Power Rangers RPG Core Book

Power Rangers RPG Core Book PDF Author: Bryan C.P. Steele
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0

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Book Description

Power Rangers RPG Core Book

Power Rangers RPG Core Book PDF Author: Bryan C.P. Steele
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0

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Book Description


Power Rangers Roleplaying Game GM Screen

Power Rangers Roleplaying Game GM Screen PDF Author: Bryan C. P. Steele
Publisher:
ISBN: 9781736884362
Category :
Languages : en
Pages :

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Book Description


G.I. Joe RPG Core Book

G.I. Joe RPG Core Book PDF Author: Ryan Costello
Publisher:
ISBN: 9781736884324
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
"In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination."--Amazon.com.

Altered Carbon Deluxe RPG

Altered Carbon Deluxe RPG PDF Author: Christopher J. De La Rosa
Publisher:
ISBN: 9781734511574
Category :
Languages : en
Pages :

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Star Trek Adventures - Beta Quadrant

Star Trek Adventures - Beta Quadrant PDF Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
ISBN: 9781910132913
Category : Games & Activities
Languages : en
Pages :

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Book Description
YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.

Detective Comics (2016-) #1057

Detective Comics (2016-) #1057 PDF Author: Mariko Tamaki
Publisher: DC Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 34

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Book Description
Batman is back! And just in time to save the life of Nightwing, who was given a fear toxin super-dose and tossed out of a skyscraper-another tragedy surrounding Arkham Tower’s hostile takeover. As Scarecrow readies his forces for the big bat, war erupts on every floor of the building between the Penguin’s thugs, the Party Crashers, the murderous Arkham inmates, and an overwhelmed Bat-Family who’s struggling to get everyone out alive! Will the return of the bat be enough to turn the tide to victory...or does another X factor lurk in the battle that could save the day? The penultimate chapter of “House of Gotham” arrives as a battle erupts between Batman, The Joker, and the Boy in horrifying fashion! Bruce Wayne has felt responsibility for this situation for years now...but does he have what it takes to save the life of his sworn enemy?

My Little Pony Roleplaying Game Core Rulebook

My Little Pony Roleplaying Game Core Rulebook PDF Author: Renegade Game Studios RPG Team
Publisher:
ISBN: 9781737496274
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Welcome to Equestria! Become a Pony character and protect Equestria and all of your friends as you adventure together on magical missions and fantastical quests! There is no limit to the heroic stories you will tell as you explore and overcome any obstacles in your way through teamwork, friendship, bravery, and magic!

Out of the Abyss

Out of the Abyss PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965819
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

GURPS For Dummies

GURPS For Dummies PDF Author: Adam Griffith
Publisher: John Wiley & Sons
ISBN: 047004361X
Category : Games & Activities
Languages : en
Pages : 434

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Book Description
Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Super Action Role-Play (HC)

Super Action Role-Play (HC) PDF Author: Scott Pyle
Publisher:
ISBN: 9781794830820
Category :
Languages : en
Pages : 0

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Book Description
Super Action Role-Play (SAR) features comic book action with Bronze Age stylings! Make heroes or villains using a points-free system that minimizes number-crunching. The game's versatile mechanics use a rugged 3D6-based action system that gives the gamemaster and players more control when the moment is at its most dramatic. Born from two previous editions of the 3D6 Supers RPG rules, SAR features area-based movement and easy "mook" mechanics that will have your characters mowing through nameless hordes and looking super-cool while doing it! Play using maps and miniatures, or employ theater of the mind, narrative style storytelling. SAR also features a thematic caper generator for villain-based games, secret base design rules, a complete sample adventure, a skirmish plugin for player vs. player action, and solo rules to run exciting games all on your own! All you need to play are four six-sided dice and a handful of tokens or counters. Start your super adventures today with SAR! Bonus! SAR also includes two sheets of paper miniatures!