New Structures for Physics

New Structures for Physics PDF Author: Bob Coecke
Publisher: Springer
ISBN: 3642128211
Category : Science
Languages : en
Pages : 1034

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Book Description
This volume provides a series of tutorials on mathematical structures which recently have gained prominence in physics, ranging from quantum foundations, via quantum information, to quantum gravity. These include the theory of monoidal categories and corresponding graphical calculi, Girard’s linear logic, Scott domains, lambda calculus and corresponding logics for typing, topos theory, and more general process structures. Most of these structures are very prominent in computer science; the chapters here are tailored towards an audience of physicists.

New Structures for Physics

New Structures for Physics PDF Author: Bob Coecke
Publisher: Springer
ISBN: 3642128211
Category : Science
Languages : en
Pages : 1034

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Book Description
This volume provides a series of tutorials on mathematical structures which recently have gained prominence in physics, ranging from quantum foundations, via quantum information, to quantum gravity. These include the theory of monoidal categories and corresponding graphical calculi, Girard’s linear logic, Scott domains, lambda calculus and corresponding logics for typing, topos theory, and more general process structures. Most of these structures are very prominent in computer science; the chapters here are tailored towards an audience of physicists.

Computational Geometry

Computational Geometry PDF Author: Mark de Berg
Publisher: Springer Science & Business Media
ISBN: 3662042452
Category : Computers
Languages : en
Pages : 370

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Book Description
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

Real-Time Rendering

Real-Time Rendering PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046

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Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

AISTSSE 2018

AISTSSE 2018 PDF Author: Martina Restuati
Publisher: European Alliance for Innovation
ISBN: 1631901958
Category : Education
Languages : en
Pages : 1227

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Book Description
This book contains the proceedings of the The 5th Annual International Seminar on Trends in Science and Science Education (AISTSSE) and The 2nd International Conference on Innovation in Education, Science and Culture (ICIESC), where held on 18 October 2018 and 25 September 2018 in same city, Medan, North Sumatera. Both of conferences were organized respectively by Faculty of Mathematics and Natural Sciences and Research Institute, Universitas Negeri Medan. The papers from these conferences collected in a proceedings book entitled: Proceedings of 5th AISTSSE. In publishing process, AISTSSE and ICIESC were collaboration conference presents six plenary and invited speakers from Australia, Japan, Thailand, and from Indonesia. Besides speaker, around 162 researchers covering lecturers, teachers, participants and students have attended in this conference. The researchers come from Jakarta, Yogyakarta, Bandung, Palembang, Jambi, Batam, Pekanbaru, Padang, Aceh, Medan and several from Malaysia, and Thailand. The AISTSSE meeting is expected to yield fruitful result from discussion on various issues dealing with challenges we face in this Industrial Revolution (RI) 4.0. The purpose of AISTSSE is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of innovation in education, science and culture. The presentation of such conference covering multi disciplines will contribute a lot of inspiring inputs and new knowledge on current trending about: Mathematical Sciences, Mathematics Education, Physical Sciences, Physics Education, Biological Sciences, Biology Education, Chemical Sciences, Chemistry Education, and Computer Sciences. Thus, this will contribute to the next young generation researches to produce innovative research findings. Hopely that the scientific attitude and skills through research will promote Unimed to be a well-known university which persist to be developed and excelled. Finally, we would like to express greatest thankful to all colleagues in the steering committee for cooperation in administering and arranging the conference. Hopefully these seminar and conference will be continued in the coming years with many more insight articles from inspiring research. We would also like to thank the invited speakers for their invaluable contribution and for sharing their vision in their talks. We hope to meet you again for the next conference of AISTSSE.

SOFSEM 2002: Theory and Practice of Informatics

SOFSEM 2002: Theory and Practice of Informatics PDF Author: William I. Grosky
Publisher: Springer Science & Business Media
ISBN: 354000145X
Category : Computers
Languages : en
Pages : 298

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Book Description
This book constitutes the refereed proceedings of the 29th Conference on Current Trends in Theory and Practice of Informatics, SOFSEM 2002, held in Milovy, Czech Republic, in November 2002. The volume presents 10 invited lectures and the report on a panel discussion on GRID computing together with 11 revised full papers selected from 22 submissions. Among the topics covered are system design and testing related theory, distributed and parallel systems, type theory, multimedia, databases, computer vision, and soft computing.

Curricular Program Implementation in the Context of Randomized Field Trials

Curricular Program Implementation in the Context of Randomized Field Trials PDF Author: Gloria Isabel Miller
Publisher: Stanford University
ISBN:
Category :
Languages : en
Pages : 403

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Book Description
Abstract curricular program implementation in the context of randomized field trials Gloria Isabel Miller This study examined three cases of commercially available curricular program implementations to determine if a unified approach to measuring the level of implementation was possible (proof of concept). Further, the study investigated whether the level of curriculum and implementation plan specificity made a difference to the strength of implementation achieved in classrooms; and described the implementation evolution in different contexts. The study sample consists of a total of 163 teachers in eight school districts across the United States. In each case teachers were randomly assigned to using the curricular innovation or their currently used materials and processes. The three cases, HS-Math, NewScience, and MathIntervention, were purposely chosen to represent three different points of curricular and implementation specificity and two different subject areas, math and science. Each case features a commercially available program that also had opportunities for teachers to use "electronic" technology to enhance their learning or to engage their students. The cases represent differing student grade levels. The cases are different enough to provide a range that exercises the measurement techniques introduced in this study so results can begin to generalize across curricular programs and grades. However, the cases are similar enough in research design, instrumentation, and data collection methods to make them comparable. A key contribution of this investigation is the creation of a framework to measure the level of implementation (the extent to which the teacher and students display the actions, behaviors, and interactions expected by using the innovation). The unified conceptual framework arrived at by using an Activity Theory perspective together with the analytical methods employed provide a way to view the rich complex interaction of implementation as a system with the larger system of the school organization. Data from the analysis revealed that variations in the level of implementation were no different regardless of the level of specificity. A strong finding of this work is that implementation evolves slowly even when the curricular program is scripted and coaching support is provided to teachers. The paper concludes with implications for policy and future research.

Robotics

Robotics PDF Author: Yoky Matsuoka
Publisher: MIT Press
ISBN: 0262298066
Category : Technology & Engineering
Languages : en
Pages : 341

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Book Description
Papers from a flagship robotics conference that cover topics ranging from kinematics to human-robot interaction and robot perception. Robotics: Science and Systems VI spans a wide spectrum of robotics, bringing together researchers working on the foundations of robotics, robotics applications, and the analysis of robotics systems. This volume presents the proceedings of the sixth Robotics: Science and Systems conference, held in 2010 at the University of Zaragoza, Spain. The papers presented cover a wide range of topics in robotics, spanning mechanisms, kinematics, dynamics and control, human-robot interaction and human-centered systems, distributed systems, mobile systems and mobility, manipulation, field robotics, medical robotics, biological robotics, robot perception, and estimation and learning in robotic systems. The conference and its proceedings reflect not only the tremendous growth of robotics as a discipline but also the desire in the robotics community for a flagship event at which the best of the research in the field can be presented.

Springer Handbook of Geographic Information

Springer Handbook of Geographic Information PDF Author: Wolfgang Kresse
Publisher: Springer Nature
ISBN: 3030531252
Category : Computers
Languages : en
Pages : 985

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Book Description
This handbook provides an exhaustive, one-stop reference and a state-of-the-art description of geographic information and its use. This new, substantially updated edition presents a complete and rigorous overview of the fundamentals, methods and applications of the multidisciplinary field of geographic information systems. Designed to be a useful and readable desk reference book, but also prepared in various electronic formats, this title allows fast yet comprehensive review and easy retrieval of essential reliable key information. The Springer Handbook of Geographic Information is divided into three parts. Part A, Basics and Computer Science, provides an overview on the fundamentals, including descriptions of databases and encoding of geographic information. It also covers the underlying mathematical and statistics methods and modeling. A new chapter exemplifies the emerging use and analysis of big data in a geographic context. Part B offers rigorous descriptions of gathering, processing and coding of geographic information in a standardized way to allow interoperable use in a variety of systems; from traditional methods such as geodesy and surveying to state-of-the-art remote sensing and photogrammetry; from cartography to geospatial web services. Discussions on geosemantic interoperability and security of open distributed geospatial information systems complete the comprehensive coverage. The final part describes a wide array of applications in science, industry and society at large, such as agriculture, defense, transportation, energy and utilities, health and human services. The part is enhanced by new chapters on smart cities and building information modeling, as well as a complete overview of the currently available open-source geographic information systems. Using standardized international terminology, in accordance with ISO/TC 211 and INSPIRE, this handbook facilitates collaboration between different disciplines and is a must have for practitioners and new comers in industry and academia.

Developing User Interfaces

Developing User Interfaces PDF Author: Dan R. Olsen
Publisher: Morgan Kaufmann
ISBN: 9781558604186
Category : Computers
Languages : en
Pages : 436

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Book Description
"Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition PDF Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199

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Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.