Author: Robin Phillips
Publisher: Routledge
ISBN: 1135364494
Category : Education
Languages : en
Pages : 212
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
The Developer's Handbook of Interactive Multimedia
Author: Robin Phillips
Publisher: Routledge
ISBN: 1135364494
Category : Education
Languages : en
Pages : 212
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Publisher: Routledge
ISBN: 1135364494
Category : Education
Languages : en
Pages : 212
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
The Developer's Handbook to Interactive Multimedia
Author: Rob Phillips
Publisher: Routledge
ISBN: 9780749421212
Category : Education
Languages : en
Pages : 241
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.
Publisher: Routledge
ISBN: 9780749421212
Category : Education
Languages : en
Pages : 241
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.
The Developer's Handbook of Interactive Multimedia
Author: Robin Phillips
Publisher: Routledge
ISBN: 1135364427
Category : Education
Languages : en
Pages : 252
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Publisher: Routledge
ISBN: 1135364427
Category : Education
Languages : en
Pages : 252
Book Description
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Encyclopedia of Communities of Practice in Information and Knowledge Management
Author: Coakes, Elayne
Publisher: IGI Global
ISBN: 1591405580
Category : Business & Economics
Languages : en
Pages : 644
Book Description
"This encyclopedia will give readers insight on how other organizations have tackled the necessary means of sharing knowledge across communities and functions" -- Provided by publisher.
Publisher: IGI Global
ISBN: 1591405580
Category : Business & Economics
Languages : en
Pages : 644
Book Description
"This encyclopedia will give readers insight on how other organizations have tackled the necessary means of sharing knowledge across communities and functions" -- Provided by publisher.
Resources in Education
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 416
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 416
Book Description
ICONESS 2021
Author: Subuh Anggoro
Publisher: European Alliance for Innovation
ISBN: 1631903233
Category : Social Science
Languages : en
Pages : 439
Book Description
This book constitutes the thoroughly refereed proceedings of the 1st International Conference on Social Sciences, ICONESS 2021, held in Purwokerto, Indonesia, in July 2021. The 60 full papers presented were carefully reviewed and selected from 100 submissions. The papers reflect the conference sessions as follows: Education (Curriculum and Instruction, Education and Development, Educational Psychology, Mathematic Education, Science Education, Social Science Education, Measurement and Evaluation, Primary Education, and Higher Education); Religion (Islamic Education, Fiqh, Science and Technology, Halal Science, Islamic Civilization, Shariah Economic), and Literation (Teaching English as a Second Language/TESL, Language and Communication, Literacy).
Publisher: European Alliance for Innovation
ISBN: 1631903233
Category : Social Science
Languages : en
Pages : 439
Book Description
This book constitutes the thoroughly refereed proceedings of the 1st International Conference on Social Sciences, ICONESS 2021, held in Purwokerto, Indonesia, in July 2021. The 60 full papers presented were carefully reviewed and selected from 100 submissions. The papers reflect the conference sessions as follows: Education (Curriculum and Instruction, Education and Development, Educational Psychology, Mathematic Education, Science Education, Social Science Education, Measurement and Evaluation, Primary Education, and Higher Education); Religion (Islamic Education, Fiqh, Science and Technology, Halal Science, Islamic Civilization, Shariah Economic), and Literation (Teaching English as a Second Language/TESL, Language and Communication, Literacy).
Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges
Author: Tan Wee Hin, Leo
Publisher: IGI Global
ISBN: 160566121X
Category : Computers
Languages : en
Pages : 1013
Book Description
Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.
Publisher: IGI Global
ISBN: 160566121X
Category : Computers
Languages : en
Pages : 1013
Book Description
Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.
The Indie Game Developer Handbook
Author: Richard Hill-Whittall
Publisher: CRC Press
ISBN: 131757365X
Category : Computers
Languages : en
Pages : 279
Book Description
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Publisher: CRC Press
ISBN: 131757365X
Category : Computers
Languages : en
Pages : 279
Book Description
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Handbook of Research on Learning Design and Learning Objects: Issues, Applications, and Technologies
Author: Lockyer, Lori
Publisher: IGI Global
ISBN: 1599048620
Category : Business & Economics
Languages : en
Pages : 954
Book Description
"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599048620
Category : Business & Economics
Languages : en
Pages : 954
Book Description
"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
Author: E. Granum
Publisher: Springer Science & Business Media
ISBN: 1447136985
Category : Computers
Languages : en
Pages : 446
Book Description
Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.
Publisher: Springer Science & Business Media
ISBN: 1447136985
Category : Computers
Languages : en
Pages : 446
Book Description
Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.