Author: Frederick Schauer
Publisher: Clarendon Press
ISBN: 0191018740
Category : Law
Languages : en
Pages : 272
Book Description
This is a philosophical but non-technical analysis of the very idea of a rule. Although focused somewhat on the role of rules in the legal system, it is also relevant to the place of rules in morality, religion, etiquette, games, language, and family governance. In both explaining the idea of a rule and making the case for taking rules seriously, the book is a departure both in scope and in perspective from anything that now exists.
Playing by the Rules
Author: Frederick Schauer
Publisher: Clarendon Press
ISBN: 0191018740
Category : Law
Languages : en
Pages : 272
Book Description
This is a philosophical but non-technical analysis of the very idea of a rule. Although focused somewhat on the role of rules in the legal system, it is also relevant to the place of rules in morality, religion, etiquette, games, language, and family governance. In both explaining the idea of a rule and making the case for taking rules seriously, the book is a departure both in scope and in perspective from anything that now exists.
Publisher: Clarendon Press
ISBN: 0191018740
Category : Law
Languages : en
Pages : 272
Book Description
This is a philosophical but non-technical analysis of the very idea of a rule. Although focused somewhat on the role of rules in the legal system, it is also relevant to the place of rules in morality, religion, etiquette, games, language, and family governance. In both explaining the idea of a rule and making the case for taking rules seriously, the book is a departure both in scope and in perspective from anything that now exists.
Playing by the Rules
Author: Arnold Palmer
Publisher: Simon and Schuster
ISBN: 145160419X
Category : Sports & Recreation
Languages : en
Pages : 260
Book Description
It was a moment seen by millions on television. During play at the 1999 Phoenix Open, Tiger Woods had a "loose impediment? removed to play his shot -- an everyday occurrence under golf's rules. But that impediment was not a leaf or twig, it was a 350-pound boulder that took six people to move! The gallery and television audience buzzed with disbelief. How could this be legal under the rules? Indeed it could, says golf legend Arnold Palmer, who throughout his distinguished career has taken part in a sizable share of rules controversies. Despite the fact that golf has fewer rules than such sports as baseball or football or rugby, it is a contest of honor, and all players, be they tour professionals or casual weekend hackers, respect the rules. But, as Palmer points out, sometimes the rules are a little confusing -- and from time to time, even the pros are puzzled. When exactly is a ball considered "lost?? How is "slow play? defined? And when is a "drop? allowed? Palmer helps makes sense of it all with simple-to-understand language and hundreds of "infamous? pictures of some of the more controversial rulings -- affording readers a visual recall of memorable moments involving Greg Norman, Lee Janzen, Mark O'Meara, John Daly, even Palmer himself. If you're one of the millions who taketo the links every year, need a clear explanation of all the rules of the game you love, and more important, don't want to be speechless when an argument over the "coefficient of restitution? pops up, then Playing By The Rules will be an invaluable guide you'll refer to time and again.
Publisher: Simon and Schuster
ISBN: 145160419X
Category : Sports & Recreation
Languages : en
Pages : 260
Book Description
It was a moment seen by millions on television. During play at the 1999 Phoenix Open, Tiger Woods had a "loose impediment? removed to play his shot -- an everyday occurrence under golf's rules. But that impediment was not a leaf or twig, it was a 350-pound boulder that took six people to move! The gallery and television audience buzzed with disbelief. How could this be legal under the rules? Indeed it could, says golf legend Arnold Palmer, who throughout his distinguished career has taken part in a sizable share of rules controversies. Despite the fact that golf has fewer rules than such sports as baseball or football or rugby, it is a contest of honor, and all players, be they tour professionals or casual weekend hackers, respect the rules. But, as Palmer points out, sometimes the rules are a little confusing -- and from time to time, even the pros are puzzled. When exactly is a ball considered "lost?? How is "slow play? defined? And when is a "drop? allowed? Palmer helps makes sense of it all with simple-to-understand language and hundreds of "infamous? pictures of some of the more controversial rulings -- affording readers a visual recall of memorable moments involving Greg Norman, Lee Janzen, Mark O'Meara, John Daly, even Palmer himself. If you're one of the millions who taketo the links every year, need a clear explanation of all the rules of the game you love, and more important, don't want to be speechless when an argument over the "coefficient of restitution? pops up, then Playing By The Rules will be an invaluable guide you'll refer to time and again.
Characteristics of Games
Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331
Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331
Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
12 Rules for Life
Author: Jordan B. Peterson
Publisher: Random House Canada
ISBN: 0345816021
Category : Psychology
Languages : en
Pages : 450
Book Description
#1 NATIONAL BESTSELLER #1 INTERNATIONAL BESTSELLER What does everyone in the modern world need to know? Renowned psychologist Jordan B. Peterson's answer to this most difficult of questions uniquely combines the hard-won truths of ancient tradition with the stunning revelations of cutting-edge scientific research. Humorous, surprising and informative, Dr. Peterson tells us why skateboarding boys and girls must be left alone, what terrible fate awaits those who criticize too easily, and why you should always pet a cat when you meet one on the street. What does the nervous system of the lowly lobster have to tell us about standing up straight (with our shoulders back) and about success in life? Why did ancient Egyptians worship the capacity to pay careful attention as the highest of gods? What dreadful paths do people tread when they become resentful, arrogant and vengeful? Dr. Peterson journeys broadly, discussing discipline, freedom, adventure and responsibility, distilling the world's wisdom into 12 practical and profound rules for life. 12 Rules for Life shatters the modern commonplaces of science, faith and human nature, while transforming and ennobling the mind and spirit of its readers.
Publisher: Random House Canada
ISBN: 0345816021
Category : Psychology
Languages : en
Pages : 450
Book Description
#1 NATIONAL BESTSELLER #1 INTERNATIONAL BESTSELLER What does everyone in the modern world need to know? Renowned psychologist Jordan B. Peterson's answer to this most difficult of questions uniquely combines the hard-won truths of ancient tradition with the stunning revelations of cutting-edge scientific research. Humorous, surprising and informative, Dr. Peterson tells us why skateboarding boys and girls must be left alone, what terrible fate awaits those who criticize too easily, and why you should always pet a cat when you meet one on the street. What does the nervous system of the lowly lobster have to tell us about standing up straight (with our shoulders back) and about success in life? Why did ancient Egyptians worship the capacity to pay careful attention as the highest of gods? What dreadful paths do people tread when they become resentful, arrogant and vengeful? Dr. Peterson journeys broadly, discussing discipline, freedom, adventure and responsibility, distilling the world's wisdom into 12 practical and profound rules for life. 12 Rules for Life shatters the modern commonplaces of science, faith and human nature, while transforming and ennobling the mind and spirit of its readers.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Why the West Rules - For Now
Author: Ian Morris
Publisher: McClelland & Stewart
ISBN: 1551995816
Category : History
Languages : en
Pages : 767
Book Description
Why does the West rule? In this magnum opus, eminent Stanford polymath Ian Morris answers this provocative question, drawing on 50,000 years of history, archeology, and the methods of social science, to make sense of when, how, and why the paths of development differed in the East and West — and what this portends for the 21st century. There are two broad schools of thought on why the West rules. Proponents of "Long-Term Lock-In" theories such as Jared Diamond suggest that from time immemorial, some critical factor — geography, climate, or culture perhaps — made East and West unalterably different, and determined that the industrial revolution would happen in the West and push it further ahead of the East. But the East led the West between 500 and 1600, so this development can't have been inevitable; and so proponents of "Short-Term Accident" theories argue that Western rule was a temporary aberration that is now coming to an end, with Japan, China, and India resuming their rightful places on the world stage. However, as the West led for 9,000 of the previous 10,000 years, it wasn't just a temporary aberration. So, if we want to know why the West rules, we need a whole new theory. Ian Morris, boldly entering the turf of Jared Diamond and Niall Ferguson, provides the broader approach that is necessary, combining the textual historian's focus on context, the anthropological archaeologist's awareness of the deep past, and the social scientist's comparative methods to make sense of the past, present, and future — in a way no one has ever done before.
Publisher: McClelland & Stewart
ISBN: 1551995816
Category : History
Languages : en
Pages : 767
Book Description
Why does the West rule? In this magnum opus, eminent Stanford polymath Ian Morris answers this provocative question, drawing on 50,000 years of history, archeology, and the methods of social science, to make sense of when, how, and why the paths of development differed in the East and West — and what this portends for the 21st century. There are two broad schools of thought on why the West rules. Proponents of "Long-Term Lock-In" theories such as Jared Diamond suggest that from time immemorial, some critical factor — geography, climate, or culture perhaps — made East and West unalterably different, and determined that the industrial revolution would happen in the West and push it further ahead of the East. But the East led the West between 500 and 1600, so this development can't have been inevitable; and so proponents of "Short-Term Accident" theories argue that Western rule was a temporary aberration that is now coming to an end, with Japan, China, and India resuming their rightful places on the world stage. However, as the West led for 9,000 of the previous 10,000 years, it wasn't just a temporary aberration. So, if we want to know why the West rules, we need a whole new theory. Ian Morris, boldly entering the turf of Jared Diamond and Niall Ferguson, provides the broader approach that is necessary, combining the textual historian's focus on context, the anthropological archaeologist's awareness of the deep past, and the social scientist's comparative methods to make sense of the past, present, and future — in a way no one has ever done before.
I Can Follow the Rules
Author: Molly Smith
Publisher: Myself
ISBN: 9781478804734
Category : Juvenile Fiction
Languages : en
Pages : 16
Book Description
Eva feels that rules are getting in the way of her fun at school. Will she discover that classrooms have rules for a reason?
Publisher: Myself
ISBN: 9781478804734
Category : Juvenile Fiction
Languages : en
Pages : 16
Book Description
Eva feels that rules are getting in the way of her fun at school. Will she discover that classrooms have rules for a reason?
Play by the Rules
Author: Michael Pembroke
Publisher: Hardie Grant Publishing
ISBN: 1743586965
Category : History
Languages : en
Pages : 271
Book Description
In Play by the Rules, acclaimed writer and historian Michael Pembroke offers a fresh take on the USA’s vast influence and asks whether it is still a force for good. In the heady days after 1945, the authority of the United States was unrivalled. But seventy-five years later, its influence has already diminished. The world has now entered a post-American era – defined by the rise of Asia and the return of China, as much as by the decline of the United States. This book is a short history of that decline; how high standards and treasured principles were ignored; how idealism was replaced by hubris and moral compromise; and how adherence to the rule of law became selective. Play by the Rules is also a look into the future – a future dominated by greater Asia and China in particular. We are in the midst of the third great power shift in modern history – from Europe to America to Asia. Washington’s failure of leadership during the COVID-19 pandemic is accelerating history.
Publisher: Hardie Grant Publishing
ISBN: 1743586965
Category : History
Languages : en
Pages : 271
Book Description
In Play by the Rules, acclaimed writer and historian Michael Pembroke offers a fresh take on the USA’s vast influence and asks whether it is still a force for good. In the heady days after 1945, the authority of the United States was unrivalled. But seventy-five years later, its influence has already diminished. The world has now entered a post-American era – defined by the rise of Asia and the return of China, as much as by the decline of the United States. This book is a short history of that decline; how high standards and treasured principles were ignored; how idealism was replaced by hubris and moral compromise; and how adherence to the rule of law became selective. Play by the Rules is also a look into the future – a future dominated by greater Asia and China in particular. We are in the midst of the third great power shift in modern history – from Europe to America to Asia. Washington’s failure of leadership during the COVID-19 pandemic is accelerating history.
All the Rules
Author: Ellen Fein
Publisher: Grand Central Publishing
ISBN: 0446549932
Category : Family & Relationships
Languages : en
Pages : 181
Book Description
Learn how to find (and keep!) a man who'll treat you with the respect and dignity you deserve, with the help of this traditional, simple rule book of dating do's and don'ts. The dating landscape has drastically changed in the past 30 years, especially with Instagram, TikTok, and dating apps overcomplicating communication. But biology has stayed the same–hopeless romantics still want to find The One. All The Rules is the essential guide for the modern woman to have in her back pocket–whether you're eighteen or eighty, these time-tested techniques will help you find the man of your dreams. This book combines The Rules and The Rules II. These common sense guidelines will help you: •Lead a full, satisfying, busy life outside of romance. •Accept occasional defeat and move on. •Bring out the best in you and in the men you date. Blunt, effective, and hilarious, All the Rules will lead you to where you want to be: in a healthy, committed relationship.
Publisher: Grand Central Publishing
ISBN: 0446549932
Category : Family & Relationships
Languages : en
Pages : 181
Book Description
Learn how to find (and keep!) a man who'll treat you with the respect and dignity you deserve, with the help of this traditional, simple rule book of dating do's and don'ts. The dating landscape has drastically changed in the past 30 years, especially with Instagram, TikTok, and dating apps overcomplicating communication. But biology has stayed the same–hopeless romantics still want to find The One. All The Rules is the essential guide for the modern woman to have in her back pocket–whether you're eighteen or eighty, these time-tested techniques will help you find the man of your dreams. This book combines The Rules and The Rules II. These common sense guidelines will help you: •Lead a full, satisfying, busy life outside of romance. •Accept occasional defeat and move on. •Bring out the best in you and in the men you date. Blunt, effective, and hilarious, All the Rules will lead you to where you want to be: in a healthy, committed relationship.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.