructions for composing pictures and making prints, collages, scratch pictures, potato prints, sculptures, and more.
Publisher: Insight Kids
ISBN: 9781608871834
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn about fundamental concepts such as light and color, pattern and composition, narrative, style, and movement, and much more. Inventive paper engineering brings the subjects to life with pop-ups and lift-the-flaps. From the Dutch masters to the impressionists up through Picasso, this fun and informative activity book will inspire all ages. This book presents art in a way that is understandable, entertaining, and exciting for older children and art lovers. • 60 art masterpieces—25 of them with lift-the-flaps—and all of them illustrating something about the process of making and appreciating art. • 12 three-dimensional models showing perspective, color-mixing, the illusion of movement, abstract composition and more. • 18-page removable Activity Book with instructions for composing pictures and making prints, collages, scratch pictures, potato prints, sculptures, and more.
Interactive Art and Embodiment
Author: Nathaniel Stern
Publisher: Gylphi Limited
ISBN: 1780240090
Category : Art
Languages : en
Pages : 306
Book Description
Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.
Publisher: Gylphi Limited
ISBN: 1780240090
Category : Art
Languages : en
Pages : 306
Book Description
Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.
Interactive Art Therapy
Author: Linda L. Simmons
Publisher: Routledge
ISBN: 1317786823
Category : Psychology
Languages : en
Pages : 188
Book Description
Work with your clientusing an effective multi-sensory technique Most people are visual learners. Seeing our ideas in pictures gives them greater impact and more meaning. Interactive Art Therapy: No Talent Required Projects presents a cutting-edge therapeutic technique founded on sound clinical principles, providing another practical tool any therapist or counselor can effectively use without anyone having to be a da Vinci. The book clearly discusses the clinical rationale behind using standard drawings in therapy and demonstrates how the interactive nature of the approach helps clients to quickly and easily gain deeper insight. Interactive Art Therapy: No Talent Required Projects helps counselors and therapists empower the client to become an active participant in the therapeutic process, allowing the flexibility of the drawings to be adaptive to the client’s cognitive and developmental abilities. The book examines ways for practitioners to discern whether Interactive Art Therapy is a suitable clinical intervention for the client, then explores the ways each drawing can be used to help clients move toward breakthroughs in their therapy. The text uses case examples to clearly illustrate techniques and reveal the ways that clients’ drawings reflect their thought processes. Interactive Art Therapy: No Talent Required Projects discusses how to use simple, client-friendly drawings such as: Cage of Fears Teeter-Totter of Decision-Making The Coping Arch Boundary Castle Well of Needs Weight of the World Swamp of Sympathy Brick Wall of Barriers The Pressure Box Pole Vault for Goals Interactive Art Therapy: No Talent Required Projects provides a valuable tool for therapists, school psychologists, guidance counselors, psychiatrists, marriage and family counselors, drug and alcohol counselors, pastoral counselors, educators, and students.
Publisher: Routledge
ISBN: 1317786823
Category : Psychology
Languages : en
Pages : 188
Book Description
Work with your clientusing an effective multi-sensory technique Most people are visual learners. Seeing our ideas in pictures gives them greater impact and more meaning. Interactive Art Therapy: No Talent Required Projects presents a cutting-edge therapeutic technique founded on sound clinical principles, providing another practical tool any therapist or counselor can effectively use without anyone having to be a da Vinci. The book clearly discusses the clinical rationale behind using standard drawings in therapy and demonstrates how the interactive nature of the approach helps clients to quickly and easily gain deeper insight. Interactive Art Therapy: No Talent Required Projects helps counselors and therapists empower the client to become an active participant in the therapeutic process, allowing the flexibility of the drawings to be adaptive to the client’s cognitive and developmental abilities. The book examines ways for practitioners to discern whether Interactive Art Therapy is a suitable clinical intervention for the client, then explores the ways each drawing can be used to help clients move toward breakthroughs in their therapy. The text uses case examples to clearly illustrate techniques and reveal the ways that clients’ drawings reflect their thought processes. Interactive Art Therapy: No Talent Required Projects discusses how to use simple, client-friendly drawings such as: Cage of Fears Teeter-Totter of Decision-Making The Coping Arch Boundary Castle Well of Needs Weight of the World Swamp of Sympathy Brick Wall of Barriers The Pressure Box Pole Vault for Goals Interactive Art Therapy: No Talent Required Projects provides a valuable tool for therapists, school psychologists, guidance counselors, psychiatrists, marriage and family counselors, drug and alcohol counselors, pastoral counselors, educators, and students.
Ophelia Pang's Interactive Art Book
Author: Ophelia Pang
Publisher: Rizzoli Publications
ISBN: 1849943826
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.
Publisher: Rizzoli Publications
ISBN: 1849943826
Category : Crafts & Hobbies
Languages : en
Pages : 0
Book Description
An ingenious interactive art book that uses simple shapes to create stunning creative designs. Ophelia Pang is a Hong Kong-based illustrator who loves to talk with colour and shape. These two key elements are central to all her own work and she has produced this interactive art book to encourage readers to start designing, drawing and colouring using colour and shape as starting points. Ophelia Pang's Interactive Art Book is an art exercise book aimed at creating simple yet striking design work using accessible exercises such as colouring, collage and simple shape drawings. From finding sophisticated colour combinations to mark-making, and paper cut-outs to simple drawings, this book will inspire anyone with a creative mind. Focusing on colour and shape throughout, the book includes exercises on designing with variations in one colour, starting with a square and a Matisse-style exercise of paper cut-outs. Also included is a section of colour strips that can be used as a reference for colour combinations, or pulled out and cut up.
Aesthetics of Interaction in Digital Art
Author: Katja Kwastek
Publisher: MIT Press
ISBN: 0262528290
Category : Art
Languages : en
Pages : 381
Book Description
An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.
Publisher: MIT Press
ISBN: 0262528290
Category : Art
Languages : en
Pages : 381
Book Description
An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.
Group Interactive Art Therapy
Author: Diane Waller
Publisher: Routledge
ISBN: 1317591666
Category : Psychology
Languages : en
Pages : 224
Book Description
The first edition of Group Interactive Art Therapy presented the first theoretical formation of a model integrating the change-enhancing factors of both interactive group psychotherapy and art therapy, demonstrating its use in practice through a series of illustrated case examples. This long-awaited second edition updates the content of the original in light of the major social, cultural and political changes of the past two decades and presents new examples of the model in practice. The new edition includes a brand-new section on the use of group interactive art therapy in research with people with dementia, with schizophrenia, and those in rehabilitation from a stroke. The book also features two chapters on the use of the model in a broader context. The book is presented in four parts: Introducing group interactive art therapy The model in practice: case examples The wider context Group interactive art therapy used in research Each section demonstrates the flexibility and adaptability of the model in different cultural and social settings and with a variety of client groups. The development of knowledge about the skills required for conducting an interactive art therapy group and its suitability for different clients has been incorporated throughout the book, as well as practical information on working in areas where there is limited access to art materials.
Publisher: Routledge
ISBN: 1317591666
Category : Psychology
Languages : en
Pages : 224
Book Description
The first edition of Group Interactive Art Therapy presented the first theoretical formation of a model integrating the change-enhancing factors of both interactive group psychotherapy and art therapy, demonstrating its use in practice through a series of illustrated case examples. This long-awaited second edition updates the content of the original in light of the major social, cultural and political changes of the past two decades and presents new examples of the model in practice. The new edition includes a brand-new section on the use of group interactive art therapy in research with people with dementia, with schizophrenia, and those in rehabilitation from a stroke. The book also features two chapters on the use of the model in a broader context. The book is presented in four parts: Introducing group interactive art therapy The model in practice: case examples The wider context Group interactive art therapy used in research Each section demonstrates the flexibility and adaptability of the model in different cultural and social settings and with a variety of client groups. The development of knowledge about the skills required for conducting an interactive art therapy group and its suitability for different clients has been incorporated throughout the book, as well as practical information on working in areas where there is limited access to art materials.
Color Play!
Author: Romero Britto
Publisher: Little Simon
ISBN: 9781416996224
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Romero Britto brings the farm to life in an engaging and highly interactive new format! Children will love "coloring in" the unfinished scenes with vibrantly patterned pieces featuring Britto's bright palette. This bold, beautiful pop art book allows the reader to interact with each vibrant scene by completing Britto's art with their own choice of patterned piece. The 12 double-sided pieces are safely housed in the book's back cover and covered with a sturdy paper bellyband.
Publisher: Little Simon
ISBN: 9781416996224
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Romero Britto brings the farm to life in an engaging and highly interactive new format! Children will love "coloring in" the unfinished scenes with vibrantly patterned pieces featuring Britto's bright palette. This bold, beautiful pop art book allows the reader to interact with each vibrant scene by completing Britto's art with their own choice of patterned piece. The 12 double-sided pieces are safely housed in the book's back cover and covered with a sturdy paper bellyband.
Processing for Visual Artists
Author: Andrew Glassner
Publisher: CRC Press
ISBN: 0429552297
Category : Computers
Languages : en
Pages : 904
Book Description
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
Publisher: CRC Press
ISBN: 0429552297
Category : Computers
Languages : en
Pages : 904
Book Description
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
The Fundamentals of Interactive Design
Author: Michael Salmond
Publisher: Bloomsbury Publishing
ISBN: 1472587367
Category : Design
Languages : en
Pages : 201
Book Description
This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from world-leading industry experts. The Fundamentals of Interactive Design takes you step by step through each stage of the creative process – from inspiration to practical application of designing interfaces and interactive experiences. With a visually engaging and exciting layout this book is an invaluable overview of the state of the art and the ongoing evolution of digital design, from where it is now to where it's going in the future.
Publisher: Bloomsbury Publishing
ISBN: 1472587367
Category : Design
Languages : en
Pages : 201
Book Description
This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from world-leading industry experts. The Fundamentals of Interactive Design takes you step by step through each stage of the creative process – from inspiration to practical application of designing interfaces and interactive experiences. With a visually engaging and exciting layout this book is an invaluable overview of the state of the art and the ongoing evolution of digital design, from where it is now to where it's going in the future.
Interactive Stories and Video Game Art
Author: Chris Solarski
Publisher: CRC Press
ISBN: 1315401207
Category : Computers
Languages : en
Pages : 314
Book Description
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Publisher: CRC Press
ISBN: 1315401207
Category : Computers
Languages : en
Pages : 314
Book Description
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.