Teambuilding from the Toy Aisle

Teambuilding from the Toy Aisle PDF Author: Michelle Cummings
Publisher: Kendall/Hunt Publishing Company
ISBN: 9781792457845
Category :
Languages : en
Pages : 277

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Book Description


The Book on Raccoon Circles

The Book on Raccoon Circles PDF Author: James Hallie Cain
Publisher: Learning Unlimited Corporation
ISBN: 9780964654167
Category : Group games
Languages : en
Pages : 0

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Book Description


Funn 'n Games

Funn 'n Games PDF Author: Karl Rohnke
Publisher: SAGE Publications
ISBN: 9780757508462
Category : Education
Languages : en
Pages : 340

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Book Description
The material in Funn `n Games represents a compilation and embellishment of notes that Karl has collected over the years about games, initiative problems, trust activities, and adventure stunts that he creates, collects, finds, shares, tweaks, and occasionally purloins. The goal has always been to seek curricular adventure where function is an extension of fun. Funn `n Games delivers over 300 pages of ideas, notions, and seeds of serendipity that are about to, or have already become, classics in the field of adventure education. If you want theory, buy one of those ominous, dark spine books with few illustrations and even less hands-on activities. But if you want exciting and immediately useable ideas to implement into your adventure based program RIGHT NOW, and a few laughs along the way, Funn `n Games will soon become your favorite "go to" resource.

Facilitated Growth

Facilitated Growth PDF Author: Michelle-K Cummings
Publisher:
ISBN: 9781524920777
Category :
Languages : en
Pages : 388

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Book Description


The Circle

The Circle PDF Author: Dave Eggers
Publisher: Vintage
ISBN: 0385351402
Category : Fiction
Languages : en
Pages : 404

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Book Description
INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge.

Truth, Lies, and Advertising

Truth, Lies, and Advertising PDF Author: Jon Steel
Publisher: John Wiley & Sons
ISBN:
Category : Business & Economics
Languages : en
Pages : 330

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Book Description
Account planning is a discipline that combines aspects of four traditionally separate areas of advertising and marketing. This text aims to demonstrate how to use account planning to win clients and produce better, more effective advertising. It also shows the role account planning played in producing celebrated advertising campaigns.

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071636889
Category : Business & Economics
Languages : en
Pages : 225

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Book Description
Teamwork can be fun! Games that improve team cooperation, communication, and spirit Did you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out. Games Can Be Played In or Out of the OfficeRequiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.

50 Ways to Use Your Noodle

50 Ways to Use Your Noodle PDF Author: Chris Cavert
Publisher:
ISBN: 9780964654112
Category : Games
Languages : en
Pages : 0

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Book Description
Shows how to use foam noodles in games and problem-solving activities for groups of two to thirty people.

Playing with a Full Deck

Playing with a Full Deck PDF Author: Michelle Cummings
Publisher: Kendall/Hunt Publishing Company
ISBN: 9780757540943
Category : Card games
Languages : en
Pages : 0

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Book Description
A simple deck of cards can cover so much ground with any group that you work with. Everything from mixers and get to know you activities, problem solving initiatives, powerful diversity activities and great debriefing activities can all be done with a deck of cards. Playing with a Full Deck: 52 Team Activities Using a Deck of Cards includes card games that engage players in classifying, ordering, reasoning, deducing, and devising strategies to solve a problem. These same skills help in science, math, and other studies. They help us concentrate, focus attention, hone motor skills, and become more sociable. Most of the card activities in Playing with a Full Deck: 52 Team Activities Using a Deck of Cards are geared towards groups of 10 or more, but there are some great ones you can do with small groups as well. Playing with a Full Deck: 52 Team Activities Using a Deck of Cards uses activities based on the theories and work around multiple intelligences and the 7 Kinds of Smart work done by Thomas Armstrong and Howard Gardner. At the bottom of each activity it will note the learning style that is relevant for each activity.

The More the Merrier

The More the Merrier PDF Author: Sam Sikes
Publisher:
ISBN: 9780964654198
Category : Group games
Languages : en
Pages : 422

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Book Description
'The More The Merrier' contain stories, theories, charts, guidance, and instruction, distilled from the experiences of the three authors, along with over 100 games and activities. Some will be new to you and some are classics converted from small group play to large. Similar to a smorgasbord, we invite you to take some and leave some, and be satisfied in the end."--Back cover.