Serious Game Design and Development: Technologies for Training and Learning

Serious Game Design and Development: Technologies for Training and Learning PDF Author: Cannon-Bowers, Jan
Publisher: IGI Global
ISBN: 1615207406
Category : Computers
Languages : en
Pages : 382

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Book Description
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Design and Development of Training Games

Design and Development of Training Games PDF Author: Talib S. Hussain
Publisher: Cambridge University Press
ISBN: 1107051746
Category : Computers
Languages : en
Pages : 571

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Book Description
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Serious Games and Edutainment Applications

Serious Games and Edutainment Applications PDF Author: Minhua Ma
Publisher: Springer
ISBN: 3319516450
Category : Computers
Languages : en
Pages : 694

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Book Description
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

End-to-End Game Development

End-to-End Game Development PDF Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360

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Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Teaching and Measuring Cognitive Readiness

Teaching and Measuring Cognitive Readiness PDF Author: Harold F. O'Neil
Publisher: Springer Science & Business Media
ISBN: 1461475791
Category : Education
Languages : en
Pages : 376

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Book Description
Teaching and Measuring Cognitive Readiness presents theoretical and empirical findings regarding cognitive readiness and assessments of their impact on adult learning. The term readiness is used in assessing student preparation for K-12 schools, while in the military and in industry, "readiness" denotes preparation to be effective in performing a mission or a job. Cognitive Readiness is viewed through a Knowledge, Skills, and Attributes (KSA) lens. Teaching and Measuring Cognitive Readiness deals with (a) the primacy of cognitive readiness as attributes or individual difference variables; (b) the need for cognitive readiness instructional and assessment strategies; (c) the need to integrate assessment into cognitive readiness training; (d) the need for theory-driven evaluation studies to increase knowledge and efficacy in teaching cognitive readiness; and (e) the need for a solid psychometric approach to the use of cognitive readiness assessments.

Serious Games

Serious Games PDF Author: Ralf Dörner
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429

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Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Intelligent Interactive Multimedia Systems and Services

Intelligent Interactive Multimedia Systems and Services PDF Author: G.A. Tsihrintzis
Publisher: IOS Press
ISBN: 1614992622
Category : Computers
Languages : en
Pages : 368

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Book Description
At a time when computers are more widespread than ever, intelligent interactive systems have become a necessity. The term ‘multimedia systems’ refers to the coordinated storage, processing, transmission and retrieval of multiple forms of information, such as audio, image, video, animation, graphics and text. The growth of multimedia services has been exponential, as technological progress keeps up with the consumer’s need for content. The solution of 'one fits all' is no longer appropriate for the wide ranges of users with various backgrounds and needs, so one important goal of many intelligent interactive systems is dynamic personalization and adaptivity to users. This book presents 37 papers summarizing the work and new research results presented at the 6th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS2013), held in Sesimbra, Portugal, in June 2013. The conference series focuses on research in the fields of intelligent interactive multimedia systems and services and provides an internationally respected forum for scientific research in related technologies and applications.

ECGBL 2019 13th European Conference on Game-Based Learning

ECGBL 2019 13th European Conference on Game-Based Learning PDF Author: Lars Elbæk
Publisher: Academic Conferences and publishing limited
ISBN: 1912764377
Category : Education
Languages : en
Pages : 1077

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Book Description


Optimizing Medicine Residency Training Programs

Optimizing Medicine Residency Training Programs PDF Author: Poduval, Jayita
Publisher: IGI Global
ISBN: 1466695285
Category : Medical
Languages : en
Pages : 317

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Book Description
The medical profession requires extensive training and preparation in order to ensure the success and competency of future doctors and healthcare professionals. With an emphasis on professional development and medical education, current professionals in this field acknowledge the importance of residency programs and training in the professional development of future doctors. Optimizing Medicine Residency Training Programs presents a comprehensive overview of chapters ranging from the history of medicine to opportunities and research for further exploration geared toward the professional development and medical training for the next generation of doctors and healthcare professionals. This publication is an essential reference source for academicians, practitioners, and professionals interested in the education and training of modern medical professionals.

Third International Conference on Software, Services & Semantic Technologies S3T 2011

Third International Conference on Software, Services & Semantic Technologies S3T 2011 PDF Author: Darina Dicheva
Publisher: Springer Science & Business Media
ISBN: 3642231632
Category : Technology & Engineering
Languages : en
Pages : 226

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Book Description
This volume contains the Proceedings of The Third International Conference on Software, Services & Semantic Technologies (S3T) held in Bourgas, Bulgaria on September 1-3, 2011. It is the third S3T conference in a series of annually organized events supported by the F7 EU SISTER Project and hosted by Sofia University. The conference is aimed at providing a forum for researchers and practitioners to discuss the latest developments in the area of Software, Services and Intelligent Content and Semantics. The conference sessions and the contents of this volume are structured according to the conference track themes: Intelligent Content and Semantics (10 papers), Knowledge Management, Business Intelligence and Innovation (4 papers), Software and Services (6 papers), and Technology Enhanced Learning (9 papers). The papers published in this volume cover a wide range of topics related to the track themes. Particular emphasis is placed on applying intelligent semantic technologies in educational and professional environments with papers in the areas of Ontologies and Semantic Web Technologies, Web Data and Knowledge, Social Networks Analysis, Information Extraction and Visualisation, Semantic Search and Retrieval, E-learning, and User Modelling and Personalization.