Author: James Bartholomeusz
Publisher: Medallion Media Group
ISBN: 1605427039
Category : Juvenile Fiction
Languages : en
Pages : 334
Book Description
After thwarting the Cult of Dionysus and with the city of Nexus in ruins, all that remains for the Apollonians is to find the final Shards of the Risa Star before the Cult can use it to wreak havoc on an astronomical scale—but in this final installment of the Seven Stars trilogy, Jack Lawson and his allies face unexpected challenges. They are worlds apart; some battling old enemies in a desert fortress, and others in a formerly prosperous city-state that is slipping into totalitarianism. All the while, the pieces of a greater puzzle have been moving into place and a trap has been laid, and Jack must confront a truth that threatens to destroy everything.
The Grey Star
Author: James Bartholomeusz
Publisher: Medallion Media Group
ISBN: 1605427039
Category : Juvenile Fiction
Languages : en
Pages : 334
Book Description
After thwarting the Cult of Dionysus and with the city of Nexus in ruins, all that remains for the Apollonians is to find the final Shards of the Risa Star before the Cult can use it to wreak havoc on an astronomical scale—but in this final installment of the Seven Stars trilogy, Jack Lawson and his allies face unexpected challenges. They are worlds apart; some battling old enemies in a desert fortress, and others in a formerly prosperous city-state that is slipping into totalitarianism. All the while, the pieces of a greater puzzle have been moving into place and a trap has been laid, and Jack must confront a truth that threatens to destroy everything.
Publisher: Medallion Media Group
ISBN: 1605427039
Category : Juvenile Fiction
Languages : en
Pages : 334
Book Description
After thwarting the Cult of Dionysus and with the city of Nexus in ruins, all that remains for the Apollonians is to find the final Shards of the Risa Star before the Cult can use it to wreak havoc on an astronomical scale—but in this final installment of the Seven Stars trilogy, Jack Lawson and his allies face unexpected challenges. They are worlds apart; some battling old enemies in a desert fortress, and others in a formerly prosperous city-state that is slipping into totalitarianism. All the while, the pieces of a greater puzzle have been moving into place and a trap has been laid, and Jack must confront a truth that threatens to destroy everything.
The World of the Lone Wolf
Author: Lecturer in Computation Ian Page
Publisher: Pacer Books
ISBN: 9780425095904
Category : Juvenile Fiction
Languages : en
Pages : 248
Book Description
Publisher: Pacer Books
ISBN: 9780425095904
Category : Juvenile Fiction
Languages : en
Pages : 248
Book Description
A Whole Which Is Greater
Author: Paul Gilk
Publisher: Wipf and Stock Publishers
ISBN: 1620325608
Category : Philosophy
Languages : en
Pages : 277
Book Description
In November 2010, Republican Scott Walker was elected Governor of Wisconsin. In something of a Tea Party sweep, the iconic Russ Feingold lost his seat in the U.S. Senate and the Wisconsin legislature became Republican in both chambers. In early 2011, Governor Walker announced a budget repair bill that, among other things, gutted collective bargaining rights for most public sector unions. Outraged citizens occupied the state capitol for weeks in an outpouring of opposition, the likes of which had not been seen in Wisconsin since the protests against the war in Vietnam in the 1960s. Various recall elections were held in the summer of 2011 (all in regard to the state senate), with another set of elections in June 2012; among them the governor's recall was paramount. Democrats regained control of the senate, but Scott Walker defeated Milwaukee mayor Tom Barrett and kept the governor's mansion. Many Democrats were stunned by the failed recall. These essays probe that failure. Every contributor has a unique perspective, but lurking near the core of that probing are two key issues: the extent to which corporations have taken over government and whether ecological crises are revealing conventional politics as complicit in disaster.
Publisher: Wipf and Stock Publishers
ISBN: 1620325608
Category : Philosophy
Languages : en
Pages : 277
Book Description
In November 2010, Republican Scott Walker was elected Governor of Wisconsin. In something of a Tea Party sweep, the iconic Russ Feingold lost his seat in the U.S. Senate and the Wisconsin legislature became Republican in both chambers. In early 2011, Governor Walker announced a budget repair bill that, among other things, gutted collective bargaining rights for most public sector unions. Outraged citizens occupied the state capitol for weeks in an outpouring of opposition, the likes of which had not been seen in Wisconsin since the protests against the war in Vietnam in the 1960s. Various recall elections were held in the summer of 2011 (all in regard to the state senate), with another set of elections in June 2012; among them the governor's recall was paramount. Democrats regained control of the senate, but Scott Walker defeated Milwaukee mayor Tom Barrett and kept the governor's mansion. Many Democrats were stunned by the failed recall. These essays probe that failure. Every contributor has a unique perspective, but lurking near the core of that probing are two key issues: the extent to which corporations have taken over government and whether ecological crises are revealing conventional politics as complicit in disaster.
Percheron Stud Book of America
Author: Percheron Horse Association of America
Publisher:
ISBN:
Category : Horses
Languages : en
Pages : 1272
Book Description
Publisher:
ISBN:
Category : Horses
Languages : en
Pages : 1272
Book Description
Percheron Stud Book of America
Author: Percheron Society of America
Publisher:
ISBN:
Category : Percheron horse
Languages : en
Pages : 670
Book Description
Publisher:
ISBN:
Category : Percheron horse
Languages : en
Pages : 670
Book Description
Self - Encounters & the Intention Method
Author: Franz Ruppert
Publisher: Eigenverlag
ISBN: 3982211573
Category : Self-Help
Languages : en
Pages : 209
Book Description
This book explains in detail Identity Oriented Psychotrauma Theory (IoPT) and the method of therapy that goes along with it (The Intention Method). Illustrated through numerous examples, the book shows the amazing abilities our human psyche has to resonate with the psyche of others and how we can help bring unconscious processes to light. This is an extremely effective therapeutic process for genuine change.
Publisher: Eigenverlag
ISBN: 3982211573
Category : Self-Help
Languages : en
Pages : 209
Book Description
This book explains in detail Identity Oriented Psychotrauma Theory (IoPT) and the method of therapy that goes along with it (The Intention Method). Illustrated through numerous examples, the book shows the amazing abilities our human psyche has to resonate with the psyche of others and how we can help bring unconscious processes to light. This is an extremely effective therapeutic process for genuine change.
Unity 5.x Cookbook
Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1784391883
Category : Computers
Languages : en
Pages : 571
Book Description
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.
Publisher: Packt Publishing Ltd
ISBN: 1784391883
Category : Computers
Languages : en
Pages : 571
Book Description
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.
Unity 2018 Cookbook
Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784
Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784
Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Hot Wheels Accessories
Author: Michael Zarnock
Publisher: Penguin
ISBN: 1440225508
Category : Antiques & Collectibles
Languages : en
Pages : 427
Book Description
With one Hot Wheels sold every six seconds, these childhood favorites remain a hot ticket collectible, and a resource devoted to Hot Wheels accessories is a must-have for any fan of these sleek and speedy roadsters. Every accessory produced since 1968 to 1998 is included in this comprehensive reference. Detailed listings, with up-to-date prices, cover various accessories including play, gift and track sets; superchargers; buttons; Christmas ornaments; puzzles and trading cards' and lunch boxes. Packed with more than 425 stunning color photos and listings for vintage and modern accessories, this book is a must-have for any Hot Wheels enthusiast. • 425+ color photos for easy identification • Listings for 30 years of Hot Wheels accessories • Most-up-to-date prices give collectors current details for monitoring collections
Publisher: Penguin
ISBN: 1440225508
Category : Antiques & Collectibles
Languages : en
Pages : 427
Book Description
With one Hot Wheels sold every six seconds, these childhood favorites remain a hot ticket collectible, and a resource devoted to Hot Wheels accessories is a must-have for any fan of these sleek and speedy roadsters. Every accessory produced since 1968 to 1998 is included in this comprehensive reference. Detailed listings, with up-to-date prices, cover various accessories including play, gift and track sets; superchargers; buttons; Christmas ornaments; puzzles and trading cards' and lunch boxes. Packed with more than 425 stunning color photos and listings for vintage and modern accessories, this book is a must-have for any Hot Wheels enthusiast. • 425+ color photos for easy identification • Listings for 30 years of Hot Wheels accessories • Most-up-to-date prices give collectors current details for monitoring collections
Numbers, Language, and the Human Mind
Author: Heike Wiese
Publisher: Cambridge University Press
ISBN: 1139438972
Category : Language Arts & Disciplines
Languages : en
Pages : 360
Book Description
What constitutes our number concept? What makes it possible for us to employ numbers the way we do; which mental faculties contribute to our grasp of numbers? What do we share with other species, and what is specific to humans? How does our language faculty come into the picture? This 2003 book addresses these questions and discusses the relationship between numerical thinking and the human language faculty, providing psychological, linguistic and philosophical perspectives on number, its evolution and its development in children. Heike Wiese argues that language as a human faculty plays a crucial role in the emergence of systematic numerical thinking. She characterises number sequences as powerful and highly flexible mental tools that are unique to humans and shows that it is language that enables us to go beyond the perception of numerosity and to develop such mental tools.
Publisher: Cambridge University Press
ISBN: 1139438972
Category : Language Arts & Disciplines
Languages : en
Pages : 360
Book Description
What constitutes our number concept? What makes it possible for us to employ numbers the way we do; which mental faculties contribute to our grasp of numbers? What do we share with other species, and what is specific to humans? How does our language faculty come into the picture? This 2003 book addresses these questions and discusses the relationship between numerical thinking and the human language faculty, providing psychological, linguistic and philosophical perspectives on number, its evolution and its development in children. Heike Wiese argues that language as a human faculty plays a crucial role in the emergence of systematic numerical thinking. She characterises number sequences as powerful and highly flexible mental tools that are unique to humans and shows that it is language that enables us to go beyond the perception of numerosity and to develop such mental tools.