Author: Rian Hughes
Publisher:
ISBN: 9781912740048
Category : Book cover art
Languages : en
Pages : 384
Book Description
Rayguns and rockets! Spacesuited dames caught in the tentacles of evil insectoid aliens! Who could resist such wonders? Science fiction paperbacks exploded over the 1940s and '50s literary landscape with the force of an alien gamma bomb. Titles such as Rodent Mutation!, Beyond the Galaxy, Dawn of the Mutants and Mushroom Men from Mars appeared from fly-by-night publishers making the most of the end of postwar paper rationing. They were brash and seductive - for a shilling the future was yours. Despite the punishing deadlines and poor pay, the books' cover artists managed to produce artworks of multihued, brain-bending brilliance, and collected here is some of the best of their output during an unparalleled period of brash optimism and opportunism in book publishing. Beware the space fiend!
Rayguns and Rocketships
Author: Rian Hughes
Publisher:
ISBN: 9781912740048
Category : Book cover art
Languages : en
Pages : 384
Book Description
Rayguns and rockets! Spacesuited dames caught in the tentacles of evil insectoid aliens! Who could resist such wonders? Science fiction paperbacks exploded over the 1940s and '50s literary landscape with the force of an alien gamma bomb. Titles such as Rodent Mutation!, Beyond the Galaxy, Dawn of the Mutants and Mushroom Men from Mars appeared from fly-by-night publishers making the most of the end of postwar paper rationing. They were brash and seductive - for a shilling the future was yours. Despite the punishing deadlines and poor pay, the books' cover artists managed to produce artworks of multihued, brain-bending brilliance, and collected here is some of the best of their output during an unparalleled period of brash optimism and opportunism in book publishing. Beware the space fiend!
Publisher:
ISBN: 9781912740048
Category : Book cover art
Languages : en
Pages : 384
Book Description
Rayguns and rockets! Spacesuited dames caught in the tentacles of evil insectoid aliens! Who could resist such wonders? Science fiction paperbacks exploded over the 1940s and '50s literary landscape with the force of an alien gamma bomb. Titles such as Rodent Mutation!, Beyond the Galaxy, Dawn of the Mutants and Mushroom Men from Mars appeared from fly-by-night publishers making the most of the end of postwar paper rationing. They were brash and seductive - for a shilling the future was yours. Despite the punishing deadlines and poor pay, the books' cover artists managed to produce artworks of multihued, brain-bending brilliance, and collected here is some of the best of their output during an unparalleled period of brash optimism and opportunism in book publishing. Beware the space fiend!
Blast Off!
Author: S. Mark Young
Publisher:
ISBN: 9781569715765
Category : Antiques & Collectibles
Languages : en
Pages : 276
Book Description
Chronicles the golden era of space toys, an age of imagination unbound by the more mundane realities of space travel ushered in by Sputnik and the Space Age. This book unearths the nearly lost histories of these space treasures and the companies that created them.
Publisher:
ISBN: 9781569715765
Category : Antiques & Collectibles
Languages : en
Pages : 276
Book Description
Chronicles the golden era of space toys, an age of imagination unbound by the more mundane realities of space travel ushered in by Sputnik and the Space Age. This book unearths the nearly lost histories of these space treasures and the companies that created them.
Rockets and Ray Guns: The Sci-Fi Science of the Cold War
Author: Andrew May
Publisher: Springer
ISBN: 9783319898292
Category : Science
Languages : en
Pages : 214
Book Description
The Cold War saw scientists in East and West racing to create amazing new technologies, the like of which the world had never seen. Yet not everyone was taken by surprise. From super-powerful atomic weapons to rockets and space travel, readers of science fiction (SF) had seen it all before. Sometimes reality lived up to the SF vision, at other times it didn’t. The hydrogen bomb was as terrifyingly destructive as anything in fiction, while real-world lasers didn't come close to the promise of the classic SF ray gun. Nevertheless, when the scientific Cold War culminated in the Strategic Defence Initiative of the 1980s, it was so science-fictional in its aspirations that the media dubbed it “Star Wars”. This entertaining account, offering a plethora of little known facts and insights from previously classified military projects, shows how the real-world science of the Cold War followed in the footsteps of SF – and how the two together changed our perception of both science and scientists, and paved the way to the world we live in today.
Publisher: Springer
ISBN: 9783319898292
Category : Science
Languages : en
Pages : 214
Book Description
The Cold War saw scientists in East and West racing to create amazing new technologies, the like of which the world had never seen. Yet not everyone was taken by surprise. From super-powerful atomic weapons to rockets and space travel, readers of science fiction (SF) had seen it all before. Sometimes reality lived up to the SF vision, at other times it didn’t. The hydrogen bomb was as terrifyingly destructive as anything in fiction, while real-world lasers didn't come close to the promise of the classic SF ray gun. Nevertheless, when the scientific Cold War culminated in the Strategic Defence Initiative of the 1980s, it was so science-fictional in its aspirations that the media dubbed it “Star Wars”. This entertaining account, offering a plethora of little known facts and insights from previously classified military projects, shows how the real-world science of the Cold War followed in the footsteps of SF – and how the two together changed our perception of both science and scientists, and paved the way to the world we live in today.
Ray Gun
Author: Dean Kuipers
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 246
Book Description
A potent blend of selected pieces from Californian magazines Ray Gun, Stick and Bikini. This text traces their evolving design with the work of David Carson, Vaughan Oliver and Robert Hales, and examines the culture that has produced them. Iggy Pop, Brian Eno, Quentin Tarrantino, Michael Stipe and Oasis are among contributors.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 246
Book Description
A potent blend of selected pieces from Californian magazines Ray Gun, Stick and Bikini. This text traces their evolving design with the work of David Carson, Vaughan Oliver and Robert Hales, and examines the culture that has produced them. Iggy Pop, Brian Eno, Quentin Tarrantino, Michael Stipe and Oasis are among contributors.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
XX
Author: Rian Hughes
Publisher: Abrams
ISBN: 1647001196
Category : Fiction
Languages : en
Pages : 1140
Book Description
A "massive work of dizzying originality" (Boston Globe), XX is an inventive and boldly designed science-fiction epic by acclaimed graphic designer Rian Hughes—now in paperback The battle for your mind has already begun. At Jodrell Bank Observatory in England, a radio telescope has detected a mysterious signal of extraterrestrial origin—a message that may be the first communication from an interstellar civilization. Has Humanity made first contact? Is the signal itself a form of alien life? Could it be a threat? If so, how will the people of Earth respond? Jack Fenwick, artificial intelligence expert, believes that he and his associates at tech start-up Intelligencia can interpret the message and find a way to step into the realm the signal encodes. What they find is a complex alien network beyond anything mankind has imagined. Drawing on Dada, punk, and the modernist movements of the 20th century, XX is assembled from redacted NASA reports, artwork, magazine articles, secret transcripts, and a novel within a novel. Deconstructing layout and language in order to explore how ideas propagate, acclaimed designer and artist Rian Hughes's debut novel presents a compelling vision of humanity's unique place in the universe, and a realistic depiction of what might happen in the wake of the biggest scientific discovery in human history. Propulsive and boldly designed, XX is a gripping, wildly imaginative, utterly original work.
Publisher: Abrams
ISBN: 1647001196
Category : Fiction
Languages : en
Pages : 1140
Book Description
A "massive work of dizzying originality" (Boston Globe), XX is an inventive and boldly designed science-fiction epic by acclaimed graphic designer Rian Hughes—now in paperback The battle for your mind has already begun. At Jodrell Bank Observatory in England, a radio telescope has detected a mysterious signal of extraterrestrial origin—a message that may be the first communication from an interstellar civilization. Has Humanity made first contact? Is the signal itself a form of alien life? Could it be a threat? If so, how will the people of Earth respond? Jack Fenwick, artificial intelligence expert, believes that he and his associates at tech start-up Intelligencia can interpret the message and find a way to step into the realm the signal encodes. What they find is a complex alien network beyond anything mankind has imagined. Drawing on Dada, punk, and the modernist movements of the 20th century, XX is assembled from redacted NASA reports, artwork, magazine articles, secret transcripts, and a novel within a novel. Deconstructing layout and language in order to explore how ideas propagate, acclaimed designer and artist Rian Hughes's debut novel presents a compelling vision of humanity's unique place in the universe, and a realistic depiction of what might happen in the wake of the biggest scientific discovery in human history. Propulsive and boldly designed, XX is a gripping, wildly imaginative, utterly original work.
The Big Time
Author: Fritz Leiber
Publisher: 谷月社
ISBN:
Category : Fiction
Languages : en
Pages : 103
Book Description
ENTER THREE HUSSARS My name is Greta Forzane. Twenty-nine and a party girl would describe me. I was born in Chicago, of Scandinavian parents, but now I operate chiefly outside space and time—not in Heaven or Hell, if there are such places, but not in the cosmos or universe you know either. I am not as romantically entrancing as the immortal film star who also bears my first name, but I have a rough-and-ready charm of my own. I need it, for my job is to nurse back to health and kid back to sanity Soldiers badly roughed up in the biggest war going. This war is the Change War, a war of time travelers—in fact, our private name for being in this war is being on the Big Time. Our Soldiers fight by going back to change the past, or even ahead to change the future, in ways to help our side win the final victory a billion or more years from now. A long killing business, believe me. You don't know about the Change War, but it's influencing your lives all the time and maybe you've had hints of it without realizing.
Publisher: 谷月社
ISBN:
Category : Fiction
Languages : en
Pages : 103
Book Description
ENTER THREE HUSSARS My name is Greta Forzane. Twenty-nine and a party girl would describe me. I was born in Chicago, of Scandinavian parents, but now I operate chiefly outside space and time—not in Heaven or Hell, if there are such places, but not in the cosmos or universe you know either. I am not as romantically entrancing as the immortal film star who also bears my first name, but I have a rough-and-ready charm of my own. I need it, for my job is to nurse back to health and kid back to sanity Soldiers badly roughed up in the biggest war going. This war is the Change War, a war of time travelers—in fact, our private name for being in this war is being on the Big Time. Our Soldiers fight by going back to change the past, or even ahead to change the future, in ways to help our side win the final victory a billion or more years from now. A long killing business, believe me. You don't know about the Change War, but it's influencing your lives all the time and maybe you've had hints of it without realizing.
The Black Locomotive
Author: Rian Hughes
Publisher: Pan Macmillan
ISBN: 1529074479
Category : Fiction
Languages : en
Pages : 401
Book Description
London is built from concrete, steel and the creative urge. Old technology gives way to the new. Progress is inevitable - but is it more fragile than its inhabitants realise? A strange anomaly is uncovered in the new top-secret Crossrail extension being built under Buckingham Palace. It is an archeological puzzle, one that may transform our understanding of history - and the origins of London itself. And if our modern world falls, we may have to turn to the technology of the past in order to save our future.
Publisher: Pan Macmillan
ISBN: 1529074479
Category : Fiction
Languages : en
Pages : 401
Book Description
London is built from concrete, steel and the creative urge. Old technology gives way to the new. Progress is inevitable - but is it more fragile than its inhabitants realise? A strange anomaly is uncovered in the new top-secret Crossrail extension being built under Buckingham Palace. It is an archeological puzzle, one that may transform our understanding of history - and the origins of London itself. And if our modern world falls, we may have to turn to the technology of the past in order to save our future.
Ray Gun
Author: Eugene W. Metcalf, Jr.
Publisher:
ISBN: 9780756789237
Category :
Languages : en
Pages : 200
Book Description
Toy ray guns conjure a wealth of meanings & associations. Their outlandish shapes & fanciful colors evoke fond childhood memories of Buck Rogers & Captain Video, of backyard spaceships that blasted off for the endless reaches of space. Toy ray guns are intended to protect us from our deepest fears of the dark unknown. The first toy ray guns were produced in the 1930s, part of the Buck Rogers craze that swept the U.S. This volume provides an intro. to the development of these toys, with vivid color photos of ray guns & their ephemera, such as ads, movie posters, comics, badges & buttons, up to the 1970s, when the toy space guns made in America, Europe & Japan were replaced by high-tech electronic ray guns made in China.
Publisher:
ISBN: 9780756789237
Category :
Languages : en
Pages : 200
Book Description
Toy ray guns conjure a wealth of meanings & associations. Their outlandish shapes & fanciful colors evoke fond childhood memories of Buck Rogers & Captain Video, of backyard spaceships that blasted off for the endless reaches of space. Toy ray guns are intended to protect us from our deepest fears of the dark unknown. The first toy ray guns were produced in the 1930s, part of the Buck Rogers craze that swept the U.S. This volume provides an intro. to the development of these toys, with vivid color photos of ray guns & their ephemera, such as ads, movie posters, comics, badges & buttons, up to the 1970s, when the toy space guns made in America, Europe & Japan were replaced by high-tech electronic ray guns made in China.
Rocket Age
Author: Ken Spencer
Publisher:
ISBN: 9780857441584
Category : Games
Languages : en
Pages : 255
Book Description
Publisher:
ISBN: 9780857441584
Category : Games
Languages : en
Pages : 255
Book Description