So You Want to Play Go? Level 1

So You Want to Play Go? Level 1 PDF Author: Jonathan Hop
Publisher: Lulu.com
ISBN: 0982910606
Category : Games & Activities
Languages : en
Pages : 224

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Book Description
This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

So You Want to Play Go? Level 1

So You Want to Play Go? Level 1 PDF Author: Jonathan Hop
Publisher: Lulu.com
ISBN: 0982910606
Category : Games & Activities
Languages : en
Pages : 224

Get Book

Book Description
This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

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Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Do You Want to Play with My Box?

Do You Want to Play with My Box? PDF Author: Cifaldi Brothers
Publisher:
ISBN: 9780985948702
Category :
Languages : en
Pages :

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Book Description
The sequel to Do You Want To Play With My Balls?

Do You Want to Play with My Balls?

Do You Want to Play with My Balls? PDF Author: Christopher Cifaldi
Publisher:
ISBN: 9780985948719
Category :
Languages : en
Pages : 32

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Book Description


The First 20 Hours

The First 20 Hours PDF Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 288

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Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

Want to Play Trucks?

Want to Play Trucks? PDF Author: Ann Stott
Publisher:
ISBN: 9781406378238
Category : Children's stories
Languages : en
Pages : 32

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Book Description
From Ann Stott and Bob Graham, the multi award-winning creator of Silver Buttons and A Bus Called Heaven,comes a story of friendship, perfect for any child who does not conform to traditional gender stereotypes. Jack and Alex meet almost every morning in the sandbox at the playground. Jack likes trucks - big ones. Alex likes dolls - pink ones, with sparkles. And tutus. But Jack doesn't want to play dolls, and Alex doesn't want to play trucks. Luckily for Jack and Alex, the day is saved with a little bit of compromise and the easy acceptance that characterizes true friendship... What about dolls who drive trucks?

So You Want to Play College Soccer

So You Want to Play College Soccer PDF Author: Anthony J. Buchler
Publisher: Tony Buchler
ISBN: 1425161553
Category :
Languages : en
Pages : 80

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Book Description
Visit My Website During my 20 years of involvement in youth soccer with both boys and girls teams, I am often asked by parents and players as they enter high school, what's the best way to get seen by college coaches and how to get scholarships. Before the youth soccer craze hit 15 - 20 years ago, not many high schools had quality soccer programs. Today most of the players on high school teams are probably club and travel soccer players, and presently there are many more high schools and colleges supporting soccer programs than ever before. This has been a good thing for college soccer programs because more and more skilled players are now available to recruit. There are even some premier clubs that tend to discourage or not allow their players to play high school soccer. There are mixed emotions about this, but it also depends on what level you are playing at. Many colleges in a regional area are now competing for the same players. If you are serious about playing college soccer, there may be several opportunities out there for you if you do the proper research and prepare in advance. Many fine young soccer players are overlooked each year because they didn't contact or submit their soccer resume to the right colleges, left out very important information, or waited until it was too late. It is also a fact that many colleges simply don't allocate all of their soccer recruiting funds because athletes didn't get in touch with them. 'SO YOU WANT TO PLAY COLLEGE SOCCER' will help the prospective college student-athlete with the process of researching, contacting and selecting a college that's right for them.

So You Want to Play College Baseball?

So You Want to Play College Baseball? PDF Author: Dan Green
Publisher: Dorrance Publishing
ISBN: 1480983659
Category : Sports & Recreation
Languages : en
Pages : 64

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Book Description
So You Want to Play College Baseball? By: Dan Green Are you considering playing collegiate baseball, but not sure what to expect or how to make the most of this opportunity? How can you best represent yourself, your family, and your hometown on the diamond? Author Dan Green wants to give you a leg up on other players going out for college baseball teams. Don’t start your collegiate baseball career in the dark. Not all lessons need to be learned the hard way! This book provides insight and tips on how to prepare for baseball at the next level physically, mentally, and emotionally. As a recent collegiate baseball player, Green offers advice to help ensure that your experience is one filled with great memories and stories to last a lifetime. This quick-read gives high school players a sneak peek into the world of college baseball.

So You Want to Play Go?

So You Want to Play Go? PDF Author: Jonathan Hop
Publisher:
ISBN: 9781476357362
Category : Go (Game)
Languages : en
Pages :

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Book Description
Go is an ancient Chinese strategy game invented over 4,000 years ago and played by millions of people worldwide. It's a two player board game with a few simple rules. You can be up and playing with a partner in under fifteen minutes. Go has a long and rich history and now that it's reached the shores of America, more people want to learn more about the game. So, do you want to play Go?

Oxford Practice Grammar Basic with answers

Oxford Practice Grammar Basic with answers PDF Author: Norman Coe
Publisher: Oxford University Press
ISBN: 0194836622
Category : Foreign Language Study
Languages : en
Pages : 292

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Book Description
Refreshed with a new design, Oxford Practice Grammar is a three-level English grammar practice series for the classroom or self-study. Its tried and trusted methodology provides clear explanations and lots of extra practice. Oxford Practice Grammar knows that students need different types of explanation and practice at each stage of their study. Basic provides lots of practice and short explanations; Intermediate gives you more detail with extended practice; Advanced gives challenging practice activities and in-depth explanations. Great for classroom or self-study.