Programming the VIC

Programming the VIC PDF Author: Raeto Collin West
Publisher:
ISBN: 9780942386523
Category : BASIC (Computer program language)
Languages : en
Pages : 602

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Programming the VIC

Programming the VIC PDF Author: Raeto Collin West
Publisher:
ISBN: 9780942386523
Category : BASIC (Computer program language)
Languages : en
Pages : 602

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Book Description


VIC 20 Programmer's Reference Guide

VIC 20 Programmer's Reference Guide PDF Author: A. Finkel
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 312

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Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644

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10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323

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Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

The Complete Commodore Inner Space Anthology

The Complete Commodore Inner Space Anthology PDF Author: Hildon, Karl J. H
Publisher: Milton, Ont. : Transactor Pub.
ISBN: 9780969208600
Category : Commodore computers
Languages : en
Pages : 122

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Game Programming Theory in C++

Game Programming Theory in C++ PDF Author: Vic Broquard
Publisher:
ISBN: 9781941415603
Category :
Languages : en
Pages : 368

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Book Description
If you ever want to program a game, this is the book for you! Game Programming Theory in C++covers basic algorithms of artificial intelligence and the physics of motion in 2D and 3D situations. Game Programming Theory in C++ begins with a short review of basic mathematical principles needed in games programming, including Vectors. Since object oriented classes are used throughout, the basics of writing C++ classes are also presented at the very beginning. Next Game Programming Theory in C++ discusses and programs chasing, evading, and intercepting algorithms. Patterned movement is illustrated. Sufficient physics is presented so that the reader can grasp the important equations of motions in both 2D and 3D situations. These are applied to a rigid body simulator. Game Programming Theory in C++ covers flocking algorithms and movement based upon a potntial function. Path finding is discussed in depth, including the A* method. Scripting is handled in Game Programming Theory in C++ as well as ini file creation methods. Finite state machines are illustrated as well. One chapter discusses many detail about projectile simulations, car simulations, and boat simulations. A 3D airplane simulator is covered. Fuzzy logic is presented in depth to illustrate handling of combat situations. Game Programming Theory in C++ covers the physics of collisions in 3D, a very important topic in nearly all games. Finally, methods of terrain generation are shown, along with sector analysis. Once you have finished Game Programming Theory in C++, you are ready for Programming Non-graphical Games in C++ which focuses on how to construct the many different types of game engines. After that, tackle the two windows programming books to learn how to build the graphical interface.

Compute!'s Vic-20 and Commodore 64 Tool Kit

Compute!'s Vic-20 and Commodore 64 Tool Kit PDF Author: Dan Heeb
Publisher: Compute
ISBN: 9780942386332
Category : Computers
Languages : en
Pages : 429

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Book Description
Describes the workings of the operating systems of the VIC-20 and Commodore 64 microcomputers and provides guidance on programming these microcomputers

Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide PDF Author:
Publisher: Prentice Hall
ISBN: 9780672220562
Category : Computers
Languages : en
Pages : 486

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Book Description
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

How to Make Computer-controlled Robots

How to Make Computer-controlled Robots PDF Author: Tony Potter
Publisher:
ISBN: 9780860208167
Category : Robots
Languages : en
Pages : 0

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Book Description
An illustrated guide to building a simple computer-controlled robot as well as test programs to activate the robot.

Windows MFC Programming I

Windows MFC Programming I PDF Author: Vic Broquard
Publisher:
ISBN: 9781941415573
Category :
Languages : en
Pages : 594

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Book Description
Windows MFC Programming I begins with the very fundamentals and, in a step by step, gradient manner, develops most all of the basic Windows programming techniques. There are often many different ways to accomplish the same task. So as you move from example to example, expect to see alternative approaches illustrated. Windows MFC Programming I is not a reference manual; rather, expect to see the "whys" and "how comes" that lie behind many of the approaches and techniques. It is my opinion that if you have a feel for what is really going on, you can do a better job of programming and debugging. The first three chapters present Windows C API (the programming interface); they are designed to get you used to programming in a message-driven style which is completely different from the normal DOS C++ style of programming. In chapter 4, the MFC OOP encapsulation of the Windows API is presented illustrating how the beginning features from the first three chapters are encapsulated. Through the next series of chapters, the GUI is introduced a step at a time, such as timers, colors, resource files, menu operations, icons, cursors, dialog operations, the use of global memory, the new file handling functions, image processing, for example. Tool bars and the status bar are presented next followed by the multiple document interface and clipboard operations. Sound and animation effects continue to explore the possibilities of this rich platform. The final chapter discusses the document-view architecture which many professional applications utilize. This is an extensive topic and is one of the longest chapters in the book. Along the way, you are introduced to the Resource Editor, the Class Wizard, and finally the AppWizard. Each is introduced at that point where you can best utilize it to your advantage and know what you are actually doing with it. Windows MFC Programming I has many complete C++ programming examples. While some of the early ones are fairly simple, the latter ones represent fairly complete applications. The benefit of these extended samples is great; you gain an understanding of how the various messages all operate together. All of these sample programs accompany the book. There are a number of very important application design issues that are written this way. Design Rule 1: They highlight some of the potential traps and pitfalls that lie in waiting. Perhaps the biggest barrier to learning Windows programming is the enormous number of identifiers, key values, the API (Application Programming Interface) and the MFC (Microsoft Foundation Classes) class member functions and variable names. For a beginner and more advanced reader, this proliferation of must-know names and identifiers is nothing short of bewildering. One of the key features of this book is that you will always have a greater certainty about what names must be coded as-is and what you have control over. Typeface conventions are designed to aid you in knowing at a glance what names are yours and what are not. Even though you may use any convention desired in your coding, when you refer to this book, the guess work or hunting has been eliminated. While I hope that the index at the end allows you to rapidly find key items, as a programmer, I know the value of being able to find a key identifier or function in the actual samples themselves. The all-in-one large pdf file is fully searchable. I have reworked my out-of-print Intermediate MFC text, which covers the intermediate MFC programming aspects. The sequel book, Windows MFC Programming II continues where this one leaves off and covers newer MFC classes and many advanced topics not found anywhere else!