The If Game

The If Game PDF Author: Catherine Storr
Publisher: A&C Black
ISBN: 1448207371
Category : Fiction
Languages : en
Pages : 158

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Book Description
What if ...? Stephen is bursting with questions. What if his mother was still around? What if he knew what had happened to her? What if his father would just tell him the truth? Then he starts finding keys - keys which lead him through secret doors, into a strange world where he doesn't recognize anyone, but everyone seems to know him. Perhaps he can find out what he wants to know in the world behind the doors. But what if hearing the truth turns out to be worse than not knowing at all?

The If Game

The If Game PDF Author: Catherine Storr
Publisher: A&C Black
ISBN: 1448207371
Category : Fiction
Languages : en
Pages : 158

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Book Description
What if ...? Stephen is bursting with questions. What if his mother was still around? What if he knew what had happened to her? What if his father would just tell him the truth? Then he starts finding keys - keys which lead him through secret doors, into a strange world where he doesn't recognize anyone, but everyone seems to know him. Perhaps he can find out what he wants to know in the world behind the doors. But what if hearing the truth turns out to be worse than not knowing at all?

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

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Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

If..., Volume 1

If..., Volume 1 PDF Author: Evelyn McFarlane
Publisher: National Geographic Books
ISBN: 0679445358
Category : Body, Mind & Spirit
Languages : en
Pages : 0

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Book Description
In an elegant, two-color format, punctuated with intriguing drawings, If . . . poses hundreds of questions ranging from practical to maddening, moral to hilarious. If you could spend one whole night alone with anyone in history, whom would you choose? If you could suddenly possess an extraordinary talent in one of the arts, which would you like it to be? If you could commit one crime without being caught, what crime would you commit? If your plane were about to crash and you had time to write one quick note, to whom would you write, and what would you say? If you could run any single company, institution, or organization in the world, which would you choose? These are but a few of the five hundred provocative queries from If . . . (Questions for the Game of Life). If . . . can be a wonderful after-dinner parlor game; it can serve as an icebreaker between new acquaintances; it can even help you better understand yourself, your dreams and aspirations, and the mysteries of life. After the hours of inquisitive thoughts and revelations inspired by If . . . (Questions for the Game of Life), you'll wonder, “If I had never picked up this book, what would have happened to me?”

If..., Volume 3

If..., Volume 3 PDF Author: Evelyn McFarlane
Publisher: Villard
ISBN: 0307415635
Category : Family & Relationships
Languages : en
Pages : 150

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Book Description
From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Infinite Game

The Infinite Game PDF Author: Simon Sinek
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604

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Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Annoying Ghost Kid

The Annoying Ghost Kid PDF Author: Robert Evans Wilson Jr
Publisher: Robert Evans Wilson, JR.
ISBN: 9780615576879
Category : Juvenile Fiction
Languages : en
Pages : 118

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Book Description
The Annoying Ghost Kid is a funny story about Corky, a ten year old boy, who is tormented by Duke, a younger boy who happens to be a ghost. Duke loves to play practical jokes on Corky. It's like having a pesky little brother with special powers. The fun begins when Corky, and his friend Jill, are challenged to find imaginative ways to stop the ghost kid's tricks! In the beginning, the ghost kid clearly has the advantage, but eventually, Corky and Jill finally figure out how to turn things around on their transparent tormenter. Then, it's back and forth, and the pranks get funnier and funnier as the supernatural nuisance goes head to head with two increasingly clever kids.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

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Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Laws of the Game

Laws of the Game PDF Author: Manfred Eigen
Publisher: Princeton University Press
ISBN: 9780691025667
Category : Law
Languages : en
Pages : 372

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Book Description
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.