Author: Jared Blando
Publisher: Penguin
ISBN: 1440354251
Category : Art
Languages : en
Pages : 130
Book Description
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Fantasy Mapmaker
Fantasy Towns
Author: Matt Davids
Publisher:
ISBN: 9781732840171
Category :
Languages : en
Pages : 108
Book Description
50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.
Publisher:
ISBN: 9781732840171
Category :
Languages : en
Pages : 108
Book Description
50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure Ideas Do you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time. Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.
How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Fantasy Maps
Author: Lambertus Daniel Oosthuizen
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 122
Book Description
Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free!
Fantasy World Maps for Game Master
Author: Silent Wave Silent Wave Press
Publisher:
ISBN:
Category :
Languages : en
Pages : 106
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade Fantasy World Maps and start the adventure! Fantasy World Maps for Game Master book contains 50 unique and customizable regional maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper
Publisher:
ISBN:
Category :
Languages : en
Pages : 106
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade Fantasy World Maps and start the adventure! Fantasy World Maps for Game Master book contains 50 unique and customizable regional maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, roads, buildings, cities and other location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 8.5 in premium matte-finish cover design high-quality white paper
Dungeon Maps for Game Master
Author: Silent Wave Silent Wave Press
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Oath of the Frozen King
Author: Tim Kearney
Publisher:
ISBN: 9781944517137
Category :
Languages : en
Pages :
Book Description
Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same.
Publisher:
ISBN: 9781944517137
Category :
Languages : en
Pages :
Book Description
Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same.
RPG Map Collection Open and Urbanized Areas
Author: Wolf Moon
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 90
Book Description
The book contains a set of 43 maps showing forest and mountain areas, the vicinity of rivers as well as roads and trails. You will also find here urbanized areas, such as city streets, which facilitate fighting. Each map has its own page with clean tables where you can write down all the necessary things to make the game easier and faster: - initiative - test modifiers -description of the location - in one word everything you need therefore we leave the tables clean, not wanting to spoil your vision only giving you the opportunity to adapt the map to your own campaign... The maps are designed for RPG systems based in Fantasy / Dark Fantasy... We wish you a lot of fun, a successful game and unforgettable adventures. Remember if the RPG is only with Wolf Moon...
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 90
Book Description
The book contains a set of 43 maps showing forest and mountain areas, the vicinity of rivers as well as roads and trails. You will also find here urbanized areas, such as city streets, which facilitate fighting. Each map has its own page with clean tables where you can write down all the necessary things to make the game easier and faster: - initiative - test modifiers -description of the location - in one word everything you need therefore we leave the tables clean, not wanting to spoil your vision only giving you the opportunity to adapt the map to your own campaign... The maps are designed for RPG systems based in Fantasy / Dark Fantasy... We wish you a lot of fun, a successful game and unforgettable adventures. Remember if the RPG is only with Wolf Moon...
The Game Master's Book of Random Encounters
Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256
Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Strongholds & Followers
Author: Matthew Colville
Publisher:
ISBN: 9780578409627
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 268
Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
Publisher:
ISBN: 9780578409627
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 268
Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)