Author: Alexander Rodriguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 4x2 region with the numbers 1-8 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 8 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 8 cells.
Puzzles for Brain - Killer Sudoku Book 200 Hard to Expert Puzzles 8x8 (volume 28)
Author: Alexander Rodriguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 4x2 region with the numbers 1-8 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 8 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 8 cells.
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 4x2 region with the numbers 1-8 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 8 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 8 cells.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Puzzles for Brain - Killer Sudoku Book 200 Hard to Expert Puzzles 12x12 (volume 30)
Author: Alexander Rodriguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x4 region with the numbers 1-12 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 12 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 12 cells.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x4 region with the numbers 1-12 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 12 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 12 cells.)
The Librarian's Almanaq
Author: Roy Leban
Publisher:
ISBN: 9780996256803
Category :
Languages : en
Pages : 282
Book Description
The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn the sine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]
Publisher:
ISBN: 9780996256803
Category :
Languages : en
Pages : 282
Book Description
The Librarian's Almanaq is the culmination of Literally centuries Of tremendous work by a dedicated team Of researchers who just couldn't Keep it under wraps. Here, you'll get the advice you need to be successful in the World and learn the sine qua non of puzzledom. Never before has a wealth of Information like This been gathered in one place, let alone a single volume. Your Hunger for sacred knowledge can finally be sated! Examine the Almanaq carefully and make sure to read the Instructions, and you can turn onto a New path toward enlightenment. [The Librarian's Almanaq is an all-in-one puzzlehunt, an interconnected suite of a dozen unique and fun puzzles, culminating in a satisfying conclusion, and all put together in a form you've never seen before. Solving time is 8-40 hours for 1 person; proportionally less for groups. You will need a large table or floor space to work on, plus a pen or pencil, scissors, and transparent tape to solve the puzzles. A highlighter, felt-tip marker, and a live duck would be handy.]
The Drunkard's Walk
Author: Leonard Mlodinow
Publisher: Vintage
ISBN: 0307377547
Category : Science
Languages : en
Pages : 233
Book Description
NATIONAL BESTSELLER • From the classroom to the courtroom and from financial markets to supermarkets, an intriguing and illuminating look at how randomness, chance, and probability affect our daily lives that will intrigue, awe, and inspire. “Mlodinow writes in a breezy style, interspersing probabilistic mind-benders with portraits of theorists.... The result is a readable crash course in randomness.” —The New York Times Book Review With the born storyteller's command of narrative and imaginative approach, Leonard Mlodinow vividly demonstrates how our lives are profoundly informed by chance and randomness and how everything from wine ratings and corporate success to school grades and political polls are less reliable than we believe. By showing us the true nature of chance and revealing the psychological illusions that cause us to misjudge the world around us, Mlodinow gives us the tools we need to make more informed decisions. From the classroom to the courtroom and from financial markets to supermarkets, Mlodinow's intriguing and illuminating look at how randomness, chance, and probability affect our daily lives will intrigue, awe, and inspire.
Publisher: Vintage
ISBN: 0307377547
Category : Science
Languages : en
Pages : 233
Book Description
NATIONAL BESTSELLER • From the classroom to the courtroom and from financial markets to supermarkets, an intriguing and illuminating look at how randomness, chance, and probability affect our daily lives that will intrigue, awe, and inspire. “Mlodinow writes in a breezy style, interspersing probabilistic mind-benders with portraits of theorists.... The result is a readable crash course in randomness.” —The New York Times Book Review With the born storyteller's command of narrative and imaginative approach, Leonard Mlodinow vividly demonstrates how our lives are profoundly informed by chance and randomness and how everything from wine ratings and corporate success to school grades and political polls are less reliable than we believe. By showing us the true nature of chance and revealing the psychological illusions that cause us to misjudge the world around us, Mlodinow gives us the tools we need to make more informed decisions. From the classroom to the courtroom and from financial markets to supermarkets, Mlodinow's intriguing and illuminating look at how randomness, chance, and probability affect our daily lives will intrigue, awe, and inspire.
Cracking Creativity
Author: Michael Michalko
Publisher: Ten Speed Press
ISBN: 0307790363
Category : Business & Economics
Languages : en
Pages : 321
Book Description
From the bestselling author of Thinkertoys, this follow up brings innovative creative thinking techniques within reach, giving you the tools to tackle everyday challenges in new ways. Internationally renowned business creativity expert, Michael Michalko will show you how creative people think—and how to put their secrets to work for you in business and in your personal life. You don't have to be a genius to solve problems like one. Michalko researched and analyzed hundreds of history's greatest thinkers across disciplines—from Leonardo da Vinci to Pablo Picasso—to bring the best of their techniques together and to teach you how to apply them in your own life. Cracking Creativity is filled with exercises and anecdotes that will soon have you looking at problems and seeing many different solutions.
Publisher: Ten Speed Press
ISBN: 0307790363
Category : Business & Economics
Languages : en
Pages : 321
Book Description
From the bestselling author of Thinkertoys, this follow up brings innovative creative thinking techniques within reach, giving you the tools to tackle everyday challenges in new ways. Internationally renowned business creativity expert, Michael Michalko will show you how creative people think—and how to put their secrets to work for you in business and in your personal life. You don't have to be a genius to solve problems like one. Michalko researched and analyzed hundreds of history's greatest thinkers across disciplines—from Leonardo da Vinci to Pablo Picasso—to bring the best of their techniques together and to teach you how to apply them in your own life. Cracking Creativity is filled with exercises and anecdotes that will soon have you looking at problems and seeing many different solutions.
Puzzles for Brain - Killer Sudoku Book 200 Hard to Expert Puzzles 9x9 (volume 14)
Author: Alexander Rodriguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
The Moscow Puzzles
Author: Boris A. Kordemsky
Publisher: Courier Corporation
ISBN: 0486270785
Category : Games & Activities
Languages : en
Pages : 321
Book Description
A collection of math and logic puzzles features number games, magic squares, tricks, problems with dominoes and dice, and cross sums, in addition to other intellectual teasers.
Publisher: Courier Corporation
ISBN: 0486270785
Category : Games & Activities
Languages : en
Pages : 321
Book Description
A collection of math and logic puzzles features number games, magic squares, tricks, problems with dominoes and dice, and cross sums, in addition to other intellectual teasers.
Puzzles for Brain - Killer Sudoku Book 200 Hard to Expert Puzzles 9x9 (volume 25)
Author: Alexander Rodriguez
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Publisher:
ISBN:
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.
Puzzles for Brain - Killer Sudoku Book 200 Hard to Expert Puzzles 10x10
Author: Alexander Rodriguez
Publisher:
ISBN: 9781674400471
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.
Publisher:
ISBN: 9781674400471
Category :
Languages : en
Pages : 118
Book Description
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 5x2 region with the numbers 1-10 once. The difference is how you arrive at those numbers.The objective is to fill the grid with numbers from 1 to 10 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once.The sum of all numbers in a cage must match the small number printed in its corner.No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 10 cells.