Sorcerers Crusade Companion PDF Download
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Author: Jackie Cassada
Publisher: White Wolf Games Studio
ISBN: 9781565044944
Category : Mage (Game)
Languages : en
Pages : 0
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Book Description
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. This hefty book offers an intense look at the Dark Fantastic world of The Sorcerers Crusade -- everything from new combat and magick rules to religious conflicts to petty wars to astounding inventions.
Author: Jackie Cassada
Publisher: White Wolf Games Studio
ISBN: 9781565044944
Category : Mage (Game)
Languages : en
Pages : 0
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Book Description
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. This hefty book offers an intense look at the Dark Fantastic world of The Sorcerers Crusade -- everything from new combat and magick rules to religious conflicts to petty wars to astounding inventions.
Author: Phil Brucato
Publisher: White Wolf Games Studio
ISBN: 9781565044890
Category : Mage (Game)
Languages : en
Pages : 0
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Book Description
Travel from the New World to the Far East to distant cosmic worlds in the prequel to the award-winning "Mage: The Ascension". This self-contained rule book includes dozens of magickal societies, mythic beasts, setting systems, and long-lost secrets.
Author: Phil Masters
Publisher: White Wolf Games Studio
ISBN: 9781565044937
Category : Fantasy games
Languages : en
Pages : 0
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Book Description
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. The source on the craftsmen and engineers of the Dark Fantastic world.
Author: White Wolf Games Studio
Publisher: White Wolf Games Studio
ISBN: 9781565040588
Category : Fiction
Languages : en
Pages : 228
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Book Description
An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.
Author: Brian Campbell
Publisher: White Wolf Games Studio
ISBN: 9781565044692
Category : Mage (Game)
Languages : en
Pages : 0
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Book Description
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. Expands upon the intricacies and intrigues of the various Conventions and Guilds of the Order of Reason.
Author: Lynn Davis
Publisher: White Wolf Games Studio
ISBN: 9781565044494
Category :
Languages : en
Pages : 0
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Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Tradition Books contain vital character information for players and Storytellers.
Author: Bill Bridges
Publisher:
ISBN: 9781888906059
Category :
Languages : en
Pages : 80
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Book Description
Author:
Publisher: White Wolf Games Studio
ISBN: 9781565042797
Category : Horror comic books, strips, etc
Languages : en
Pages : 0
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Book Description
A sourcebook for Vampire: The Dark Ages offers information on new bloodlines and their mystical disciplines, the roads of the Cainites, and other details about paganism and medieval Europe necessary to enhance play of the role playing game.
Author: Phil Brucato
Publisher:
ISBN: 9781565044807
Category :
Languages : en
Pages :
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Book Description
"The Eternal Struggle" Continues... The war between the camarilla and sabbat rages across the American East coast, and battle lines are drawn for the fate of the world of Darkness. Ancient elders pit their servants against one another in gruesome swathes of blood and terror. Independent clans and bloodlines join the fray. Who will be the Victor? Vampire: The Eternal Struggle, the trading card game inspired by Vampire: The Masquerade and designed by the creator of Magic: The Gathering, has returned. Now, you are an elder vampire, manipulating pawns to destroy your enemies in the age-old Jyhad. Whether you are a Vampire: The Eternal Struggle expert or a new player, you can sink your teeth into Sabbat War, Final Nights and all the new Bloodlines card sets. Learn to play the game quickly with a pre-constructed starter deck.
Author: Bill Bridges
Publisher: White Wolf Games Studio
ISBN: 9781588464040
Category : Games & Activities
Languages : en
Pages : 0
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Book Description
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