The Hitchhiker's Guide to Calculus

The Hitchhiker's Guide to Calculus PDF Author: Michael Spivak
Publisher: American Mathematical Soc.
ISBN: 1470449625
Category : Calculus
Languages : en
Pages : 122

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Book Description
The Hitchhiker's Guide to Calculus begins with a rapid view of lines and slope. Spivak then takes up non-linear functions and trigonometric functions. He places the magnifying glass on curves in the next chapter and effortlessly leads the reader to the idea of derivative. In the next chapter he tackles speed and velocity, followed by the derivative of sine. Maxima and minima are next. Rolle's theorem and the MVT form the core of Chapter 11, "Watching Experts at Play." The Hitchhiker's Guide to Calculus closes with a chapter on the integral, the fundamental theorem, and applications of the integral.

The Hitchhiker's Guide to Calculus

The Hitchhiker's Guide to Calculus PDF Author: Michael Spivak
Publisher: American Mathematical Soc.
ISBN: 1470449625
Category : Calculus
Languages : en
Pages : 122

Get Book Here

Book Description
The Hitchhiker's Guide to Calculus begins with a rapid view of lines and slope. Spivak then takes up non-linear functions and trigonometric functions. He places the magnifying glass on curves in the next chapter and effortlessly leads the reader to the idea of derivative. In the next chapter he tackles speed and velocity, followed by the derivative of sine. Maxima and minima are next. Rolle's theorem and the MVT form the core of Chapter 11, "Watching Experts at Play." The Hitchhiker's Guide to Calculus closes with a chapter on the integral, the fundamental theorem, and applications of the integral.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition PDF Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Category : Computers
Languages : en
Pages : 848

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Book Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Precalculus Mathematics in a Nutshell: Geometry, Algebra, Trigonometry

Precalculus Mathematics in a Nutshell: Geometry, Algebra, Trigonometry PDF Author: George F. Simmons
Publisher: Wipf and Stock Publishers
ISBN: 1592441300
Category : Religion
Languages : en
Pages : 129

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Book Description
ÒGeometry is a very beautiful subject whose qualities of elegance, order, and certainty have exerted a powerful attraction on the human mind for many centuries. . . Algebra's importance lies in the student's future. . . as essential preparation for the serious study of science, engineering, economics, or for more advanced types of mathematics. . . The primary importance of trigonometry is not in its applications to surveying and navigation, or in making computations about triangles, but rather in the mathematical description of vibrations, rotations, and periodic phenomena of all kinds, including light, sound, alternating currents, and the orbits of the planets around the sun.Ó In this brief, clearly written book, the essentials of geometry, algebra, and trigonometry are pulled together into three complementary and convenient small packages, providing an excellent preview and review for anyone who wishes to prepare to master calculus with a minimum of misunderstanding and wasted time and effort. Students and other readers will find here all they need to pull them through.

Infinite Dimensional Analysis

Infinite Dimensional Analysis PDF Author: Charalambos D. Aliprantis
Publisher: Springer Science & Business Media
ISBN: 3662039613
Category : Mathematics
Languages : en
Pages : 692

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Book Description
This book presents functional analytic methods in a unified manner with applications to economics, social sciences, and engineering. Ideal for those without an extensive background in the area, it develops topology, convexity, Banach lattices, integration, correspondences, and the analytic approach to Markov processes. Many of the results were previously available only in esoteric monographs and will interest researchers and students who will find the material readily applicable to problems in control theory and economics.

Calculus

Calculus PDF Author: Michael Spivak
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 680

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Book Description


Calculus on Manifolds

Calculus on Manifolds PDF Author: Michael Spivak
Publisher: Westview Press
ISBN: 9780805390216
Category : Science
Languages : en
Pages : 164

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Book Description
This book uses elementary versions of modern methods found in sophisticated mathematics to discuss portions of "advanced calculus" in which the subtlety of the concepts and methods makes rigor difficult to attain at an elementary level.

A Beautiful Math

A Beautiful Math PDF Author: Tom Siegfried
Publisher: National Academies Press
ISBN: 0309133807
Category : Science
Languages : en
Pages : 272

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Book Description
Millions have seen the movie and thousands have read the book but few have fully appreciated the mathematics developed by John Nash's beautiful mind. Today Nash's beautiful math has become a universal language for research in the social sciences and has infiltrated the realms of evolutionary biology, neuroscience, and even quantum physics. John Nash won the 1994 Nobel Prize in economics for pioneering research published in the 1950s on a new branch of mathematics known as game theory. At the time of Nash's early work, game theory was briefly popular among some mathematicians and Cold War analysts. But it remained obscure until the 1970s when evolutionary biologists began applying it to their work. In the 1980s economists began to embrace game theory. Since then it has found an ever expanding repertoire of applications among a wide range of scientific disciplines. Today neuroscientists peer into game players' brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks. A common thread connecting much of this research is its relevance to the ancient quest for a science of human social behavior, or a Code of Nature, in the spirit of the fictional science of psychohistory described in the famous Foundation novels by the late Isaac Asimov. In A Beautiful Math, acclaimed science writer Tom Siegfried describes how game theory links the life sciences, social sciences, and physical sciences in a way that may bring Asimov's dream closer to reality.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics PDF Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400

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Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

The Cognitive-Theoretic Model of the Universe: A New Kind of Reality Theory

The Cognitive-Theoretic Model of the Universe: A New Kind of Reality Theory PDF Author: Christopher Michael Langan
Publisher: Mega Foundation Press
ISBN: 0971916225
Category : Philosophy
Languages : en
Pages : 94

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Book Description
Paperback version of the 2002 paper published in the journal Progress in Information, Complexity, and Design (PCID). ABSTRACT Inasmuch as science is observational or perceptual in nature, the goal of providing a scientific model and mechanism for the evolution of complex systems ultimately requires a supporting theory of reality of which perception itself is the model (or theory-to-universe mapping). Where information is the abstract currency of perception, such a theory must incorporate the theory of information while extending the information concept to incorporate reflexive self-processing in order to achieve an intrinsic (self-contained) description of reality. This extension is associated with a limiting formulation of model theory identifying mental and physical reality, resulting in a reflexively self-generating, self-modeling theory of reality identical to its universe on the syntactic level. By the nature of its derivation, this theory, the Cognitive Theoretic Model of the Universe or CTMU, can be regarded as a supertautological reality-theoretic extension of logic. Uniting the theory of reality with an advanced form of computational language theory, the CTMU describes reality as a Self Configuring Self-Processing Language or SCSPL, a reflexive intrinsic language characterized not only by self-reference and recursive self-definition, but full self-configuration and self-execution (reflexive read-write functionality). SCSPL reality embodies a dual-aspect monism consisting of infocognition, self-transducing information residing in self-recognizing SCSPL elements called syntactic operators. The CTMU identifies itself with the structure of these operators and thus with the distributive syntax of its self-modeling SCSPL universe, including the reflexive grammar by which the universe refines itself from unbound telesis or UBT, a primordial realm of infocognitive potential free of informational constraint. Under the guidance of a limiting (intrinsic) form of anthropic principle called the Telic Principle, SCSPL evolves by telic recursion, jointly configuring syntax and state while maximizing a generalized self-selection parameter and adjusting on the fly to freely-changing internal conditions. SCSPL relates space, time and object by means of conspansive duality and conspansion, an SCSPL-grammatical process featuring an alternation between dual phases of existence associated with design and actualization and related to the familiar wave-particle duality of quantum mechanics. By distributing the design phase of reality over the actualization phase, conspansive spacetime also provides a distributed mechanism for Intelligent Design, adjoining to the restrictive principle of natural selection a basic means of generating information and complexity. Addressing physical evolution on not only the biological but cosmic level, the CTMU addresses the most evident deficiencies and paradoxes associated with conventional discrete and continuum models of reality, including temporal directionality and accelerating cosmic expansion, while preserving virtually all of the major benefits of current scientific and mathematical paradigms.

Teaching and Learning STEM

Teaching and Learning STEM PDF Author: Richard M. Felder
Publisher: John Wiley & Sons
ISBN: 1394196342
Category : Education
Languages : en
Pages : 374

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Book Description
The widely used STEM education book, updated Teaching and Learning STEM: A Practical Guide covers teaching and learning issues unique to teaching in the science, technology, engineering, and math (STEM) disciplines. Secondary and postsecondary instructors in STEM areas need to master specific skills, such as teaching problem-solving, which are not regularly addressed in other teaching and learning books. This book fills the gap, addressing, topics like learning objectives, course design, choosing a text, effective instruction, active learning, teaching with technology, and assessment—all from a STEM perspective. You’ll also gain the knowledge to implement learner-centered instruction, which has been shown to improve learning outcomes across disciplines. For this edition, chapters have been updated to reflect recent cognitive science and empirical educational research findings that inform STEM pedagogy. You’ll also find a new section on actively engaging students in synchronous and asynchronous online courses, and content has been substantially revised to reflect recent developments in instructional technology and online course development and delivery. Plan and deliver lessons that actively engage students—in person or online Assess students’ progress and help ensure retention of all concepts learned Help students develop skills in problem-solving, self-directed learning, critical thinking, teamwork, and communication Meet the learning needs of STEM students with diverse backgrounds and identities The strategies presented in Teaching and Learning STEM don’t require revolutionary time-intensive changes in your teaching, but rather a gradual integration of traditional and new methods. The result will be a marked improvement in your teaching and your students’ learning.