Author: Susan B. Barnes
Publisher: Lexington Books
ISBN: 0739140132
Category : Computers
Languages : en
Pages : 229
Book Description
Socializing the Classroom: Social Networks and Online Learning, by Susan B. Barnes, examines how social media can be used in education through two research grants and real-world applications. Barnes analyzes social media including Facebook, Courseware, and Second Life, while providing a theoretical foundation for examining social software. A new generation of students is surrounded by digital technologies, leading scholars and teachers to consider virtual worlds to engage students. By bringing together human-computer-interaction theories with social theory, Socializing the Classroom creates a theoretical foundation for future research in the area of social media, online learning technologies, and the development of social networks. Readers will gain a better understanding of how students use online learning environments to communicate task-oriented messages and maintain social interactions. This is an essential text for scholars, students, and those interested in social networks and the implementation of technology in education.
Socializing the Classroom
Author: Susan B. Barnes
Publisher: Lexington Books
ISBN: 0739140132
Category : Computers
Languages : en
Pages : 229
Book Description
Socializing the Classroom: Social Networks and Online Learning, by Susan B. Barnes, examines how social media can be used in education through two research grants and real-world applications. Barnes analyzes social media including Facebook, Courseware, and Second Life, while providing a theoretical foundation for examining social software. A new generation of students is surrounded by digital technologies, leading scholars and teachers to consider virtual worlds to engage students. By bringing together human-computer-interaction theories with social theory, Socializing the Classroom creates a theoretical foundation for future research in the area of social media, online learning technologies, and the development of social networks. Readers will gain a better understanding of how students use online learning environments to communicate task-oriented messages and maintain social interactions. This is an essential text for scholars, students, and those interested in social networks and the implementation of technology in education.
Publisher: Lexington Books
ISBN: 0739140132
Category : Computers
Languages : en
Pages : 229
Book Description
Socializing the Classroom: Social Networks and Online Learning, by Susan B. Barnes, examines how social media can be used in education through two research grants and real-world applications. Barnes analyzes social media including Facebook, Courseware, and Second Life, while providing a theoretical foundation for examining social software. A new generation of students is surrounded by digital technologies, leading scholars and teachers to consider virtual worlds to engage students. By bringing together human-computer-interaction theories with social theory, Socializing the Classroom creates a theoretical foundation for future research in the area of social media, online learning technologies, and the development of social networks. Readers will gain a better understanding of how students use online learning environments to communicate task-oriented messages and maintain social interactions. This is an essential text for scholars, students, and those interested in social networks and the implementation of technology in education.
Network and System Security
Author: Li Xu
Publisher: Springer
ISBN: 9783642346002
Category : Computers
Languages : en
Pages : 532
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Network and System Security, NSS 2012, held in Wuyishan, Fujian, China, in November 2012. The 39 revised full papers presented were carefully reviewed and selected from 173 submissions. The papers cover the following topics: network security, system security, public key cryptography, privacy, authentication, security analysis, and access control.
Publisher: Springer
ISBN: 9783642346002
Category : Computers
Languages : en
Pages : 532
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Network and System Security, NSS 2012, held in Wuyishan, Fujian, China, in November 2012. The 39 revised full papers presented were carefully reviewed and selected from 173 submissions. The papers cover the following topics: network security, system security, public key cryptography, privacy, authentication, security analysis, and access control.
Packet Guide to Core Network Protocols
Author: Bruce Hartpence
Publisher: "O'Reilly Media, Inc."
ISBN: 1449306535
Category : Computers
Languages : en
Pages : 161
Book Description
Take an in-depth tour of core Internet protocols and learn how they work together to move data packets from one network to another. With this concise book, you'll delve into the aspects of each protocol, including operation basics and security risks, and learn the function of network hardware such as switches and routers. Ideal for beginning network engineers, each chapter in this book includes a set of review questions, as well as practical, hands-on lab exercises. Understand basic network architecture, and how protocols and functions fit together Learn the structure and operation of the Ethernet protocol Examine TCP/IP, including the protocol fields, operations, and addressing used for networks Explore the address resolution process in a typical IPv4 network Become familiar with switches, access points, routers, and other network components that process packets Discover how the Internet Control Message Protocol (ICMP) provides error messages during network operations Learn about the network mask (subnetting) and how it helps determine the network
Publisher: "O'Reilly Media, Inc."
ISBN: 1449306535
Category : Computers
Languages : en
Pages : 161
Book Description
Take an in-depth tour of core Internet protocols and learn how they work together to move data packets from one network to another. With this concise book, you'll delve into the aspects of each protocol, including operation basics and security risks, and learn the function of network hardware such as switches and routers. Ideal for beginning network engineers, each chapter in this book includes a set of review questions, as well as practical, hands-on lab exercises. Understand basic network architecture, and how protocols and functions fit together Learn the structure and operation of the Ethernet protocol Examine TCP/IP, including the protocol fields, operations, and addressing used for networks Explore the address resolution process in a typical IPv4 network Become familiar with switches, access points, routers, and other network components that process packets Discover how the Internet Control Message Protocol (ICMP) provides error messages during network operations Learn about the network mask (subnetting) and how it helps determine the network
Well Played 3.0
Author: Et Al
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.