Author: Mark J. Campbell
Publisher: Frontiers Media SA
ISBN: 2889668819
Category : Science
Languages : en
Pages : 117
Book Description
Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Author: Mark J. Campbell
Publisher: Frontiers Media SA
ISBN: 2889668819
Category : Science
Languages : en
Pages : 117
Book Description
Publisher: Frontiers Media SA
ISBN: 2889668819
Category : Science
Languages : en
Pages : 117
Book Description
Motor Learning and Development 2nd Edition
Author: Haibach, Pamela
Publisher: Human Kinetics
ISBN: 1492536598
Category : Education
Languages : en
Pages : 464
Book Description
Motor Learning and Development, Second Edition With Web Resource, provides a foundation for understanding how humans acquire and continue to hone their movement skills throughout the life span.
Publisher: Human Kinetics
ISBN: 1492536598
Category : Education
Languages : en
Pages : 464
Book Description
Motor Learning and Development, Second Edition With Web Resource, provides a foundation for understanding how humans acquire and continue to hone their movement skills throughout the life span.
Performance Psychology
Author: Markus Raab
Publisher: Academic Press
ISBN: 0128033916
Category : Psychology
Languages : en
Pages : 368
Book Description
This book integrates findings from across domains in performance psychology to focus on core research on what influences peak and non-peak performance. The book explores basic and applied research identifying cognition-action interactions, perception-cognition interactions, emotion-cognition interactions, and perception-action interactions. The book explores performance in sports, music, and the arts both for individuals and teams/groups, looking at the influence of cognition, perception, personality, motivation and drive, attention, stress, coaching, and age. This comprehensive work includes contributions from the US, UK, Canada, Germany, and Australia. - Integrates research findings found across domains in performance psychology - Includes research from sports, music, the arts, and other applied settings - Identifies conflicts between cognition, action, perception, and emotion - Explores influences on both individual and group/team performance - Investigates what impacts peak performance and error production
Publisher: Academic Press
ISBN: 0128033916
Category : Psychology
Languages : en
Pages : 368
Book Description
This book integrates findings from across domains in performance psychology to focus on core research on what influences peak and non-peak performance. The book explores basic and applied research identifying cognition-action interactions, perception-cognition interactions, emotion-cognition interactions, and perception-action interactions. The book explores performance in sports, music, and the arts both for individuals and teams/groups, looking at the influence of cognition, perception, personality, motivation and drive, attention, stress, coaching, and age. This comprehensive work includes contributions from the US, UK, Canada, Germany, and Australia. - Integrates research findings found across domains in performance psychology - Includes research from sports, music, the arts, and other applied settings - Identifies conflicts between cognition, action, perception, and emotion - Explores influences on both individual and group/team performance - Investigates what impacts peak performance and error production
Encyclopedia of E-Business Development and Management in the Global Economy
Author: Lee, In
Publisher: IGI Global
ISBN: 1615206124
Category : Technology & Engineering
Languages : en
Pages : 1349
Book Description
"This research book is a repository for academicians, researchers, and industry practitioners to share and exchange their research ideas, theories, and practical experiences, discuss challenges and opportunities, and present tools and techniques in all aspects of e-business development and management in the digital economy"--Provided by publisher.
Publisher: IGI Global
ISBN: 1615206124
Category : Technology & Engineering
Languages : en
Pages : 1349
Book Description
"This research book is a repository for academicians, researchers, and industry practitioners to share and exchange their research ideas, theories, and practical experiences, discuss challenges and opportunities, and present tools and techniques in all aspects of e-business development and management in the digital economy"--Provided by publisher.
Internet Gaming Disorder
Author: Daniel King
Publisher: Academic Press
ISBN: 0128129255
Category : Psychology
Languages : en
Pages : 296
Book Description
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies
Publisher: Academic Press
ISBN: 0128129255
Category : Psychology
Languages : en
Pages : 296
Book Description
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies
Augmented Reality and Virtual Reality
Author: Timothy Jung
Publisher: Springer Nature
ISBN: 3030378691
Category : Business & Economics
Languages : en
Pages : 397
Book Description
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Publisher: Springer Nature
ISBN: 3030378691
Category : Business & Economics
Languages : en
Pages : 397
Book Description
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Video Game Influences on Aggression, Cognition, and Attention
Author: Christopher J. Ferguson
Publisher: Springer
ISBN: 3319954954
Category : Psychology
Languages : en
Pages : 205
Book Description
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
Publisher: Springer
ISBN: 3319954954
Category : Psychology
Languages : en
Pages : 205
Book Description
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
The Cambridge Handbook of Expertise and Expert Performance
Author: K. Anders Ericsson
Publisher:
ISBN: 1107137551
Category : Business & Economics
Languages : en
Pages : 985
Book Description
In this book, some of the world's foremost 'experts on expertise' provide scientific knowledge on expertise and expert performance.
Publisher:
ISBN: 1107137551
Category : Business & Economics
Languages : en
Pages : 985
Book Description
In this book, some of the world's foremost 'experts on expertise' provide scientific knowledge on expertise and expert performance.
Sport and the Brain: The Science of Preparing, Enduring and Winning, Part C
Author:
Publisher: Academic Press
ISBN: 0444641882
Category : Medical
Languages : en
Pages : 394
Book Description
Sport and the Brain: The Science of Preparing, Enduring and Winning, Part C, Volume 240, reflects recent advancements in the understanding of how elite athletes prepare for, and perform at, peak levels under the demands of competition. Topics discussed in this new release include The influence of challenge and threat states on affect, perceived exertion, attention, and performance during a competitive sprint cycling task, Prior self-control exertion and perceptions of pain and task importance during a physically demanding task, Enhancing cardiac vagal activity in sport psychology, The influence of cardiac vagal activity on peripheral perception performance under pressure, and much more. - Takes a multidisciplinary approach, focusing on aspects of psychology, neuroscience, skill learning, talent development and physiology - Focuses on sports and the brain - Contains the expertise of an international panel of contributors - Adopts the novel approach of having a target article with critical commentaries on the lessons learned from British multiple gold medalists at Olympic and World Championships
Publisher: Academic Press
ISBN: 0444641882
Category : Medical
Languages : en
Pages : 394
Book Description
Sport and the Brain: The Science of Preparing, Enduring and Winning, Part C, Volume 240, reflects recent advancements in the understanding of how elite athletes prepare for, and perform at, peak levels under the demands of competition. Topics discussed in this new release include The influence of challenge and threat states on affect, perceived exertion, attention, and performance during a competitive sprint cycling task, Prior self-control exertion and perceptions of pain and task importance during a physically demanding task, Enhancing cardiac vagal activity in sport psychology, The influence of cardiac vagal activity on peripheral perception performance under pressure, and much more. - Takes a multidisciplinary approach, focusing on aspects of psychology, neuroscience, skill learning, talent development and physiology - Focuses on sports and the brain - Contains the expertise of an international panel of contributors - Adopts the novel approach of having a target article with critical commentaries on the lessons learned from British multiple gold medalists at Olympic and World Championships
The Wiley Handbook of Cognitive Control
Author: Tobias Egner
Publisher: John Wiley & Sons
ISBN: 1118920473
Category : Science
Languages : en
Pages : 1070
Book Description
Covering basic theory, new research, and intersections with adjacent fields, this is the first comprehensive reference work on cognitive control – our ability to use internal goals to guide thought and behavior. Draws together expert perspectives from a range of disciplines, including cognitive psychology, neuropsychology, neuroscience, cognitive science, and neurology Covers behavioral phenomena of cognitive control, neuroanatomical and computational models of frontal lobe function, and the interface between cognitive control and other mental processes Explores the ways in which cognitive control research can inform and enhance our understanding of brain development and neurological and psychiatric conditions
Publisher: John Wiley & Sons
ISBN: 1118920473
Category : Science
Languages : en
Pages : 1070
Book Description
Covering basic theory, new research, and intersections with adjacent fields, this is the first comprehensive reference work on cognitive control – our ability to use internal goals to guide thought and behavior. Draws together expert perspectives from a range of disciplines, including cognitive psychology, neuropsychology, neuroscience, cognitive science, and neurology Covers behavioral phenomena of cognitive control, neuroanatomical and computational models of frontal lobe function, and the interface between cognitive control and other mental processes Explores the ways in which cognitive control research can inform and enhance our understanding of brain development and neurological and psychiatric conditions