Unofficial Minecraft Life Hacks Lab for Kids

Unofficial Minecraft Life Hacks Lab for Kids PDF Author: Adam Clarke
Publisher: Quarry Books
ISBN: 163159723X
Category : Juvenile Nonfiction
Languages : en
Pages : 147

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Book Description
In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

FF DOT: The Pixel Art of Final Fantasy

FF DOT: The Pixel Art of Final Fantasy PDF Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506735061
Category : Art
Languages : en
Pages : 284

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Book Description
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.

The SparkFun Guide to Processing

The SparkFun Guide to Processing PDF Author: Derek Runberg
Publisher: No Starch Press
ISBN: 1593277210
Category : Computers
Languages : en
Pages : 309

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Book Description
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Arcade Game Typography

Arcade Game Typography PDF Author: Toshi Omigari
Publisher: National Geographic Books
ISBN: 0500021740
Category : Art
Languages : en
Pages : 0

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Book Description
The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

The C# Player's Guide (eBook)

The C# Player's Guide (eBook) PDF Author: R. B. Whitaker
Publisher: RB Whitaker
ISBN: 0985580119
Category : Computers
Languages : en
Pages : 347

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Book Description


Procedural Content Generation in Games

Procedural Content Generation in Games PDF Author: Noor Shaker
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247

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Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

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Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Retro Pixel Art Sketch Pad

Retro Pixel Art Sketch Pad PDF Author: Gazzapper Press
Publisher: Gazzapper Press
ISBN: 9780993474439
Category :
Languages : en
Pages :

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Book Description
Large drawing sketch pad (8" x 10") for Game Developers, artistic kids and adult fans of retro gaming. Use for game projects and sprite character animations for your gaming projects. Pixel art is very popular today - with many Indie developers using pixel art in their video games. Create sprites of your favorite gaming characters using this book for pixel art on the go! Create your own versions of Nintendo, Minecraft and Atari game characters or create your own images entirely. Use for creating Pixel Art in 16 x 16, 32 x 32 and 64 x 64 sprite sizes. Contains over 700 sprite grids and custom Palette grids to record your sprite color schemes. Each grid is a light grey to ensure that pixel artwork will come to the foreground as you create using colored pencils. Pick up a copy and practice or improve your pixel art skills by doodling in blank sprite grids. An idea gift for 8-bit drawing fun. Ideal for Game Designers / Pixel Artists / Game Jams / Creative Kids etc

The Wisdom of the Shire

The Wisdom of the Shire PDF Author: Noble Smith
Publisher: Macmillan
ISBN: 1250026415
Category : Self-Help
Languages : en
Pages : 223

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Book Description
In The Wisdom of the Shire, Noble Smith sheds a light on the life-changing ideas tucked away inside the classic works of J. R. R. Tolkien and his most beloved creation—the stouthearted Hobbits. How can simple pleasures such as gardening, taking long walks, and eating delicious meals with friends make you significantly happier? Why is the act of giving presents on your birthday instead of getting them such a revolutionary idea? What should you do when dealing with the Gollum in your life? And how can we carry the burden of our own "magic ring of power" without becoming devoured by it? The Wisdom of the Shire holds the answers to these and more of life's essential questions.

Quest for Justice

Quest for Justice PDF Author: Sean Fay Wolfe
Publisher: Elementia Chronicles
ISBN: 9780008152864
Category : Adventure stories
Languages : en
Pages : 0

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Book Description
The first title in an exciting, unofficial MINECRAFT-fan adventure series inspired by the bestselling game. Dark forces are at work on the Elementia server, and when new players Stan, Kat and Charlie arrive on the scene, they quickly find themselves in peril. Targeted by more experienced players, the noobs must band together against the King, battle the natural forces of the game, and unravel the mysteries of Elementia in the name of justice. Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.