The Arts and Computational Culture: Real and Virtual Worlds

The Arts and Computational Culture: Real and Virtual Worlds PDF Author: Tula Giannini
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750

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Book Description

The Arts and Computational Culture: Real and Virtual Worlds

The Arts and Computational Culture: Real and Virtual Worlds PDF Author: Tula Giannini
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750

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Book Description


Museums and Digital Culture

Museums and Digital Culture PDF Author: Tula Giannini
Publisher: Springer
ISBN: 3319974572
Category : Computers
Languages : en
Pages : 589

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Book Description
This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

The Oxford Handbook of Virtuality

The Oxford Handbook of Virtuality PDF Author: Mark Grimshaw
Publisher: Oxford Handbooks
ISBN: 0199826161
Category : Computers
Languages : en
Pages : 794

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Book Description
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Creative Simulations

Creative Simulations PDF Author: Catherine Mason
Publisher: Springer Nature
ISBN: 3031506200
Category :
Languages : en
Pages : 207

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Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics PDF Author: Braman, James
Publisher: IGI Global
ISBN: 1605663530
Category : Business & Economics
Languages : en
Pages : 499

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Book Description
"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Enhancing Art, Culture, and Design With Technological Integration

Enhancing Art, Culture, and Design With Technological Integration PDF Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
ISBN: 1522550240
Category : Art
Languages : en
Pages : 316

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Book Description
As technology becomes an important part of human-computer interaction, improving the various conceptual models and understanding of technological interfaces in design becomes essential. Enhancing Art, Culture, and Design With Technological Integration provides emerging research on the methods and techniques of technology to advance and improve design and art. While highlighting topics such as augmented reality, culture industry, and product development, this publication explores the applications of technology in online creation and learning. This book is an important resource for academics, graphic designers, computer engineers, practitioners, students, and researchers seeking current research on observations in technological advancement for culture and society.

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning PDF Author: Chafiq, Nadia
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 309

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Book Description
From collaborative platforms to deep learning, from serious games to Massive Open Online Course’s (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how to harness these tools effectively for the benefit of learners and educators alike. With the educational metaverse emerging as a new frontier, the need for guidance, research, and insight is paramount. The challenge is clear: How can one navigate this intricate web of digital possibilities and create transformative educational experiences? Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning offers a meticulously curated collection of original research and insights, serving as a guiding light in the complex world of digital learning. It not only identifies the challenges and opportunities presented by digital transformation but also provides concrete solutions and innovative approaches. Whether you are an academic scholar, an instructional designer, a learning data analyst, or an e-learning manager, this book is your indispensable companion on the journey to mastering digital education. It does not just offer theoretical frameworks; it unveils the latest empirical research findings, equipping you with the knowledge and tools needed to navigate the digital landscape effectively.

Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts

Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts PDF Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1609600797
Category : Social Science
Languages : en
Pages : 329

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Book Description
The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

Art Practice in a Digital Culture

Art Practice in a Digital Culture PDF Author: Hazel Gardiner
Publisher: Routledge
ISBN: 1317178424
Category : Language Arts & Disciplines
Languages : en
Pages : 226

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Book Description
Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.

Cognitive and Linguistic Aspects of Geographic Space

Cognitive and Linguistic Aspects of Geographic Space PDF Author: D.M. Mark
Publisher: Springer Science & Business Media
ISBN: 9401126062
Category : Science
Languages : en
Pages : 509

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Book Description
This book contains twenty-eight papers by participants in the NATO Advanced Study Institute (ASI) on "Cognitive and Linguistic Aspects of Geographic Space," held in Las Navas del Maxques, Spain, July 8-20, 1990. The NATO ASI marked a stage in a two-year research project at the U. S. National Center for Geographic Infonnation and Analysis (NCOIA). In 1987, the U. S. National Science Foundation issued a solicitation for proposals to establish the NCGIA-and one element of that solicitation was a call for research on a "fundamental theory of spatial relations". We felt that such a fundamental theory could be searched for in mathematics (geometry, topology) or in cognitive science, but that a simultaneous search in these two seemingly disparate research areas might produce novel results. Thus, as part of the NCGIA proposal from a consortium consisting of the University of California at Santa Barbara, the State University of New York at Buffalo, and the University of Maine, we proposed that the second major Research Initiative (two year, multidisciplinary research project) of the NCOIA would address these issues, and would be called "Languages of Spatial Relations" The grant to establish the NCOIA was awarded to our consortium late in 1988.