Author: Scott La Counte
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 0
Book Description
Welcome to the future of mobile technology with this comprehensive guide to help you get started with the Google Pixel 8a. This easy-to-navigate book is perfect for beginners and those transitioning from a different device. At the heart of this guide is an in-depth walk-through of Android 14, the Pixel 8a's operating system. You'll explore its unique features, learn how to customize your device, manage privacy settings, and control app notifications, ensuring your phone truly reflects your style and needs. Featuring easy-to-follow tutorials, clear explanations, and practical tips, this book is an invaluable resource for all Pixel 8a users. In this book, you'll learn about: Setting up your phone Making calls Installing apps Using the camera Surfing the Internet Changing system settings And much more! The guide is based on The Insanely Simple Guide to Pixel 8. It is not endorsed by Alphabet, Inc. and should be considered unofficial.
The Insanely Easy Guide to Pixel 8a
Author: Scott La Counte
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 0
Book Description
Welcome to the future of mobile technology with this comprehensive guide to help you get started with the Google Pixel 8a. This easy-to-navigate book is perfect for beginners and those transitioning from a different device. At the heart of this guide is an in-depth walk-through of Android 14, the Pixel 8a's operating system. You'll explore its unique features, learn how to customize your device, manage privacy settings, and control app notifications, ensuring your phone truly reflects your style and needs. Featuring easy-to-follow tutorials, clear explanations, and practical tips, this book is an invaluable resource for all Pixel 8a users. In this book, you'll learn about: Setting up your phone Making calls Installing apps Using the camera Surfing the Internet Changing system settings And much more! The guide is based on The Insanely Simple Guide to Pixel 8. It is not endorsed by Alphabet, Inc. and should be considered unofficial.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 0
Book Description
Welcome to the future of mobile technology with this comprehensive guide to help you get started with the Google Pixel 8a. This easy-to-navigate book is perfect for beginners and those transitioning from a different device. At the heart of this guide is an in-depth walk-through of Android 14, the Pixel 8a's operating system. You'll explore its unique features, learn how to customize your device, manage privacy settings, and control app notifications, ensuring your phone truly reflects your style and needs. Featuring easy-to-follow tutorials, clear explanations, and practical tips, this book is an invaluable resource for all Pixel 8a users. In this book, you'll learn about: Setting up your phone Making calls Installing apps Using the camera Surfing the Internet Changing system settings And much more! The guide is based on The Insanely Simple Guide to Pixel 8. It is not endorsed by Alphabet, Inc. and should be considered unofficial.
The Non-designer's Design Book
Author: Robin Williams
Publisher: Pearson Education
ISBN: 0133966151
Category : Art
Languages : en
Pages : 241
Book Description
This guide provides a simple, step-by-step process to better design. Techniques promise immediate results that forever change a reader's design eye. It contains dozens of examples.
Publisher: Pearson Education
ISBN: 0133966151
Category : Art
Languages : en
Pages : 241
Book Description
This guide provides a simple, step-by-step process to better design. Techniques promise immediate results that forever change a reader's design eye. It contains dozens of examples.
OpenGL ES 3.0 Programming Guide
Author: Dan Ginsburg
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
Publisher: Addison-Wesley Professional
ISBN: 0133440125
Category : Computers
Languages : en
Pages : 570
Book Description
OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.
The Insanely Easy Guide to Android 12
Author: Scott La Counte
Publisher: Ridiculously Simple Books
ISBN:
Category : Computers
Languages : en
Pages : 150
Book Description
Learn how to use Android OS 2021 might very well be the year that put Google on the map with smartphones. They didn’t just deliver a new smartphone with the Pixel 6—in many ways they reinvented how they did smartphones. The Pixel 6 has a brand new, state of the art, processor that will knock your socks off with what it can do! But, perhaps even more than that, it has a UI (Android 12) that takes massive leaps forward to deliver an experience that can be customized just for you. Whether you are switching from an iPhone or another Android device, this book is for you. It will break down everything you need to know about the device and keep it ridiculously simple! In this book, you’ll learn about: · Setting up your phone · Making calls · Installing apps · Using the camera · Surfing the Internet · Changing system settings · And much more! Ready to learn more? Let’s get started!
Publisher: Ridiculously Simple Books
ISBN:
Category : Computers
Languages : en
Pages : 150
Book Description
Learn how to use Android OS 2021 might very well be the year that put Google on the map with smartphones. They didn’t just deliver a new smartphone with the Pixel 6—in many ways they reinvented how they did smartphones. The Pixel 6 has a brand new, state of the art, processor that will knock your socks off with what it can do! But, perhaps even more than that, it has a UI (Android 12) that takes massive leaps forward to deliver an experience that can be customized just for you. Whether you are switching from an iPhone or another Android device, this book is for you. It will break down everything you need to know about the device and keep it ridiculously simple! In this book, you’ll learn about: · Setting up your phone · Making calls · Installing apps · Using the camera · Surfing the Internet · Changing system settings · And much more! Ready to learn more? Let’s get started!
Google Pixel 8a User Guide
Author: Donald L McGuire
Publisher: Independently Published
ISBN:
Category : Computers
Languages : en
Pages : 0
Book Description
Google has released the Pixel 8A, the most recent iteration of its midrange phone, and customers will find solace in the fact that the phone operates in a manner that is reminiscent of previous versions. The artificial intelligence capabilities that are driven by the Tensor G3 system-on-chip are among the many features that are on exhibit here. This book is an easy-to-understand manual that outlines the essential features of the Google Pixel 8A and how to effectively use their new features. This book offers an easy walk-through on how to use and explore the features of this new . Below are some things you will learn in this book: Features Of Google Pixel 8a Comparison Between Google Pixel 7a And Pixel 8a How To Update Your Pixel Phone Software How To Turn Off And On Your Pixel Phone How To Migrate Your Data To A Pixel Phone How To Adjust Screen Brightness On Pixel 8a How To Customize Your Home Screen On Pixel 8a How To Get Started With Digital Well-Being On Your Pixel How To Find And Move Your Apps On Pixel How To Open And Close Your Camera App On Your Pixel 8a How To Do Common Camera Settings How To Use Circle To Search On A Google Pixel 6 Simple Ways To Launch Google Pixel Assistant On Your Pixel 8a How To Charge The Battery How To Use Extreme Battery Saver On Pixel 8a How To Set Up Face Unlock On Your Pixel 8a Tips And Tricks
Publisher: Independently Published
ISBN:
Category : Computers
Languages : en
Pages : 0
Book Description
Google has released the Pixel 8A, the most recent iteration of its midrange phone, and customers will find solace in the fact that the phone operates in a manner that is reminiscent of previous versions. The artificial intelligence capabilities that are driven by the Tensor G3 system-on-chip are among the many features that are on exhibit here. This book is an easy-to-understand manual that outlines the essential features of the Google Pixel 8A and how to effectively use their new features. This book offers an easy walk-through on how to use and explore the features of this new . Below are some things you will learn in this book: Features Of Google Pixel 8a Comparison Between Google Pixel 7a And Pixel 8a How To Update Your Pixel Phone Software How To Turn Off And On Your Pixel Phone How To Migrate Your Data To A Pixel Phone How To Adjust Screen Brightness On Pixel 8a How To Customize Your Home Screen On Pixel 8a How To Get Started With Digital Well-Being On Your Pixel How To Find And Move Your Apps On Pixel How To Open And Close Your Camera App On Your Pixel 8a How To Do Common Camera Settings How To Use Circle To Search On A Google Pixel 6 Simple Ways To Launch Google Pixel Assistant On Your Pixel 8a How To Charge The Battery How To Use Extreme Battery Saver On Pixel 8a How To Set Up Face Unlock On Your Pixel 8a Tips And Tricks
The Graphic Designer's Guide to Portfolio Design
Author: Debbie Rose Myers
Publisher: John Wiley & Sons
ISBN: 1118716515
Category : Design
Languages : en
Pages : 338
Book Description
Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
Publisher: John Wiley & Sons
ISBN: 1118716515
Category : Design
Languages : en
Pages : 338
Book Description
Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
RESTful Java with JAX-RS
Author: Bill Burke
Publisher: "O'Reilly Media, Inc."
ISBN: 144938305X
Category : Computers
Languages : en
Pages : 314
Book Description
Learn how to design and develop distributed web services in Java using RESTful architectural principals and the JAX-RS specification in Java EE 6. With this hands-on reference, you'll focus on implementation rather than theory, and discover why the RESTful method is far better than technologies like CORBA and SOAP. It's easy to get started with services based on the REST architecture. RESTful Java with JAX-RS includes a technical guide that explains REST and JAX-RS, how they work, and when to use them. With the RESTEasy workbook that follows, you get step-by-step instructions for installing, configuring, and running several working JAX-RS examples using the JBoss RESTEasy implementation of JAX-RS. Work on the design of a distributed RESTful interface, and develop it in Java as a JAX-RS service Dispatch HTTP requests in JAX-RS, and learn how to extract information from them Deploy your web services within Java Enterprise Edition using the Application class, Default Component Model, EJB Integration, Spring Integration, and JPA Discover several options for securing your web services Learn how to implement RESTful design patterns using JAX-RS Write RESTful clients in Java using libraries and frameworks such as java.net.URL, Apache HTTP Client, and RESTEasy Proxy
Publisher: "O'Reilly Media, Inc."
ISBN: 144938305X
Category : Computers
Languages : en
Pages : 314
Book Description
Learn how to design and develop distributed web services in Java using RESTful architectural principals and the JAX-RS specification in Java EE 6. With this hands-on reference, you'll focus on implementation rather than theory, and discover why the RESTful method is far better than technologies like CORBA and SOAP. It's easy to get started with services based on the REST architecture. RESTful Java with JAX-RS includes a technical guide that explains REST and JAX-RS, how they work, and when to use them. With the RESTEasy workbook that follows, you get step-by-step instructions for installing, configuring, and running several working JAX-RS examples using the JBoss RESTEasy implementation of JAX-RS. Work on the design of a distributed RESTful interface, and develop it in Java as a JAX-RS service Dispatch HTTP requests in JAX-RS, and learn how to extract information from them Deploy your web services within Java Enterprise Edition using the Application class, Default Component Model, EJB Integration, Spring Integration, and JPA Discover several options for securing your web services Learn how to implement RESTful design patterns using JAX-RS Write RESTful clients in Java using libraries and frameworks such as java.net.URL, Apache HTTP Client, and RESTEasy Proxy
Machine Vision
Author: Wesley E. Snyder
Publisher: Cambridge University Press
ISBN: 1139489925
Category : Computers
Languages : en
Pages : 452
Book Description
This 2004 book is an accessible and comprehensive introduction to machine vision. It provides all the necessary theoretical tools and shows how they are applied in actual image processing and machine vision systems. A key feature is the inclusion of many programming exercises that give insights into the development of practical image processing algorithms. The authors begin with a review of mathematical principles and go on to discuss key issues in image processing such as the description and characterization of images, edge detection, restoration and feature extraction, segmentation, texture and shape. They also discuss image matching, statistical pattern recognition, clustering, and syntactic pattern recognition. Important applications are described, including optical character recognition and automatic target recognition. Software and data used in the book can be found at www.cambridge.org/9780521830461. A useful reference for practitioners, the book is aimed at graduate students in electrical engineering, computer science and mathematics.
Publisher: Cambridge University Press
ISBN: 1139489925
Category : Computers
Languages : en
Pages : 452
Book Description
This 2004 book is an accessible and comprehensive introduction to machine vision. It provides all the necessary theoretical tools and shows how they are applied in actual image processing and machine vision systems. A key feature is the inclusion of many programming exercises that give insights into the development of practical image processing algorithms. The authors begin with a review of mathematical principles and go on to discuss key issues in image processing such as the description and characterization of images, edge detection, restoration and feature extraction, segmentation, texture and shape. They also discuss image matching, statistical pattern recognition, clustering, and syntactic pattern recognition. Important applications are described, including optical character recognition and automatic target recognition. Software and data used in the book can be found at www.cambridge.org/9780521830461. A useful reference for practitioners, the book is aimed at graduate students in electrical engineering, computer science and mathematics.
Course Notes
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 330
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 330
Book Description
The Laws of Simplicity
Author: John Maeda
Publisher: MIT Press
ISBN: 0262260956
Category : Design
Languages : en
Pages : 129
Book Description
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Publisher: MIT Press
ISBN: 0262260956
Category : Design
Languages : en
Pages : 129
Book Description
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."