Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display

Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display PDF Author: Beeling Chang
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
In this thesis we also introduce a novel hybrid simulation method, which combines the impulse-based method mentioned above with constraint force methods and so-called "penalty methods." By integrating the three methods, the hybrid technique effectively deals with the constraints imposed by haptics. Experimental and simulation results demonstrate the efficacy of the new method.

Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display

Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display PDF Author: Beeling Chang
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
In this thesis we also introduce a novel hybrid simulation method, which combines the impulse-based method mentioned above with constraint force methods and so-called "penalty methods." By integrating the three methods, the hybrid technique effectively deals with the constraints imposed by haptics. Experimental and simulation results demonstrate the efficacy of the new method.

Impulse-based Dynamic Simulation of Rigid Body Systems

Impulse-based Dynamic Simulation of Rigid Body Systems PDF Author: Brian Vincent Mirtich
Publisher:
ISBN:
Category :
Languages : en
Pages : 528

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High Fidelity Haptic Rendering

High Fidelity Haptic Rendering PDF Author: Miguel Otaduy
Publisher: Springer Nature
ISBN: 3031795199
Category : Mathematics
Languages : en
Pages : 103

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Book Description
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.

Haptic Rendering for Simulation of Fine Manipulation

Haptic Rendering for Simulation of Fine Manipulation PDF Author: Dangxiao Wang
Publisher: Springer
ISBN: 3662449498
Category : Computers
Languages : en
Pages : 170

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Book Description
This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in many VR-based simulation systems, the book will be of particular interest to researchers and professionals in the areas of surgical simulation, rehabilitation, virtual assembly, and inspection and maintenance.

Human Haptic Perception

Human Haptic Perception PDF Author: Martin Grunwald
Publisher: Springer Science & Business Media
ISBN: 3764376120
Category : Medical
Languages : en
Pages : 654

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Book Description
Haptic perception – human beings’ active sense of touch – is the most complex of human sensory systems, and has taken on growing importance within varied scientific disciplines as well as in practical industrial fields. This book's international team of authors presents the most comprehensive collection of writings on the subject published to date and cover the results of research as well as practical applications. After an introduction to the theory and history of the field, subsequent chapters are dedicated to the neuro-physiological basics as well as the psychological and clinical neuro-psychological aspects of haptic perception.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273

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Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Proceedings of the ASME Dynamic Systems and Control Division

Proceedings of the ASME Dynamic Systems and Control Division PDF Author:
Publisher:
ISBN:
Category : Automatic control
Languages : en
Pages : 828

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Haptic Simulation of 3D Primative Objects and Textures Using a Novel Force-reflecting Interface

Haptic Simulation of 3D Primative Objects and Textures Using a Novel Force-reflecting Interface PDF Author: Peter Ping-Ming Ho
Publisher:
ISBN:
Category :
Languages : en
Pages : 520

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Proceedings of the ... ASME Design Engineering Technical Conferences

Proceedings of the ... ASME Design Engineering Technical Conferences PDF Author:
Publisher:
ISBN:
Category : Computer-aided design
Languages : en
Pages : 1120

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Haptics: Perception, Devices and Scenarios

Haptics: Perception, Devices and Scenarios PDF Author: Manuel Ferre
Publisher: Springer
ISBN: 3540690573
Category : Computers
Languages : en
Pages : 960

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Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008. The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.