Author: Stuart R Kaplan
Publisher:
ISBN: 9781646710591
Category :
Languages : en
Pages :
Book Description
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
The Game of Authors Compendium
Author: Stuart R Kaplan
Publisher:
ISBN: 9781646710591
Category :
Languages : en
Pages :
Book Description
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
Publisher:
ISBN: 9781646710591
Category :
Languages : en
Pages :
Book Description
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
The Might and Magic Compendium
Author: Caroline Spector
Publisher: Prima Games
ISBN: 9781559583251
Category : Might and Magic
Languages : en
Pages : 0
Book Description
This book will be the ultimate resource for Might and Mac players, with special information from the series' creator, Jon Van Cannegham. In addition to rounding out the story, providing solutions to the puzzles, and detailing the best players' tricks, the book contains maps of all dungeons and towns, lists of items available and their uses, lists of monsters to be faced, and much more.
Publisher: Prima Games
ISBN: 9781559583251
Category : Might and Magic
Languages : en
Pages : 0
Book Description
This book will be the ultimate resource for Might and Mac players, with special information from the series' creator, Jon Van Cannegham. In addition to rounding out the story, providing solutions to the puzzles, and detailing the best players' tricks, the book contains maps of all dungeons and towns, lists of items available and their uses, lists of monsters to be faced, and much more.
GURPS Compendium I
Author: Jackson, Steve, Games Staff
Publisher: Steve Jackson Games
ISBN: 9781556342905
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!
Publisher: Steve Jackson Games
ISBN: 9781556342905
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!
The Penguin Book of Card Games
Author: David Parlett
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 592
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 592
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
A Compendium of ZX Spectrum Games - Volume One
Author: Kieren Hawken
Publisher: AG Books
ISBN: 9781789821291
Category :
Languages : en
Pages : 162
Book Description
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Publisher: AG Books
ISBN: 9781789821291
Category :
Languages : en
Pages : 162
Book Description
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
The Baseball Codes
Author: Jason Turbow
Publisher: Anchor
ISBN: 030727862X
Category : Sports & Recreation
Languages : en
Pages : 306
Book Description
An insider’s look at baseball’s unwritten rules, explained with examples from the game’s most fascinating characters and wildest historical moments. Everyone knows that baseball is a game of intricate regulations, but it turns out to be even more complicated than we realize. All aspects of baseball—hitting, pitching, and baserunning—are affected by the Code, a set of unwritten rules that governs the Major League game. Some of these rules are openly discussed (don’t steal a base with a big lead late in the game), while others are known only to a minority of players (don’t cross between the catcher and the pitcher on the way to the batter’s box). In The Baseball Codes, old-timers and all-time greats share their insights into the game’s most hallowed—and least known—traditions. For the learned and the casual baseball fan alike, the result is illuminating and thoroughly entertaining. At the heart of this book are incredible and often hilarious stories involving national heroes (like Mickey Mantle and Willie Mays) and notorious headhunters (like Bob Gibson and Don Drysdale) in a century-long series of confrontations over respect, honor, and the soul of the game. With The Baseball Codes, we see for the first time the game as it’s actually played, through the eyes of the players on the field. With rollicking stories from the past and new perspectives on baseball’s informal rulebook, The Baseball Codes is a must for every fan.
Publisher: Anchor
ISBN: 030727862X
Category : Sports & Recreation
Languages : en
Pages : 306
Book Description
An insider’s look at baseball’s unwritten rules, explained with examples from the game’s most fascinating characters and wildest historical moments. Everyone knows that baseball is a game of intricate regulations, but it turns out to be even more complicated than we realize. All aspects of baseball—hitting, pitching, and baserunning—are affected by the Code, a set of unwritten rules that governs the Major League game. Some of these rules are openly discussed (don’t steal a base with a big lead late in the game), while others are known only to a minority of players (don’t cross between the catcher and the pitcher on the way to the batter’s box). In The Baseball Codes, old-timers and all-time greats share their insights into the game’s most hallowed—and least known—traditions. For the learned and the casual baseball fan alike, the result is illuminating and thoroughly entertaining. At the heart of this book are incredible and often hilarious stories involving national heroes (like Mickey Mantle and Willie Mays) and notorious headhunters (like Bob Gibson and Don Drysdale) in a century-long series of confrontations over respect, honor, and the soul of the game. With The Baseball Codes, we see for the first time the game as it’s actually played, through the eyes of the players on the field. With rollicking stories from the past and new perspectives on baseball’s informal rulebook, The Baseball Codes is a must for every fan.
The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573
Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Warcraft
Author: Deidre Brooks
Publisher:
ISBN: 9781588460639
Category :
Languages : en
Pages : 0
Book Description
Humans and arcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge... and one another. Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!
Publisher:
ISBN: 9781588460639
Category :
Languages : en
Pages : 0
Book Description
Humans and arcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge... and one another. Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!
Learn to Play the 200 Best-Ever Card Games
Author: Jeremy Harwood
Publisher: Southwater Publishing
ISBN: 9781780192260
Category : Card games
Languages : en
Pages : 0
Book Description
This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
Publisher: Southwater Publishing
ISBN: 9781780192260
Category : Card games
Languages : en
Pages : 0
Book Description
This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
A Compendium of Commodore 64 Games - Volume One
Author: Kieren Hawken
Publisher: 2qt Publishing
ISBN: 9781789822113
Category : Computers
Languages : en
Pages : 180
Book Description
In this book we take you through the life of the Commodore 64 and 128 computers looking at a varied cross section of the 10000+ games available with a review and screenshot of each one. From classics released in the early eighties to modern homebrew titles, there are games of all genres and styles.
Publisher: 2qt Publishing
ISBN: 9781789822113
Category : Computers
Languages : en
Pages : 180
Book Description
In this book we take you through the life of the Commodore 64 and 128 computers looking at a varied cross section of the 10000+ games available with a review and screenshot of each one. From classics released in the early eighties to modern homebrew titles, there are games of all genres and styles.