Author: Andrew R. Brown
Publisher:
ISBN: 0199309264
Category : Music
Languages : en
Pages : 217
Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Scratch Music Projects
Author: Andrew R. Brown
Publisher:
ISBN: 0199309264
Category : Music
Languages : en
Pages : 217
Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Publisher:
ISBN: 0199309264
Category : Music
Languages : en
Pages : 217
Book Description
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Create Music with Scratch
Author: Kevin Wood (Writer of computer books)
Publisher: Lerner Publications (Tm)
ISBN: 1541524373
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides step-by-step instructions for using Scratch to create music.
Publisher: Lerner Publications (Tm)
ISBN: 1541524373
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Provides step-by-step instructions for using Scratch to create music.
Cool Scratch Projects in easy steps
Author: Sean McManus
Publisher: In Easy Steps Limited
ISBN: 1840787473
Category : Juvenile Nonfiction
Languages : en
Pages : 375
Book Description
Millions of children and young people worldwide are using Scratch to make their own games and animations. Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that’ll impress your friends and family – and you’ll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: • Make a game with animated cartoon characters • Build a drum machine and make random music • Use anaglyph glasses for 3D effects and 3D Art • Design amazing mazes in a 3D environment • Create your own stop motion films • Use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own! Table of Contents: Magic Mirror Gribbet! Drum Machine 12 Angry Aliens 3D Artist Space Mine 3D Maze Maker and Circuit Breaker 3D Maze Explorer 3D Maze Explorer: Finishing touches Sprites, Cameras, Action! Super Wheelie in ScratchJr Five shorties
Publisher: In Easy Steps Limited
ISBN: 1840787473
Category : Juvenile Nonfiction
Languages : en
Pages : 375
Book Description
Millions of children and young people worldwide are using Scratch to make their own games and animations. Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that’ll impress your friends and family – and you’ll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: • Make a game with animated cartoon characters • Build a drum machine and make random music • Use anaglyph glasses for 3D effects and 3D Art • Design amazing mazes in a 3D environment • Create your own stop motion films • Use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own! Table of Contents: Magic Mirror Gribbet! Drum Machine 12 Angry Aliens 3D Artist Space Mine 3D Maze Maker and Circuit Breaker 3D Maze Explorer 3D Maze Explorer: Finishing touches Sprites, Cameras, Action! Super Wheelie in ScratchJr Five shorties
Coding Projects in Scratch
Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465456678
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
Publisher: Penguin
ISBN: 1465456678
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
Super Scratch Programming Adventure! (Scratch 3)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1718500130
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
Publisher: No Starch Press
ISBN: 1718500130
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
Scratch Programming
Author: Sean McManus
Publisher:
ISBN: 9781840786125
Category : Computers
Languages : en
Pages : 0
Book Description
An introduction to the programming language helps readers create computer games and animations.
Publisher:
ISBN: 9781840786125
Category : Computers
Languages : en
Pages : 0
Book Description
An introduction to the programming language helps readers create computer games and animations.
Super Scratch Programming Adventure! (Covers Version 2)
Author: The LEAD Project
Publisher: No Starch Press
ISBN: 1593275315
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Publisher: No Starch Press
ISBN: 1593275315
Category : Juvenile Nonfiction
Languages : en
Pages : 162
Book Description
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Scratch 2.0 Programming for Teens
Author: Jerry Lee Ford
Publisher: Course Technology
ISBN: 9781305075191
Category : Computers
Languages : en
Pages : 0
Book Description
An introduction to the programming language helps readers create computer games and other multimedia projects.
Publisher: Course Technology
ISBN: 9781305075191
Category : Computers
Languages : en
Pages : 0
Book Description
An introduction to the programming language helps readers create computer games and other multimedia projects.
Raspberry Pi: Amazing Projects from Scratch
Author: Ashwin Pajankar
Publisher: Packt Publishing Ltd
ISBN: 1787121283
Category : Computers
Languages : en
Pages : 593
Book Description
Explore the powers of Raspberry Pi and build your very own projects right out of the box About This Book From robotics to gaming, this Learning Path will unlock your creativity! Build your own impressive IoT projects to transform your home Featuring some of Packt's very best Raspberry Pi content, this Learning Path doesn't just get you to your destination – it opens up a whole horizon of possibilities! Who This Book Is For Want new ideas for your next Raspberry Pi project? Got one lying around gathering dust? This Learning Path gets you straight into the creative dirty work of programming and playing with your pi. Whether your new to Raspberry Pi, or an experienced maker, we think this Learning Path will inspire you and get your creative juices flowing! What You Will Learn Discover an aweome range of Raspberry Pi projects Bridge the gap between software and hardware through your Pi and find out how to make an operating system interact with cameras and other hardware Find out how to use your Raspberry Pi for gaming Secure your home with this tiny computer! Make science fiction a reality – build a walking robot In Detail Looking for inspiration for your next Raspberry Pi project? Not sure where to begin? This Learning Path is the perfect place to begin, providing you with an accessible yet comprehensive journey through Raspberry Pi. Following three modules, you'll soon be confident and prepared to get creative with your microcomputer. Raspberry Pi by Example is the first module in this Learning Path – and it does exactly what it says. It doesn't just teach, it shows you how to go and build some awesome Raspberry Pi projects immediately. Build and play your own games with the Pi, build a complete Internet of Things home automation system that controls your house through Twitter... let your imagination run wild! In the next module we'll look in more depth at building a home security system. You'll be using some of the skills you devoped through the first module, but apply them to something more intricate and impressive. Using a Linux based operating system as the foundations, you'll gradually build up an entire security infrastructure adding cameras, remote controls, and even intrusion alerts! In the final module, we'll take you into the world of Raspberry Pi robotics. By the end of it, you'll have built a biped robot that can interact with its environment! This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Raspberry Pi By Example by Ashwin Pajankar and Arush Kakkar Building a Home Security System with Raspberry Pi by Matthew Pole Raspberry Pi Robotics Essentials by Richard Grimmett Style and approach It's not every day you build a home automation system. It's not every day you build a walking robot. But with this Learning Path you'll do just that. So get started and let this tiny computer expand your imagination.
Publisher: Packt Publishing Ltd
ISBN: 1787121283
Category : Computers
Languages : en
Pages : 593
Book Description
Explore the powers of Raspberry Pi and build your very own projects right out of the box About This Book From robotics to gaming, this Learning Path will unlock your creativity! Build your own impressive IoT projects to transform your home Featuring some of Packt's very best Raspberry Pi content, this Learning Path doesn't just get you to your destination – it opens up a whole horizon of possibilities! Who This Book Is For Want new ideas for your next Raspberry Pi project? Got one lying around gathering dust? This Learning Path gets you straight into the creative dirty work of programming and playing with your pi. Whether your new to Raspberry Pi, or an experienced maker, we think this Learning Path will inspire you and get your creative juices flowing! What You Will Learn Discover an aweome range of Raspberry Pi projects Bridge the gap between software and hardware through your Pi and find out how to make an operating system interact with cameras and other hardware Find out how to use your Raspberry Pi for gaming Secure your home with this tiny computer! Make science fiction a reality – build a walking robot In Detail Looking for inspiration for your next Raspberry Pi project? Not sure where to begin? This Learning Path is the perfect place to begin, providing you with an accessible yet comprehensive journey through Raspberry Pi. Following three modules, you'll soon be confident and prepared to get creative with your microcomputer. Raspberry Pi by Example is the first module in this Learning Path – and it does exactly what it says. It doesn't just teach, it shows you how to go and build some awesome Raspberry Pi projects immediately. Build and play your own games with the Pi, build a complete Internet of Things home automation system that controls your house through Twitter... let your imagination run wild! In the next module we'll look in more depth at building a home security system. You'll be using some of the skills you devoped through the first module, but apply them to something more intricate and impressive. Using a Linux based operating system as the foundations, you'll gradually build up an entire security infrastructure adding cameras, remote controls, and even intrusion alerts! In the final module, we'll take you into the world of Raspberry Pi robotics. By the end of it, you'll have built a biped robot that can interact with its environment! This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Raspberry Pi By Example by Ashwin Pajankar and Arush Kakkar Building a Home Security System with Raspberry Pi by Matthew Pole Raspberry Pi Robotics Essentials by Richard Grimmett Style and approach It's not every day you build a home automation system. It's not every day you build a walking robot. But with this Learning Path you'll do just that. So get started and let this tiny computer expand your imagination.
Learn to Program with Scratch
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category : Juvenile Nonfiction
Languages : en
Pages : 291
Book Description
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Publisher: No Starch Press
ISBN: 1593275781
Category : Juvenile Nonfiction
Languages : en
Pages : 291
Book Description
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2