Rolemaster Standard Rules

Rolemaster Standard Rules PDF Author: Coleman Charlton
Publisher:
ISBN: 9781558062337
Category : Games & Activities
Languages : en
Pages : 356

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Book Description

Rolemaster Standard Rules

Rolemaster Standard Rules PDF Author: Coleman Charlton
Publisher:
ISBN: 9781558062337
Category : Games & Activities
Languages : en
Pages : 356

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Book Description


Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing PDF Author: Coleman Charlton
Publisher: Iron Crown Enterprises
ISBN: 9781558065505
Category : Games
Languages : en
Pages : 260

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Book Description
Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!

Channeling Companion

Channeling Companion PDF Author: Cory Magel
Publisher: Iron Crown Enterprises
ISBN: 9781558063228
Category : Games
Languages : en
Pages : 132

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Book Description
...There was little more that Eltor could do; no new trick or secret weapon that he could bring to bear. Only one thing was left. It was a small thing, but it was all Eltor could think of. Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men... At last, the ancient priests of forgotten gods have brought forth new information for the realm of Channeling! The Channeling Companion explores the magic of the gods in detail. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for priests. Here is what you will find inside... -- Four new professions that use the realm of Channeling the Priest (the new pure Channeling user), the Summoner (a hybrid spell user that uses magic to summon creatures and forces), the Warlock (a hybrid spell user that focuses on scrying fate, curses, etc.), and the Mythic (a religious agent). -- A dozen new training packages for characters to develop. -- Guidelines on divine status and what effect it can have in a character's life. -- Rules for how to handle divine intervention. -- A complete system for creating customized priests (built to reflect the details of a given religion). -- Dozens of new spells lists for the realm of Channeling. -- New critical tables for holy weapons and holy spell effects. The Ultimate RPG Toolkit One system; one set of rules; all possible games! The Rolemaster Standard System provides you, the Gamemaster, with all the guidelines you need for your role playing games. Just choose the tools your current game requires, and you are off and running. There are four core books that will allow you to run anyfantasy-based game: -- Rolemaster Standard Rules: "TM" The rules needed to play Rolemaster with 20 professions and dozens of training packages. -- Arms Law: "TM" The complete Rolemaster melee and missile combat system! -- Spell Law: "TM" The complete Rolemaster magic system (over 2,000 spells). -- Gamemaster Law: "TM" The definitive guide for GMs of all systems! These four products also provide the rules framework for any other RPG genre. Just choose the appropriate additional tools from the host of RMSS resources: "Law" books, sourcebooks, genre books, and companions. Please contact your game supplier (or ICE) for more information.

Treasure Companion

Treasure Companion PDF Author: Bob Mohney
Publisher: Iron Crown Enterprises
ISBN: 9781558062542
Category : Games
Languages : en
Pages : 144

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Book Description
The wounded man knelt beside the gilded chest. He knew that inside was all that he had been fighting for: the wealth of kings... You can now determine how many gemstones are set into that bejeweled cup; or what the King will think of the magical saddle that you have found. Inside this book are full discussions on the nature of wealth in a fantasy role playing game. Also, the long awaited Alchemist profession, is now added to the Rolemaster Standard System. In Treasure Companion you get: -- A discussion of the concepts and premises behind treasure, wealth and the effects they have in a GM's game world. -- Guidelines on how to mesh the rules for alchemy presented in this book into the Rolemaster Standard System, buying and selling magical items, and ways to customize the treasure generation tables. -- Three new Alchemist professions. -- 22 Alchemist spell lists (including 4 General Alchemy Base Lists, and 3 Divine Alchemy Lists). -- Complete tables for generating all types of treasure (including a detailed system for generating gemstones and jewelry). All magic items generated from the tables can be created using the spells presented in this book. -- Complete item descriptions for over a hundred unique magic items. Get Real, Get Rolemaster! The latest in the evolution of role playing. Now provided in a convenient 3-hole punch format, the Rolemaster Standard System contains four parts: -- Rolemaster Standard Rules"TM": These are all the rules needed to play Rolemaster. With 20 professions and dozens of new training packages, this system is all you will ever need. -- Arms Law "TM": The complete Rolemaster melee and missile combat system! -- Spell Law "TM" The complete Rolemaster magic system (over 2,000 spells)! -- Gamemaster Law "TM": The definitive guide for GMs of all systems! In addition, you can test the waters. For those new to Rolemaster: -- Rolemaster: The Basics "TM": This boxed set provides the elements that you need to learn to play using a selection of Rolemaster's wide range of choices. -- Rolemaster Player Guide"TM": An excellent way to introduce players to the Rolemaster system.

Against the Darkmaster Core Rules

Against the Darkmaster Core Rules PDF Author: Open Ended Games
Publisher:
ISBN: 9781735847412
Category :
Languages : en
Pages :

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Mythras (Hardback)

Mythras (Hardback) PDF Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304

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Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Monsters at School

Monsters at School PDF Author: Laura Baker
Publisher: Happy Yak
ISBN: 0711286620
Category : Juvenile Fiction
Languages : en
Pages : 35

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Book Description
Fluffy monsters, scruffy monsters, monsters on their way. Rucksack monsters, turn-back monsters, off to school today! Children will love this super-fun title packed with hilarious monsters on their first day of school! Follow the sassy little monsters as they have class, go wild at recess, eat a messy monster lunch, and learn and play together – and watch out for the silly dog monster hiding on every page! Plenty to point out on every page, with playful, bright artwork and lots of amusing mishaps Vibrant, contemporary style by Ukrainian illustrator Nina Dzyvulska Energetic, wacky and characterful monsters Good role models for little ones—monsters also clean up, do school work and calm down See the monsters cause mayhem everywhere: at the school gates, in the cloakroom, in the classroom, on the playground, in the dining hall and in the bathroom There are so many different monsters to spot within this kooky picture book. Kids can point out their favorites and gasp and giggle at the gobble monster, the yappy monster and the learn monster, to name a few! The simple narrative with fun wordplay and a gentle rhyme is perfect for reading aloud, ideal for kindergarteners and early readers as they build up their vocabulary and reading confidence. This bold, bright and playful book is sure to be enjoyed time and time again by young readers as they are thrilled by the funny escapades of the monsters at school!

Talent Law

Talent Law PDF Author: John W. Curtis, III
Publisher: Iron Crown Enterprises
ISBN: 9781558062528
Category : Games
Languages : en
Pages : 116

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Book Description
From the ranks of the paupers, comes the champion of kings! Now you can explore the incredibly diverse possibilities of options available to characters through their backgrounds. Talent Law provides GMs and players with a new system of customizing characters through background options. In addition, GMs can now create new races that are inherently balanced against all other races in the game! In Talent Law you get: -- A point-based system for background options that allows characters to select from: -- Special Training (e.g., Elvish Training, Natural Horseman, Outdoorsman, etc.) -- Special Abilities (e.g., Lucky, Eye of the Hawk, Blessed by War God, etc.) -- Physical Abilities (e.g., Infravision, Resilient, Ambidexterity, etc.) -- Mental Abilities (e.g., Telepathy, Battle Reflexes, Photographic Memory, etc.) -- Mystical Abilities (e.g., Destiny Sense, Look of Eagles, etc.). -- Complete guidelines for the GM to customize the background options to his own world. -- A new system for determining starting wealth for characters based upon their selected wealth levels (e.g., a character can choose to have a wealthy background or a penniless peasant background). -- A point-based system for a GM to use in creating new races for his world. Using this system will result in new races being balanced when used with all of the races currently in the RMSS. The Ultimate RPG Toolkit One system; one set of rules; all possible games! The Rolemaster Standard System provides you, the Gamemaster, with all the guidelines you need for your role playing games. Just choose the tools your current game requires, and you are off and running. There are four core books that will allow you to runany fantasy-based game: -- Rolemaster Standard Rules: "TM" The rules needed to play Rolemaster with 20 professions and dozens of training packages. -- Arms Law: "TM" The complete Rolemaster melee and missile combat system! -- Spell Law: "TM" The complete Rolemaster magic system (over 2,000 spells). -- Gamemaster Law: "TM" The definitive guide for GMs of all systems! These four products also provide the rules framework for any other RPG genre. Just choose the appropriate additional tools from the host of RMSS resources: "Law" books, sourcebooks, genre books, and companions. Please contact your game supplier (or ICE) for more information.

Arms Law

Arms Law PDF Author:
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 23

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Book Description


Epic Role Playing Rules Manual

Epic Role Playing Rules Manual PDF Author: Chris Organ
Publisher: Dark Matter Studios LLC
ISBN: 9780976094609
Category : Games
Languages : en
Pages : 140

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Book Description
Epic Role Playing is a next generation RPG that contains intense, choice-filled combat, six innovative branches of magic, and culture-based character development. After an introductory chapter, the Epic Role Playing Rules Manual guides players through a wide-ranging and unique character creation process, which births culturally driven, diverse heroes unconstrained by classes or inflexible tracks of progress. Character professions (detailed in the Atlas of Eslin, Volume I) are culturally defined and growth within them is guided by role playing not a rigid set of rules. Following chapters include the faculty system, which offers opportunities to explore an inexhaustible array of skill options, specialties, masteries and grandmasteries. Instead of characters defined by an overall skill level, each skill level is independent and improves according to the character's talent for that skill. This is followed by a detailed catalogue of equipment. In its chapters for the gamemaster, or "Guide," practical tools and storytelling advice are discussed for creating heroic adventures that will have players swooning with terror and scrambling for glory. The final chapters are a treasury chock-full of high-quality and imbued items and rules for large-scale battle and warfare. The Epic Rules Manual makes gaming easier with numerous quick reference boxes, a glossary, ready-to-use forms, and integration with www.epicrpg.com. This book is one of four core rulebooks for use with the Epic Role Playing game system.