Author: Alexander Rodriguez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870709
Category :
Languages : en
Pages : 230
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 6 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Puzzles for Brain - Mini Consecutive Sudoku 400 Easy to Expert Puzzles 6x6
Author: Alexander Rodriguez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870709
Category :
Languages : en
Pages : 230
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 6 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870709
Category :
Languages : en
Pages : 230
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 6 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Masyu and Sudoku
Author: Nikoli
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Publisher: Sterling Publishing Company, Inc.
ISBN: 140275874X
Category : Games & Activities
Languages : en
Pages : 164
Book Description
Connecting these puzzle cells involves using your brain cells to the max! Masyu features a series of black and white circles arranged in a grid; the object is to join them in a single, unbroken loop with a line that passes through every circle. Of course, there s a twist: there are special rules about how the line may make 90-degree turns when it passes through a black or a white circle. It s like a maze with no walls, and there s only one solutiontry to find it! In addition to the 90 masyu, there are 45 sudoku, too."
Sudoku Variants
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Puzzles for Brain - Mini Consecutive Sudoku 200 Hard to Expert Puzzles 6x6
Author: Alexander Rodriguez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870648
Category :
Languages : en
Pages : 116
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 6 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870648
Category :
Languages : en
Pages : 116
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 6 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Immediate Action
Author: Andy McNab
Publisher: Dell
ISBN: 0307831876
Category : History
Languages : en
Pages : 527
Book Description
He is one of the most highly decorated soldiers alive. He is also the first to break the code of silence about the most elite fighting force in the world. What Andy McNab has to say is so explosive that the British government tried to stop him. A street fighter, a hard case, and a flawless soldier, Andy McNab became one of the elite fighting men in "the Regiment"--Britain's covert SAS. His actions behind the lines in the Gulf War made him a hero. But the full story of his life and his amazing career in Special Forces has remained a secret...until now. In harrowing detail, McNab takes us inside the Regiment, chronicling nine years of covert operations on five continents. Plunging us into a world of surveillance, counterintelligence, and hostage rescue, he takes us behind the scenes on some of their top secret missions. For the first time, he reveals the shocking details of their training--physically severe, mentally grueling, and sometimes deadly. And he dares to expose some of their highly confidential codes and rules--including the one that sanctions murder. This is the story of the fighting men of the SAS. Here is how they live. And here is how they die...
Publisher: Dell
ISBN: 0307831876
Category : History
Languages : en
Pages : 527
Book Description
He is one of the most highly decorated soldiers alive. He is also the first to break the code of silence about the most elite fighting force in the world. What Andy McNab has to say is so explosive that the British government tried to stop him. A street fighter, a hard case, and a flawless soldier, Andy McNab became one of the elite fighting men in "the Regiment"--Britain's covert SAS. His actions behind the lines in the Gulf War made him a hero. But the full story of his life and his amazing career in Special Forces has remained a secret...until now. In harrowing detail, McNab takes us inside the Regiment, chronicling nine years of covert operations on five continents. Plunging us into a world of surveillance, counterintelligence, and hostage rescue, he takes us behind the scenes on some of their top secret missions. For the first time, he reveals the shocking details of their training--physically severe, mentally grueling, and sometimes deadly. And he dares to expose some of their highly confidential codes and rules--including the one that sanctions murder. This is the story of the fighting men of the SAS. Here is how they live. And here is how they die...
Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
The Use of Computer and Video Games for Learning
Author: Alice Mitchell
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
The Hidden Logic of Sudoku (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781847992147
Category : Games
Languages : en
Pages : 416
Book Description
"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).
Publisher:
ISBN: 9781847992147
Category : Games
Languages : en
Pages : 416
Book Description
"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).
Puzzles for Brain - Consecutive Sudoku 400 Easy to Expert Puzzles 9x9
Author: Alexander Rodriguez
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870723
Category :
Languages : en
Pages : 230
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729870723
Category :
Languages : en
Pages : 230
Book Description
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.