Author: Tien Hung-Mao
Publisher: Gamepro Pub
ISBN: 9781882455027
Category : Games
Languages : en
Pages : 164
Book Description
Street Fighter II Turbo Hyper Fighting Strategy Guide
Author: Tien Hung-Mao
Publisher: Gamepro Pub
ISBN: 9781882455027
Category : Games
Languages : en
Pages : 164
Book Description
Publisher: Gamepro Pub
ISBN: 9781882455027
Category : Games
Languages : en
Pages : 164
Book Description
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1418
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1418
Book Description
History of the Super Nintendo (SNES)
Author: Brian C Byrne
Publisher: Console Gamer Magazine
ISBN:
Category : Games & Activities
Languages : en
Pages : 44
Book Description
The complete 'History of The Super Nintendo', dives head first behind the scenes and shows you how the console was conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for the console. From development kits and prototypes, to the rarest games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. Learn the development stories behind classic retro video games such as 'Super Mario World', 'Star Fox', and the 'Donkey Kong' video game series and other exclusive hit titles. Join the author as he counts down his top 100 games for the system and rates all the best titles. This is the unofficial 'History of the Super Nintendo', for the gamers. - Introduction from the author. - Learn the development stories from top titles. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 SNES games of all time. - Super Nintendo Classic/Mini feature. - 48 pages of content. This is the second book in the Console Gamer Magazine series. Also available: ' History of The Nintendo 64' Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Format: Digital & Print Website: http://www.consolegamermagazine.com
Publisher: Console Gamer Magazine
ISBN:
Category : Games & Activities
Languages : en
Pages : 44
Book Description
The complete 'History of The Super Nintendo', dives head first behind the scenes and shows you how the console was conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for the console. From development kits and prototypes, to the rarest games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. Learn the development stories behind classic retro video games such as 'Super Mario World', 'Star Fox', and the 'Donkey Kong' video game series and other exclusive hit titles. Join the author as he counts down his top 100 games for the system and rates all the best titles. This is the unofficial 'History of the Super Nintendo', for the gamers. - Introduction from the author. - Learn the development stories from top titles. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 SNES games of all time. - Super Nintendo Classic/Mini feature. - 48 pages of content. This is the second book in the Console Gamer Magazine series. Also available: ' History of The Nintendo 64' Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Format: Digital & Print Website: http://www.consolegamermagazine.com
Seeing Red
Author: Jose P. Zagal
Publisher: MIT Press
ISBN: 0262045060
Category : Games & Activities
Languages : en
Pages : 185
Book Description
The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was "in the red" as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming. Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device's technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform's library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy's release, having been superseded by polygonal 3D graphics. The platform's meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience's perception of those capabilities. Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.
Publisher: MIT Press
ISBN: 0262045060
Category : Games & Activities
Languages : en
Pages : 185
Book Description
The curious history, technology, and technocultural context of Nintendo’s short-lived stereoscopic gaming console, the Virtual Boy. With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was "in the red" as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts José Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming. Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device's technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform's library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy's release, having been superseded by polygonal 3D graphics. The platform's meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience's perception of those capabilities. Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.
Subject Guide to Children's Books In Print, 1996
Author: R R Bowker Publishing
Publisher: Reed Reference Publishing
ISBN: 9780835236867
Category : Literary Criticism
Languages : en
Pages : 904
Book Description
Publisher: Reed Reference Publishing
ISBN: 9780835236867
Category : Literary Criticism
Languages : en
Pages : 904
Book Description
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3054
Book Description
Children's Books in Print
Author: R R Bowker Publishing
Publisher: R. R. Bowker
ISBN:
Category : Literary Criticism
Languages : en
Pages : 1282
Book Description
Publisher: R. R. Bowker
ISBN:
Category : Literary Criticism
Languages : en
Pages : 1282
Book Description
Street Fighter Vs Darkstalkers: Underworld Warriors
Author: Ken Siu-Chong
Publisher: Udon Entertainment
ISBN: 9781772941159
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"When the World Warriors meet the Night Warriors -- they'll raise Hell! These time-tested combatants have met many times in the arcades, but nothing can prepare you for their first action-packed, fan service-fueled comic crossover! Villains will unite, friends will become foes, and the worlds of Street Fighter and Darkstalkers will be changed forever!"--Page 4 of cover.
Publisher: Udon Entertainment
ISBN: 9781772941159
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"When the World Warriors meet the Night Warriors -- they'll raise Hell! These time-tested combatants have met many times in the arcades, but nothing can prepare you for their first action-packed, fan service-fueled comic crossover! Villains will unite, friends will become foes, and the worlds of Street Fighter and Darkstalkers will be changed forever!"--Page 4 of cover.
Eternal Challenge
Author: Gala Ferriere
Publisher: Udon Entertainment
ISBN: 9781932796247
Category : Video games
Languages : en
Pages : 0
Book Description
"This special 15th anniversary collection contains 2 major sections covering the expansive world of Street fighter. The Art works section showcases illustrations chosen from the series' beginnings with Street fighter all the way through to the ultimate 2D fighting game, Street fighter III: 3rd strike. The History section analyzes the series' evolution over the years with in-depth observations and information."--Page 3
Publisher: Udon Entertainment
ISBN: 9781932796247
Category : Video games
Languages : en
Pages : 0
Book Description
"This special 15th anniversary collection contains 2 major sections covering the expansive world of Street fighter. The Art works section showcases illustrations chosen from the series' beginnings with Street fighter all the way through to the ultimate 2D fighting game, Street fighter III: 3rd strike. The History section analyzes the series' evolution over the years with in-depth observations and information."--Page 3
Kill Phil
Author: Blair Rodman
Publisher: Huntington Press Inc
ISBN: 1935396315
Category : Games & Activities
Languages : en
Pages : 291
Book Description
"The Kill Phil" strategy remains highly effective when used in confrontations with even the world's best players, but tournament play is evolving. This edition reflects the new trends in tournament poker by refining the use of the all-in move and providing adaptations that take into account the new style of hyper-aggressive play.
Publisher: Huntington Press Inc
ISBN: 1935396315
Category : Games & Activities
Languages : en
Pages : 291
Book Description
"The Kill Phil" strategy remains highly effective when used in confrontations with even the world's best players, but tournament play is evolving. This edition reflects the new trends in tournament poker by refining the use of the all-in move and providing adaptations that take into account the new style of hyper-aggressive play.