The Gatsby Game

The Gatsby Game PDF Author: Anne R. Allen
Publisher: Anne R. Allen
ISBN: 8834139348
Category : Fiction
Languages : en
Pages : 320

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Book Description
This novel offers a possible solution to a real unsolved Hollywood mystery—the death in 1973 of David Whiting during the filming of the Burt Reynolds’ movie, "The Man Who Loved Cat Dancing". Whiting was found dead in the motel room of the actress Sarah Miles. It destroyed Sarah Miles' career and her marriage. When Nicky Conway meets Fitzgerald-quoting Alistair at a Princeton mixer in 1969, she falls for his retro, Jazz-Age charm. But she discovers he’s a con man obsessed with his own “Daisy”—British actress Delia Kent. After Alistair manipulates Nicky into nannying for Delia’s daughter on the set of a Hollywood film, Delia finds Alistair dead in her motel room. Local police can’t decide if it’s accident, suicide—or murder, in which case, Nicky is the prime suspect.

The Gatsby Game

The Gatsby Game PDF Author: Anne R. Allen
Publisher: Anne R. Allen
ISBN: 8834139348
Category : Fiction
Languages : en
Pages : 320

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Book Description
This novel offers a possible solution to a real unsolved Hollywood mystery—the death in 1973 of David Whiting during the filming of the Burt Reynolds’ movie, "The Man Who Loved Cat Dancing". Whiting was found dead in the motel room of the actress Sarah Miles. It destroyed Sarah Miles' career and her marriage. When Nicky Conway meets Fitzgerald-quoting Alistair at a Princeton mixer in 1969, she falls for his retro, Jazz-Age charm. But she discovers he’s a con man obsessed with his own “Daisy”—British actress Delia Kent. After Alistair manipulates Nicky into nannying for Delia’s daughter on the set of a Hollywood film, Delia finds Alistair dead in her motel room. Local police can’t decide if it’s accident, suicide—or murder, in which case, Nicky is the prime suspect.

Acquiring Learning Skills With Digital Technology

Acquiring Learning Skills With Digital Technology PDF Author: Westerberg, Charles
Publisher: IGI Global
ISBN: 1799844277
Category : Education
Languages : en
Pages : 148

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Book Description
A common idea within modern education is that digital technologies and traditional learning cannot coexist successfully, that essentially technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create an environment that is at odds with itself. However, this dichotomy between traditional learning and educational technologies does not need to be the default. Digital technology can be used in positive ways to enhance learning, whether it is providing easier access to information or in a creative light such as the implementation of video games as learning tools. Ultimately, it is possible to incorporate technologies into classical education strategies so that they complement each other. Acquiring Learning Skills With Digital Technology is a critical scholarly publication that examines cutting-edge research on how digital technologies disrupt the traditional learning structure, and proposes ways in which traditional learning and digital technology can complement each other. This will improve learning while communicating a program of skill-acquisitions that can become the basis for stand-alone general education courses and as teaching techniques. It examines three skills that the authors define as trim (abilities in the economy and concentration of language), track (progressive comprehension of documents), and test (pragmatic testing of data and precepts located on search engines). The authors demonstrate these skills’ links to already-established digital skills, platforms, and protocols while also giving examples of each in both practice and format. The book examines a variety of technologies including video games, the internet, and social media, in particular Skype, Google, and Twitter. Featuring a wide range of topics such as social media, pedagogy, and psychology, this book is ideal for education professionals, academicians, IT professionals, researchers, computer scientists, psychologists, and students.

Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034

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Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

The New York Game

The New York Game PDF Author: Kevin Baker
Publisher: Knopf
ISBN: 0593537890
Category : Sports & Recreation
Languages : en
Pages : 545

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Book Description
A hugely entertaining history of baseball and New York City, bursting with larger-than-life figures and fascinating stories from the game’s beginnings to the end of World War II. Baseball is “the New York game” because New York is where the diamond was first laid out, where the bunt and the curveball were invented, and where the home run was hit. It’s where the game’s first stars were born, and where everyone came to play or watch the game. With nuance and depth, historian Kevin Baker brings this all vividly back to life: the still-controversial, indelible moments—Did the Babe call his shot? Was Merkle out? Did they fix the 1919 World Series? Here are all the legendary players, managers, and owners, in all their vivid, complicated humanity, on and off the field. In Baker’s hands the city and the game emerge from the murk of nineteenth-century American life—driven by visionaries and fixers, heroes and gangsters. He details how New York and its favorite sport came to mirror one another, expanding, bumbling through catastrophe and corruption, and rising out of these trials stronger than ever. From the first innings played in vacant lots and tavern yards in the 1820s; to the canny innovations that created the very first sports league; to the superb Hispanic and Black players who invented their own version of the game when white baseball sought to exclude them. And all amidst New York’s own, incredible evolution from a raw, riotous town to a new world city. The New York Game is a riveting, rollicking, brilliant ode to America’s beloved pastime and to its indomitable city of origin.

The Death of Things

The Death of Things PDF Author: Sarah Wasserman
Publisher: U of Minnesota Press
ISBN: 1452964157
Category : Literary Criticism
Languages : en
Pages : 332

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Book Description
A comprehensive study of ephemera in twentieth-century literature—and its relevance to the twenty-first century “Nothing ever really disappears from the internet” has become a common warning of the digital age. But the twentieth century was filled with ephemera—items that were designed to disappear forever—and these objects played crucial roles in some of that century’s greatest works of literature. In The Death of Things, author Sarah Wasserman delivers the first comprehensive study addressing the role ephemera played in twentieth-century fiction and its relevance to contemporary digital culture. Representing the experience of perpetual change and loss, ephemera was central to great works by major novelists like Don DeLillo, Ralph Ellison, and Marilynne Robinson. Following the lives and deaths of objects, Wasserman imagines new uses of urban space, new forms of visibility for marginalized groups, and new conceptions of the marginal itself. She also inquires into present-day conundrums: our fascination with the durable, our concerns with the digital, and our curiosity about what new fictional narratives have to say about deletion and preservation. The Death of Things offers readers fascinating, original angles on how objects shape our world. Creating an alternate literary history of the twentieth century, Wasserman delivers an insightful and idiosyncratic journey through objects that were once vital but are now forgotten.

 PDF Author:
Publisher: TheBookEdition
ISBN: 2958226514
Category :
Languages : en
Pages : 393

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Book Description


Best Revenge

Best Revenge PDF Author: Anne R. Allen
Publisher: eBook Partnership
ISBN: 190896104X
Category : Fiction
Languages : en
Pages : 441

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Book Description
When Camilla Randall, a 1980s New York debutante, is assaulted by her mother's fiance, then loses all her money in the Savings and Loan Scandal, she seeks refuge with her gay best friend in California. But her friend has developed heterosexual tendencies and an inconvenient fiancee, so Camilla has to move in with wild-partying friends. When a TV star ends up dead after one of their parties, Camilla is arrested for his murder. She has to turn to a friendly sanitation worker, her dotty octogenarian neighbour and her nasty, but oh-so-sexy boss to prove her innocence.

Boomer Women

Boomer Women PDF Author: Anne R. Allen
Publisher: Anne R. Allen
ISBN: 8834138279
Category : Fiction
Languages : en
Pages : 1722

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Book Description
The Leaders of the Twenty-First Century was the original title for the manuscript that branched into three and became Food of Love, The Lady of the Lakewood Diner and The Gatsby Game. It's a terrible title, of course, because it sounds too dry and pretentious for a bunch of comedies. But the phrase has excellent comic credentials. It comes from Mickey Mouse himself. The original Mickey Mouse Club TV program always signed off with the inspiring proclamation that the show was "dedicated to you, the leaders of the twenty-first century!" When my little girlfriends and I giggled in our basement "rec rooms," mesmerized by the addictive new show, it never occurred to us the announcer wasn't talking to us as much as to our brothers. We didn't see any women leaders around us, but somehow, the magic of Disney was going to propel us all to new heights. My best friend planned to be a doctor and I wanted to be a famous writer. Or maybe princess of the world. The heroines of these three novels, Congresswoman Rev. Cady Stanton, Princess Regina of San Montinaro, diner owner Dodie Hannigan Codere, rock star Morgan le Fay, and sporting goods CEO Nicky Conway are powerful yet vulnerable (and I hope funny) women who represent those Baby Boomer women who watched the Mickey Mouse Club with me. Our mothers, who fought WWII on the home front only to be lured out of the workplace to a life of suburban housewifery, often saw our generation as entitled and self-involved. But as my character Dodie Hannigan said in the first version of the manuscript: "We're called Boomers, but it wasn't us that did the booming—that was our parents. We just showed up nine months later and got plunked in front of those brand new TVs." We were born at the dawn of the television age to become Madison Avenue's most coveted "target demographic." Advertising campaigns and kid-centric programming made us the first generation to be given a collective identity separate from family or community. And for good or ill, they made us who we have become: women who have demanded to be treated as equals by the other half of the human race. I know it's still something of a taboo to write novels—especially romantic comedies—about women "of a certain age," but Boomer women have been breaking rules since the Mickey Mouse Club proclaimed our destiny. I hope you'll enjoy their stories. Anne R. Allen Los Osos, CA., 2014

The Author Blog: Easy Blogging for Busy Authors

The Author Blog: Easy Blogging for Busy Authors PDF Author: Anne R. Allen
Publisher: Anne R. Allen
ISBN: 8834138295
Category : Computers
Languages : en
Pages : 189

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Book Description
THE AUTHOR BLOG: EASY BLOGGING FOR BUSY AUTHORS: an easy-does-it guide to simple, low-tech blogging for authors who want to build a platform, but not let it take over their lives. An author blog doesn't have to follow the rules that monetized business blogs do. This book teaches the secrets that made Anne R. Allen a multi-award-winning blogger and one of the top author-bloggers in the industry. And you'll learn why having a successful author blog is easier than you think. Here are some things you'll learn in this book: How an author blog is different—and easier to maintain—than a business blog What authors should blog about at different stages of their careers Choosing the right blog topics for your genre and audience How one type of blogpost can build your platform quickly Basic SEO tips that don't make your eyes glaze over with tech jargon How to write headers that will grab the attention of Web surfers How to keep your audience by learning the tricks of content writing Essential blog and social media etiquette rules What happens to your blog when you die?

Why Grandma Bought That Car... and Other Stories and Poems

Why Grandma Bought That Car... and Other Stories and Poems PDF Author: Anne R. Allen
Publisher: Anne R. Allen
ISBN: 8834138856
Category : Poetry
Languages : en
Pages : 91

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Book Description
Short stories and poems from humorist and rom-com mystery novelist Anne R. Allen. Some stories, like "Vive La Revolution"--which first appeared in the edgy humor magazine Opium, are satire--and others are more heartfelt. But they are all humorous portraits of rebellious women at various stages of their lives. From aging Betty Jo, who feels so invisible she contemplates robbing a bank, to neglected 10-year-old Maude, who turns to a fantasy Elvis for the love she's denied by her patrician family, to a bloodthirsty Valley Girl version of Madam Defarge, these women—young and old—are all rebelling against the stereotypes and traditional roles that hold them back. Which is, of course, why Grandma bought that car…