The Game Beat: Observations and Lessons from Two Decades Writing about Games

The Game Beat: Observations and Lessons from Two Decades Writing about Games PDF Author: Kyle Orland
Publisher: Lulu.com
ISBN: 0359649173
Category : Computers
Languages : en
Pages : 386

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Book Description
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.

The Game Beat: Observations and Lessons from Two Decades Writing about Games

The Game Beat: Observations and Lessons from Two Decades Writing about Games PDF Author: Kyle Orland
Publisher: Lulu.com
ISBN: 0359649173
Category : Computers
Languages : en
Pages : 386

Get Book Here

Book Description
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.

It’S About the People, Not Just the Games

It’S About the People, Not Just the Games PDF Author: Paul Kenyon
Publisher: LifeRich Publishing
ISBN: 1489708081
Category : Sports & Recreation
Languages : en
Pages : 206

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Book Description
Theres no one in Rhode Island who has covered as many sporting events in as many places as Paul Kenyon. Over his fifty-year career as a journalist (including thirty-seven years at The Providence Journal), he covered the Boston Red Sox, the New England Patriots, University of Rhode Island basketball, high school sports, all things golf, and other sports. As much as he enjoyed watching and writing about the games, it was getting to know what the coaches and athletes were like as people that most held his attention. Tom Brady, for instance, used his smarts as much as his talent to win big games. Tiger Woods has done much for himself and society, but he could do so much more. Lamar Odom is an easy man to like, but hes always lacked maturity. Whether its national events such as Major League baseball playoffs, the Super Bowl, the NCAA Basketball Tournament and Ryder Cup Golf or regular season matchups between arch rivals, Kenyon tells stories that focus on the people behind the scores. Join Kenyon as he celebrates his love of writing, athletics, and teamwork in Its about the People, Not Just the Games.

Locker Room Talk

Locker Room Talk PDF Author: Melissa Ludtke
Publisher: Rutgers University Press
ISBN: 1978837798
Category : Biography & Autobiography
Languages : en
Pages : 253

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Book Description
While sportswriters rushed into Major League Baseball locker rooms to talk with players, MLB Commissioner Bowie Kuhn barred the lone woman from entering along with them. That reporter, 26-year-old Sports Illustrated reporter Melissa Ludtke, charged Kuhn with gender discrimination, and after the lawyers argued Ludtke v. Kuhn in federal court, she won. Her 1978 groundbreaking case affirmed her equal rights, and the judge’s order opened the doors for several generations of women to be hired in sports media. Locker Room Talk is Ludtke’s gripping account of being at the core of this globally covered case that churned up ugly prejudices about the place of women in sports. Kuhn claimed that allowing women into locker rooms would violate his players’ “sexual privacy.” Late-night television comedy sketches mocked her as newspaper cartoonists portrayed her as a sexy, buxom looker who wanted to ogle the naked athletes’ bodies. She weaves these public perspectives throughout her vivid depiction of the court drama overseen by Judge Constance Baker Motley, the first Black woman to serve on the federal bench. She recounts how her lawyer, F.A.O. “Fritz” Schwarz employed an ingenious legal strategy that persuaded Judge Motley to invoke the Fourteenth Amendment’s Equal Protection Clause in giving Ludtke access identical to her male counterparts. Locker Room Talk is both an inspiring story of one woman’s determination to do a job dominated by men and an illuminating portrait of a defining moment for women’s rights.

©World of Doom

©World of Doom PDF Author: Terry "THE Warrior" Reece
Publisher: Lulu.com
ISBN: 1312232811
Category : Comics & Graphic Novels
Languages : en
Pages : 84

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Book Description
This is the 1st issue of the "COMICS" book version of the Epic Mini-Series, called "(c)World of Doom-Legacy of Destruction.."..Two Parallel Planets, EARTH, and RHYTHM-AX, within Two Parallel Realms and Universes, are doomed for Destruction, after being "Marked" for "TOXIC CLEANSING," by the (c)Cypress Guardian Keepers; who have authorized and chosen to dispatch the (c)Scrapers, (Planetary and Galactic Cleaning Forces) to rid these Planets and Their Universes of Toxic and Destructive Elements, including Humanisti

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

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Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

New York Magazine

New York Magazine PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 104

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Book Description
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.

The Fenway Project

The Fenway Project PDF Author: Jim Prime
Publisher: SABR, Inc.
ISBN: 1933599502
Category : Sports & Recreation
Languages : en
Pages : 177

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Book Description
On June 28, 2002, over six hundred members of the Society for American Baseball Research (SABR) descended on Fenway Park for an interleague contest between the hometown Boston Red Sox and their National League rivals, the former Boston—-now Atlanta—-Braves. Sixty-four of these avid fans, historians, statisticians, and game enthusiasts recorded their experiences for this book. Some wrote from privileged views such as inside the Green Monster’s manual scoreboard, the Braves clubhouse, and the broad- cast booth, while others took in the essence of Fenway from the grandstand or bleachers. The result is a fascinating look at Major League Baseball, the Red Sox and their colorful history, the charms and challenges of Fenway Park, and the allure of being a baseball fan. Including articles on Red Sox/Boston Braves history and the City Series, The Fenway Project combines historical background as only SABR can deliver it with this fascinating "one night at the ballpark" as recorded by 64 observers on the spot. From the man who sang the National Anthem (SABR member Joe Mancuso) to the woman who threw out the first pitch (SABR's president Claudia Perry), from a man in the bleachers to a woman in the press box, readers of The Fenway Project will see the game from all angles. Includes contributions by: Jean Hastings Ardell Phil Bergen Steve Bennett & The Bennett Family Bob Brady Steven Wolfgang Brooks Bob Buege Anne Campbell Jeff Campbell Jim Cambpell Jimmy Campbell Gene Carney Ken Carpenter R. Chamberlain Randall Chandler Will Christensen Richard Cohen Dick Dahl Eric Enders Joe Favano F.X. Flinn Michael Freiman Roy Gedat Rich Gibson Irv Goldfarb Rich Klein Francis Kinlaw R.J. Lesch Glenn LeDoux Daniel Levine Howard Luloff Joseph Mancuso Peter Mancuso Jr. Skip McAfee Lawr Michaels Wynn Montgomery Andy Moye Bill Nowlin Paul Parker Mark Pattison Claudia Perry Fred Peltz R. Plapinger Jim Prime Denis Repp Susan Riggs John T. Saccoman Ryan M. Saccoman Anthony Salazar Jim Sandoval Lyle Spatz Michael Spatz Steve Steinberg Cecilia Tan Stew Thornley Scott C. Turner Zack Triscuit Lewis Trott Jeff Twiss Jay Walker Angela Jane Weisl Peter Winske Saul Wisnia John Zajc Andrew Zinner

Representations of Finnishness in Sweden

Representations of Finnishness in Sweden PDF Author: Lotta Weckström
Publisher: Suomalaisen Kirjallisuuden Seura
ISBN: 9522224081
Category : Language Arts & Disciplines
Languages : en
Pages : 173

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Book Description
More than half a million Swedes – one in twenty – is of Finnish descent. This book explores Finnishness, multilingualism and identities of young people with Finnish background in Sweden. What does it mean to grow up in a Finnish family in Sweden? Who are ‘real Finns’ and what does it take to be(come) one? Is a shared minority language essential for the survival of the minority, or can a minority culture stay viable without it? What is Finnishness and who, in the end, can define ethnicity? How to make sense of, and how to present interviews that are rich with imitations of accents, jokes and laughter? Representations of Finnishness is Sweden is an ethnographic interview study in the domain of applied language studies. This book is aimed at readers interested in sociolinguistics, linguistic ethnography, and the study of identities. Interviewees’ voices take a central position in this book and interview excerpts are used not only as illustrations, but also serve as starting points for discussing broader theoretical concepts.

Artificial Intelligence and the Two Singularities

Artificial Intelligence and the Two Singularities PDF Author: Calum Chace
Publisher: CRC Press
ISBN: 1351254448
Category : Computers
Languages : en
Pages : 366

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Book Description
The science of AI was born a little over 60 years ago, but for most of that time its achievements were modest. In 2012 it experienced a big bang, when a branch of statistics called Machine Learning (and a sub-branch called Deep Learning) was applied to it. Now machines have surpassed humans in image recognition, and they are catching up with us at speech recognition and natural language processing. Every day, the media reports the launch of a new service, a new product, and a new demonstration powered by AI. When will it end? The surprising truth is, the AI revolution has only just begun. Artificial Intelligence and the Two Singularities argues that in the course of this century, the exponential growth in the capability of AI is likely to bring about two "singularities" - points at which conditions are so extreme that the normal rules break down. The first is the economic singularity, when machine skill reaches a level that renders many of us unemployable and requires an overhaul of our current economic and social systems. The second is the technological singularity, when machine intelligence reaches and then surpasses the cognitive abilities of an adult human, relegating us to the second smartest species on the planet. These singularities will present huge challenges, but this book argues that we can meet these challenges and overcome them. If we do, the rewards could be almost unimaginable. This book covers: • Recent developments in AI and its future potential • The economic singularity and the technological singularity in depth • The risks and opportunities presented by AI • What actions we should take Artificial intelligence can turn out to be the best thing ever to happen to humanity, making our future wonderful almost beyond imagination. But only if we address head-on the challenges that it will raise. Calum Chace is a best-selling author of fiction and non-fiction books and articles, focusing on the subject of artificial intelligence. He is a regular speaker on artificial intelligence and related technologies, and runs a blog on the subject at www.pandoras-brain. com. Prior to becoming a full-time writer and speaker, he spent 30 years in business as a marketer, a strategy consultant, and a CEO. He studied philosophy at Oxford University, where he discovered that the science fiction he had been reading since boyhood was simply philosophy in fancy dress.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.