Sly Cooper and the Thievius Raccoonus

Sly Cooper and the Thievius Raccoonus PDF Author: David Jon Winding
Publisher: Prima Games
ISBN: 9780761539650
Category : Games & Activities
Languages : en
Pages : 126

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Book Description
Description/Sales Handle Prepare yourself for a wildly mischievous adventure with Sly Cooper And The Thievius Racconus: Prima'S Official Strategy Guide. Playing as the clever burglar Sly Cooper, you will slink, slide, and stealthily track your way to recovering all the pieces of your family's heirloom, the Thievius Raccoonus; ironically stolen from your own home 10 years ago. With locations of key resources, tips for alluding enemies, and complete strategies for defeating bosses, Prima lets you know when to run, when to hide, and when to steal! Comparison - Crash Bandicoot 3: Warped - Prima'S Official Strategy Guide has sold over 140,000 copies

Sly Cooper

Sly Cooper PDF Author: Michael Anthony Steele
Publisher:
ISBN: 9780439829458
Category : Juvenile Fiction
Languages : en
Pages : 82

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Book Description
Sly Cooper is determined to stop an art theft but he is being pursued by a rival inspector who is determined to capture Sly.

Sly Cooper and the Thievius Raccoonus

Sly Cooper and the Thievius Raccoonus PDF Author: David Jon Winding
Publisher: Prima Games
ISBN: 9780761539650
Category : Games & Activities
Languages : en
Pages : 126

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Book Description
Description/Sales Handle Prepare yourself for a wildly mischievous adventure with Sly Cooper And The Thievius Racconus: Prima'S Official Strategy Guide. Playing as the clever burglar Sly Cooper, you will slink, slide, and stealthily track your way to recovering all the pieces of your family's heirloom, the Thievius Raccoonus; ironically stolen from your own home 10 years ago. With locations of key resources, tips for alluding enemies, and complete strategies for defeating bosses, Prima lets you know when to run, when to hide, and when to steal! Comparison - Crash Bandicoot 3: Warped - Prima'S Official Strategy Guide has sold over 140,000 copies

Sly 2

Sly 2 PDF Author: Mark Androvich
Publisher: BradyGames
ISBN: 9780744004601
Category : Sly 2
Languages : en
Pages : 0

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Book Description
When Teamwork Just Isn't Enough to Get the Job Done...Turn to BradyGames! BradyGames'Sly 2: Band of Thieves Official Strategy Guideprovides a complete walkthrough for Sly, Bentley and "The Murray". Detailed maps for all major hubs. Exhaustive dossier on the Klaww Gang-Profiles of all 5 bosses. "Thug Central"-All-inclusive listing of every enemy in the game! All Secrets Revealed! BradyGames is Official and Exclusive on this title. Platform: PlayStation 2 Sly 2: Band of Thievesincorporates many of Sucker Punch's signature talents including award winning toon-shaded animation and art direction, visual style, immersive storylines, strong characters and highly interactive worlds. The game introduces never seen before design innovations, including all-new heist gameplay as players experience the next level of story driven, team based adventures. Incorporating a creative new approach to team play, Sly and his crew work together to plan and pull off a series of big heists. With an enhanced move set, including pick-pocketing, vent crawls, rooftop chases, and stealth attacks, and a team of unique playable characters, Sly 2 delivers a true thieving experience as players explore the open environments and must think on their feet to survive. Sly 2 breaks the rules of convention and truly immerses players into a world with no laws or boundaries.Not Final Cover. Sony Computer Entertainment America Inc.continues to redefine the entertainment lifestyle with its PlayStation(r) and PS one(tm) game console, and the PlayStation(r)2 computer entertainment system. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, offering the most compelling interactive content and the capability to be used as a network terminal in the coming broadband era.Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console and the PlayStation 2 computer entertainment system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

The Sly Collection

The Sly Collection PDF Author: Michael Owen
Publisher: BradyGames
ISBN: 9780744012743
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Offers complete walkthroughs and details of heroes and villains for the three games on one Blu-ray disc--covers "Sly Cooper and the Thievius raccoonus," "Sly 2 band of thieves," "Sly 3 honor among thieves."

How to Draw Sly Cooper & Friends

How to Draw Sly Cooper & Friends PDF Author: Conrad Wells
Publisher: Scholastic
ISBN: 9780439829465
Category : Drawing
Languages : en
Pages : 31

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Book Description


Jumping for Joy

Jumping for Joy PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526790165
Category : Games & Activities
Languages : en
Pages : 170

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Book Description
The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476648433
Category : Games & Activities
Languages : en
Pages : 245

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Book Description
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Representation of Disability in Children’s Video Games

Representation of Disability in Children’s Video Games PDF Author: Krystina Madej
Publisher: Taylor & Francis
ISBN: 1040000428
Category : Social Science
Languages : en
Pages : 124

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Book Description
Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media.

Vintage Game Consoles

Vintage Game Consoles PDF Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369

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Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.