Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development PDF Author: Stamatios Papadakis
Publisher: Frontiers Media SA
ISBN: 2832511686
Category : Science
Languages : en
Pages : 283

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Book Description

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development PDF Author: Stamatios Papadakis
Publisher: Frontiers Media SA
ISBN: 2832511686
Category : Science
Languages : en
Pages : 283

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Book Description


Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education

Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education PDF Author: Jeffrey Buckley
Publisher: Frontiers Media SA
ISBN: 2832532527
Category : Education
Languages : en
Pages : 134

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Book Description
Design is a central activity within Science, Technology, Engineering, and Mathematics (STEM) education. Within enacted practice, design can feature within intended learning outcomes, for example in learning to design, and it can feature within pedagogical methodologies, for example by learning through design. Often holding differing disciplinary interpretations such as design as cyclical problem solving, iterative design, conceptual design, or design with or without make, understanding the educational merits of the ill-defined and open nature of authentic designerly activity is paramount. This Research Topic sets out to gain a more nuanced understanding of the value and role(s) of design within STEM educational contexts. This Research Topic focuses on design within STEM educational contexts, particularly in terms of teaching, learning, and assessment. The aim is to contribute to the evidential basis which can be used to guide the incorporation of design into educational practice. The topic has two central research objectives. The first is to generate evidence regarding what design is in STEM education. For example, is the ability to design a singular or manifold construct? Is the capacity to design, or are factors of this ability, both learnable and teachable? How transferable is designerly knowledge between contexts? How do different disciplinary contexts influence the interpretation of design? The second is to further our understanding of how best to incorporate design within STEM education contexts. For example, how much emphasis should be placed on learning to or through design in school? How should design be assessed within formal education? Where and when is design best incorporated into education? In posing these questions, the goal of this research topic is to provide scholarly discourse which supports critical reflection and the challenging of assumptions regarding design in education.

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668424126
Category : Education
Languages : en
Pages : 969

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Book Description
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education PDF Author: Xefteris, Stefanos
Publisher: IGI Global
ISBN: 1668438631
Category : Education
Languages : en
Pages : 465

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Book Description
Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.

Cracking the code

Cracking the code PDF Author: UNESCO
Publisher: UNESCO Publishing
ISBN: 9231002333
Category :
Languages : en
Pages : 82

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Book Description
This report aims to 'crack the code' by deciphering the factors that hinder and facilitate girls' and women's participation, achievement and continuation in science, technology, engineering and mathematics (STEM) education and, in particular, what the education sector can do to promote girls' and women's interest in and engagement with STEM education and ultimately STEM careers.

Critical, Transdisciplinary and Embodied Approaches in STEM Education

Critical, Transdisciplinary and Embodied Approaches in STEM Education PDF Author: Pratim Sengupta
Publisher: Springer Nature
ISBN: 3030294897
Category : Science
Languages : en
Pages : 372

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Book Description
Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democratization, equity, power and access, including recent decolonizing efforts in public education, are also beginning to be acknowledged as legitimate issues in STEM education. Taking a reflexive approach to the intersection of these concerns, this book presents a collection of papers making new theoretical advances addressing two broad themes: Transdisciplinary Approaches in STEM Education and Bodies, Hegemony and Decolonization in STEM Education. Within each theme, praxis is of central concern including analyses of teaching and learning that re-imagines disciplinary boundaries and domains, the relationship between Art and STEM, and the design of learning technologies, spaces and environments. In addition to graduate research seminars at the Masters and PhD levels in Learning Sciences, Science Education, Educational Technology and STEM education, this book could also serve as a textbook for graduate and pre-service teacher education courses.

Coding as a Playground

Coding as a Playground PDF Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1000194523
Category : Education
Languages : en
Pages : 169

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Book Description
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Handbook of Research on Science Education

Handbook of Research on Science Education PDF Author: Norman G. Lederman
Publisher: Taylor & Francis
ISBN: 1000828662
Category : Education
Languages : en
Pages : 1916

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Book Description
Volume III of this landmark synthesis of research offers a comprehensive, state-of-the-art survey highlighting new and emerging research perspectives in science education. Building on the foundations set in Volumes I and II, Volume III provides a globally minded, up-to-the-minute survey of the science education research community and represents the diversity of the field. Each chapter has been updated with new research and new content, and Volume III has been further developed to include new and expanded coverage on astronomy and space education, epistemic practices related to socioscientific issues,design-based research, interdisciplinary and STEM education, inclusive science education, and the global impact of nature of science and scientific inquiry literacy. As with the previous volumes, Volume III is organized around six themes: theory and methods of science education research; science learning; diversity and equity; science teaching; curriculum and assessment; and science teacher education. Each chapter presents an integrative review of the research on the topic it addresses, pulling together the existing research, working to understand historical trends and patterns in that body of scholarship, describing how the issue is conceptualized within the literature, how methods and theories have shaped the outcomes of the research, and where the strengths, weaknesses, and gaps are in the literature. Providing guidance to science education faculty, scholars, and graduate students, and pointing towards future directions of the field, Handbook of Research on Science Education Research, Volume III offers an essential resource to all members of the science education community.

Coding as a Playground

Coding as a Playground PDF Author: Marina Umaschi Bers
Publisher: Routledge
ISBN: 1315398923
Category : Education
Languages : en
Pages : 144

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Book Description
Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

Nurturing Creativity

Nurturing Creativity PDF Author: Rebecca T. Isbell
Publisher:
ISBN: 9781938113215
Category : Arts
Languages : en
Pages : 162

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Book Description
Tap into children's natural curiosity and scaffold their creative abilities across all domains of learning--and nurture your own creativity!