Author: Beatriz Albuquerque
Publisher: Lambert Academic Publishing
ISBN: 6139580099
Category : Art
Languages : en
Pages : 227
Book Description
How can videogame glitches foment critical thinking and self-directed learning in adults? How do Super Mario World videogame glitches contribute to this skill set? This book pinpoints the range of skills called into play and challenged when an individual encounters glitches while playing video games; more specifically, it is concerned with which media literacy skills are attained or developed independently of supervision.These are a few of the questions examined by Beatriz Albuquerque in this text, with the core of this study being the question of how encounters with arbitrary glitches can motivate and elicit critical thinking. In addition to that, the book investigates how self-directed learning can be explored in the classroom. This book considers how experimentation through forms of play fosters profound and complex connections in adults between creativity, productivity, imagination, knowledge, and coping strategies. It is in the joining of these two main areas of research (new media literacies and the educational importance of play) and by taking glitches seriously that this study emerges in support of self-directed learning as a facilitator for critical thinking.
Super Mario World + Glitch = Adult Learning
Author: Beatriz Albuquerque
Publisher: Lambert Academic Publishing
ISBN: 6139580099
Category : Art
Languages : en
Pages : 227
Book Description
How can videogame glitches foment critical thinking and self-directed learning in adults? How do Super Mario World videogame glitches contribute to this skill set? This book pinpoints the range of skills called into play and challenged when an individual encounters glitches while playing video games; more specifically, it is concerned with which media literacy skills are attained or developed independently of supervision.These are a few of the questions examined by Beatriz Albuquerque in this text, with the core of this study being the question of how encounters with arbitrary glitches can motivate and elicit critical thinking. In addition to that, the book investigates how self-directed learning can be explored in the classroom. This book considers how experimentation through forms of play fosters profound and complex connections in adults between creativity, productivity, imagination, knowledge, and coping strategies. It is in the joining of these two main areas of research (new media literacies and the educational importance of play) and by taking glitches seriously that this study emerges in support of self-directed learning as a facilitator for critical thinking.
Publisher: Lambert Academic Publishing
ISBN: 6139580099
Category : Art
Languages : en
Pages : 227
Book Description
How can videogame glitches foment critical thinking and self-directed learning in adults? How do Super Mario World videogame glitches contribute to this skill set? This book pinpoints the range of skills called into play and challenged when an individual encounters glitches while playing video games; more specifically, it is concerned with which media literacy skills are attained or developed independently of supervision.These are a few of the questions examined by Beatriz Albuquerque in this text, with the core of this study being the question of how encounters with arbitrary glitches can motivate and elicit critical thinking. In addition to that, the book investigates how self-directed learning can be explored in the classroom. This book considers how experimentation through forms of play fosters profound and complex connections in adults between creativity, productivity, imagination, knowledge, and coping strategies. It is in the joining of these two main areas of research (new media literacies and the educational importance of play) and by taking glitches seriously that this study emerges in support of self-directed learning as a facilitator for critical thinking.
Game Glitch + Learning = Aesthetics. Design. Preservation.
Author: Beatriz Albuquerque
Publisher: Lambert Academic Publishing
ISBN: 6206150666
Category : Art
Languages : en
Pages : 27
Book Description
Are you up for the challenge? Unlock and open up with games. Games can be used as a tool to learn and create. Do you want to rethink games, innovative pedagogy, critical thinking? Do you think that an innovative pedagogical approach increases the likelihood that marginalized students will acquire media literacy skills? How do you unlock your-Self and the world of game glitches? Do you want to rethink how we play? Join us in reading this book and activate the gamer in you.
Publisher: Lambert Academic Publishing
ISBN: 6206150666
Category : Art
Languages : en
Pages : 27
Book Description
Are you up for the challenge? Unlock and open up with games. Games can be used as a tool to learn and create. Do you want to rethink games, innovative pedagogy, critical thinking? Do you think that an innovative pedagogical approach increases the likelihood that marginalized students will acquire media literacy skills? How do you unlock your-Self and the world of game glitches? Do you want to rethink how we play? Join us in reading this book and activate the gamer in you.
Super Mario
Author: Jeff Ryan
Publisher: Penguin
ISBN: 1101517638
Category : Business & Economics
Languages : en
Pages : 226
Book Description
The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Publisher: Penguin
ISBN: 1101517638
Category : Business & Economics
Languages : en
Pages : 226
Book Description
The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
New York Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 160
Book Description
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Publisher:
ISBN:
Category :
Languages : en
Pages : 160
Book Description
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 182
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 182
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Catalog of Copyright Entries
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1036
Book Description
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1036
Book Description
New York Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
Melody
Author:
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 354
Book Description
Publisher:
ISBN:
Category : Music
Languages : en
Pages : 354
Book Description
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1252
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 1252
Book Description