The Craft and Science of Game Design

The Craft and Science of Game Design PDF Author: Philippe O'Connor
Publisher: CRC Press
ISBN: 1000286835
Category : Computers
Languages : en
Pages : 155

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Book Description
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

The Craft and Science of Game Design

The Craft and Science of Game Design PDF Author: Philippe O'Connor
Publisher: CRC Press
ISBN: 1000286754
Category : Computers
Languages : en
Pages : 135

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Book Description
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

The Craft and Science of Game Design

The Craft and Science of Game Design PDF Author: Philippe O'Connor
Publisher: CRC Press
ISBN: 1000286835
Category : Computers
Languages : en
Pages : 155

Get Book Here

Book Description
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

Guide to College Majors 2008

Guide to College Majors 2008 PDF Author: Princeton Review (Firm)
Publisher: Princeton Review
ISBN: 9780375766374
Category : Education
Languages : en
Pages : 852

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Book Description
Fully revised and updated for 2008, this resource includes the most current information available on more than 350 of the most popular majors. Each profile includes an overview of the major, career options and earning potential, sample college curricula, and more.

School Library Journal

School Library Journal PDF Author:
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 1184

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Book Description


Game Design

Game Design PDF Author: Richard Rouse
Publisher: Wordware Computer Books
ISBN: 9781556227356
Category : Computers
Languages : en
Pages : 612

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Book Description
Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.

The Guide to Simulations/games for Education and Training

The Guide to Simulations/games for Education and Training PDF Author: David W. Zuckerman
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 524

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Book Description


The Guide to Simulations/games for Education and Training

The Guide to Simulations/games for Education and Training PDF Author: Robert E. Horn
Publisher: Didactic Systems, Incorporated
ISBN:
Category : Education
Languages : en
Pages : 718

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Book Description


Computer Gaming World

Computer Gaming World PDF Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1382

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Book Description


World Design Science Decade, 1965-1975

World Design Science Decade, 1965-1975 PDF Author: Richard Buckminster Fuller
Publisher:
ISBN:
Category : Economic history
Languages : en
Pages : 580

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Book Description


Supporting Science, Design and Technology in the Early Years

Supporting Science, Design and Technology in the Early Years PDF Author: John Siraj-Blatchford
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 164

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Book Description
This practical text seeks to answer such questions as how young children learn science, design and technology and how they can be supported to develop these skills. It gives advice on providing a learning environment and recognising needs.