Author: Julia Kuo
Publisher: Quarry Books
ISBN: 1610587642
Category : Art
Languages : en
Pages : 96
Book Description
DIVThis inspiring sketchbook is part of the new20 Waysseries from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun.Each spread features 20 inspiring illustrated examples of 45 themes–cat, giraffe, seal, elephant, whaleand much, much more–over 900 drawings, with blank space for you to draw your take on 20 Ways to Draw a Cat./divDIVThis is not a step-by-step technique book--rather, the stylized animals are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing./div
20 Ways to Draw a Cat and 44 Other Awesome Animals
Author: Julia Kuo
Publisher: Quarry Books
ISBN: 1610587642
Category : Art
Languages : en
Pages : 96
Book Description
DIVThis inspiring sketchbook is part of the new20 Waysseries from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun.Each spread features 20 inspiring illustrated examples of 45 themes–cat, giraffe, seal, elephant, whaleand much, much more–over 900 drawings, with blank space for you to draw your take on 20 Ways to Draw a Cat./divDIVThis is not a step-by-step technique book--rather, the stylized animals are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing./div
Publisher: Quarry Books
ISBN: 1610587642
Category : Art
Languages : en
Pages : 96
Book Description
DIVThis inspiring sketchbook is part of the new20 Waysseries from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun.Each spread features 20 inspiring illustrated examples of 45 themes–cat, giraffe, seal, elephant, whaleand much, much more–over 900 drawings, with blank space for you to draw your take on 20 Ways to Draw a Cat./divDIVThis is not a step-by-step technique book--rather, the stylized animals are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing./div
High & Low
Author: Kirk Varnedoe
Publisher: ABRAMS
ISBN:
Category : Architecture
Languages : en
Pages : 468
Book Description
Readins in high & low
Publisher: ABRAMS
ISBN:
Category : Architecture
Languages : en
Pages : 468
Book Description
Readins in high & low
The J. Paul Getty Museum Journal
Author: The J. Paul Getty Museum
Publisher: Getty Publications
ISBN: 0892362286
Category : Art
Languages : en
Pages : 214
Book Description
The J. Paul Getty Museum Journal has been published annually since 1974. It contains scholarly articles and shorter notes pertaining to objects in the Museum’s seven curatorial departments: Antiquities, Manuscripts, Paintings, Drawings, Decorative Arts, Sculpture and Works of Art, and Photographs. The Journal includes an illustrated checklist of the Museum’s acquisitions for the precious year, a staff listing, and a statement by the Museum’s director outlining the year’s most important activities. Volume 20 of the J. Paul Getty Museum Journal contains an index to volumes 1 to 20 and includes articles by John Walsh, Carl Brandon Strehlke, Barbara Bohen, Kelly Pask, Suzanne Lewis, Elizabeth Pilliod, Anne Ratzki-Kraatz, Sharon K. Shore, Linda A. Strauss, Brian Considine, Arie Wallert, Richard Rand, And Jacky De Veer-Langezaal.
Publisher: Getty Publications
ISBN: 0892362286
Category : Art
Languages : en
Pages : 214
Book Description
The J. Paul Getty Museum Journal has been published annually since 1974. It contains scholarly articles and shorter notes pertaining to objects in the Museum’s seven curatorial departments: Antiquities, Manuscripts, Paintings, Drawings, Decorative Arts, Sculpture and Works of Art, and Photographs. The Journal includes an illustrated checklist of the Museum’s acquisitions for the precious year, a staff listing, and a statement by the Museum’s director outlining the year’s most important activities. Volume 20 of the J. Paul Getty Museum Journal contains an index to volumes 1 to 20 and includes articles by John Walsh, Carl Brandon Strehlke, Barbara Bohen, Kelly Pask, Suzanne Lewis, Elizabeth Pilliod, Anne Ratzki-Kraatz, Sharon K. Shore, Linda A. Strauss, Brian Considine, Arie Wallert, Richard Rand, And Jacky De Veer-Langezaal.
Renaissance Fun
Author: Philip Steadman
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
Publisher: UCL Press
ISBN: 1787359158
Category : Art
Languages : en
Pages : 418
Book Description
Renaissance Fun is about the technology of Renaissance entertainments in stage machinery and theatrical special effects; in gardens and fountains; and in the automata and self-playing musical instruments that were installed in garden grottoes. How did the machines behind these shows work? How exactly were chariots filled with singers let down onto the stage? How were flaming dragons made to fly across the sky? How were seas created on stage? How did mechanical birds imitate real birdsong? What was ‘artificial music’, three centuries before Edison and the phonograph? How could pipe organs be driven and made to play themselves by waterpower alone? And who were the architects, engineers, and craftsmen who created these wonders? All these questions are answered. At the end of the book we visit the lost ‘garden of marvels’ at Pratolino with its many grottoes, automata and water jokes; and we attend the performance of Mercury and Mars in Parma in 1628, with its spectacular stage effects and its music by Claudio Monteverdi – one of the places where opera was born. Renaissance Fun is offered as an entertainment in itself. But behind the show is a more serious scholarly argument, centred on the enormous influence of two ancient writers on these subjects, Vitruvius and Hero. Vitruvius’s Ten Books on Architecture were widely studied by Renaissance theatre designers. Hero of Alexandria wrote the Pneumatics, a collection of designs for surprising and entertaining devices that were the models for sixteenth and seventeenth century automata. A second book by Hero On Automata-Making – much less well known, then and now – describes two miniature theatres that presented plays without human intervention. One of these, it is argued, provided the model for the type of proscenium theatre introduced from the mid-sixteenth century, the generic design which is still built today. As the influence of Vitruvius waned, the influence of Hero grew.
The Handbook of Model Rocketry
Author: George Harry Stine
Publisher: Prentice Hall
ISBN: 9780668053587
Category : Technology & Engineering
Languages : en
Pages : 388
Book Description
This National Association of Rocketry handbook covers designing and building your first model rocket to launching and recovery techniques, and setting up a launch area for competition.
Publisher: Prentice Hall
ISBN: 9780668053587
Category : Technology & Engineering
Languages : en
Pages : 388
Book Description
This National Association of Rocketry handbook covers designing and building your first model rocket to launching and recovery techniques, and setting up a launch area for competition.
Junior Circular
Author: Iowa State College of Agriclture and Mechanic Arts (Ames). Agricultural Extension Dept
Publisher:
ISBN:
Category :
Languages : en
Pages : 188
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 188
Book Description
Beginning Arduino
Author: Michael McRoberts
Publisher: Apress
ISBN: 143025016X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: Apress
ISBN: 143025016X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Beginning Arduino
Author: Michael McRoberts
Publisher: Apress
ISBN: 1430232412
Category : Computers
Languages : en
Pages : 445
Book Description
In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. You can download the color diagrams in the book from http://www.apress.com/9781430232407
Publisher: Apress
ISBN: 1430232412
Category : Computers
Languages : en
Pages : 445
Book Description
In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. You can download the color diagrams in the book from http://www.apress.com/9781430232407
Practice and Theory in the Italian Renaissance Workshop
Author: Christina Neilson
Publisher: Cambridge University Press
ISBN: 1107172853
Category : Art
Languages : en
Pages : 367
Book Description
Verrocchio worked in an extraordinarily wide array of media and used unusual practices of making to express ideas.
Publisher: Cambridge University Press
ISBN: 1107172853
Category : Art
Languages : en
Pages : 367
Book Description
Verrocchio worked in an extraordinarily wide array of media and used unusual practices of making to express ideas.
Archidoodle
Author: Steve Bowkett
Publisher: Laurence King Publishing
ISBN: 9781780673219
Category : Architecture
Languages : en
Pages : 0
Book Description
This innovative book is the first to provide a fun, interactive way to learn about architecture. Filled with an array of beautiful and elegant drawings, it poses all manner of architectural challenges for the user: from designing your own skyscraper, to drawing an island house or creating a Constructivist monument, plus many others more. Aimed at anyone who loves drawing buildings, it encourages the user to imagine their own creative solutions by sketching, drawing and painting in the pages of the book. In so doing, they will learn about a whole range of significant architectural issues, such as the importance of site and materials, how to furnish a space, how to read plans, how to create sustainable cities and so on. The book also includes numerous examples of works and ideas by major architects to draw inspiration from and will appeal to everyone from children to students to architects.
Publisher: Laurence King Publishing
ISBN: 9781780673219
Category : Architecture
Languages : en
Pages : 0
Book Description
This innovative book is the first to provide a fun, interactive way to learn about architecture. Filled with an array of beautiful and elegant drawings, it poses all manner of architectural challenges for the user: from designing your own skyscraper, to drawing an island house or creating a Constructivist monument, plus many others more. Aimed at anyone who loves drawing buildings, it encourages the user to imagine their own creative solutions by sketching, drawing and painting in the pages of the book. In so doing, they will learn about a whole range of significant architectural issues, such as the importance of site and materials, how to furnish a space, how to read plans, how to create sustainable cities and so on. The book also includes numerous examples of works and ideas by major architects to draw inspiration from and will appeal to everyone from children to students to architects.