Author: David A. Crenshaw
Publisher: Guilford Publications
ISBN: 1462526446
Category : Psychology
Languages : en
Pages : 575
Book Description
This authoritative work brings together leading play therapists to describe state-of-the-art clinical approaches and applications. The book explains major theoretical frameworks and summarizes the contemporary play therapy research base, including compelling findings from neuroscience. Contributors present effective strategies for treating children struggling with such problems as trauma, maltreatment, attachment difficulties, bullying, rage, grief, and autism spectrum disorder. Practice principles are brought to life in vivid case illustrations throughout the volume. Special topics include treatment of military families and play therapy interventions for adolescents and adults.
Great Balls of Fury
Author: Annabel Chase
Publisher: Federal Bureau of Magic Cozy M
ISBN: 9781796989052
Category : Fiction
Languages : en
Pages : 198
Book Description
Welcome to Chipping Cheddar, where supernaturals are hidden in plain sight...Annoying but loving family? Check.Picturesque small town with a hot police chief? Check.A rescue hellhound, a black cat with attitude, and a pet python that thinks he's a puppy? Triple check.My story has all the hallmarks of a sweet and cozy supernatural tale, but there's a twist-I am evil.Well, I'm supposed to be evil thanks to both nature and nurture, but I fight it with every fiber of my being. I just want to live a normal life. I even joined the FBI instead of the Federal Bureau of Magic, until my powers reared their ugly head and the agency sent me packing back to my hometown to fight magical crimes instead. Now I'm back in Chipping Cheddar, living with my evil family, with a new job and all my old baggage. Oh, and there's a dead body, which was definitely not an accident. So there you have it. Welcome to my world. Great Balls of Fury is the first book in the Federal Bureau of Magic paranormal cozy mystery series. Other books in the series include--Fury Godmother, Book 2No Guts, No Fury, Book 3
Publisher: Federal Bureau of Magic Cozy M
ISBN: 9781796989052
Category : Fiction
Languages : en
Pages : 198
Book Description
Welcome to Chipping Cheddar, where supernaturals are hidden in plain sight...Annoying but loving family? Check.Picturesque small town with a hot police chief? Check.A rescue hellhound, a black cat with attitude, and a pet python that thinks he's a puppy? Triple check.My story has all the hallmarks of a sweet and cozy supernatural tale, but there's a twist-I am evil.Well, I'm supposed to be evil thanks to both nature and nurture, but I fight it with every fiber of my being. I just want to live a normal life. I even joined the FBI instead of the Federal Bureau of Magic, until my powers reared their ugly head and the agency sent me packing back to my hometown to fight magical crimes instead. Now I'm back in Chipping Cheddar, living with my evil family, with a new job and all my old baggage. Oh, and there's a dead body, which was definitely not an accident. So there you have it. Welcome to my world. Great Balls of Fury is the first book in the Federal Bureau of Magic paranormal cozy mystery series. Other books in the series include--Fury Godmother, Book 2No Guts, No Fury, Book 3
Fury
Author: Elizabeth Miles
Publisher: Simon and Schuster
ISBN: 0857072021
Category : Juvenile Fiction
Languages : en
Pages : 299
Book Description
Sometimes sorry isn't enough. Em Winters and Chase Singer discover that a little guilt isn't the only consequence of doing wrong. After Em hooks up with her best friend's boyfriend and Chase's secret harassment of a social outcast spirals out of control, three mysterious Furies - paranormal creatures that often assume the form of beautiful women - come to town to make sure that Em and Chase get what they deserve. Not everyone will survive - and those who do will discover there are worse punishments than death. But when Em befriends outcast Drea and learns more about who and what the Furies really are, she becomes resolved above all to take them down and stop their plans. Little does Em know that, by confronting the Furies, she could become inextricably bound to them for life. "Achingly gorgeous, Fury seduced me" - Lauren Kate, author of the bestselling Fallen series. Book 1 in the Fury trilogy
Publisher: Simon and Schuster
ISBN: 0857072021
Category : Juvenile Fiction
Languages : en
Pages : 299
Book Description
Sometimes sorry isn't enough. Em Winters and Chase Singer discover that a little guilt isn't the only consequence of doing wrong. After Em hooks up with her best friend's boyfriend and Chase's secret harassment of a social outcast spirals out of control, three mysterious Furies - paranormal creatures that often assume the form of beautiful women - come to town to make sure that Em and Chase get what they deserve. Not everyone will survive - and those who do will discover there are worse punishments than death. But when Em befriends outcast Drea and learns more about who and what the Furies really are, she becomes resolved above all to take them down and stop their plans. Little does Em know that, by confronting the Furies, she could become inextricably bound to them for life. "Achingly gorgeous, Fury seduced me" - Lauren Kate, author of the bestselling Fallen series. Book 1 in the Fury trilogy
Magical Fury
Author: Ewen Cluney
Publisher: Createspace Independent Publishing Platform
ISBN: 9781507623787
Category :
Languages : en
Pages : 42
Book Description
It started out as another boring day at work. Then a magical girl showed up, like something straight out of an anime. Except that I haven't seen an anime where the magical girl threatens to kill people. She was throwing lightning bolts around and saying something about the reincarnation of Star Princess Astraia being in the building. It turns out that was me. So now I look like a scrawny teenage girl, and I have magical star powers, and a psychotic magical girl named Shadow Princess Umbra is making my life hell. She blew up my parents' house. And the more of Astraia's memories I uncover, the more I think that Umbra isn't even close to being the worse of it. But I'm going to keep fighting, because giving up isn't an option. Magical Fury is a dark magical girl RPG, inspired by anime series like Madoka Magica, Sailor Moon, and Magical Girl Lyrical Nanoha. Your characters start out as normal girls who discover that they are reincarnated magical girls. They awaken to their powers under fire, and it will be up to you to decide where she goes with new her life from there. The game uses a very simple variant of the Apocalypse World engine, aimed at fast and flavorful play that you can jump into on short notice or play in a more deliberate, long-term style. Battles come down to a handful of rolls, and throughout the emphasis is decidedly on the consequences of the course of action you choose. The book also includes an appendix with 17 random tables to help you along with character creation and other things that pop up during play. To play you will need some six-sided dice, character sheets, and something to write with.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781507623787
Category :
Languages : en
Pages : 42
Book Description
It started out as another boring day at work. Then a magical girl showed up, like something straight out of an anime. Except that I haven't seen an anime where the magical girl threatens to kill people. She was throwing lightning bolts around and saying something about the reincarnation of Star Princess Astraia being in the building. It turns out that was me. So now I look like a scrawny teenage girl, and I have magical star powers, and a psychotic magical girl named Shadow Princess Umbra is making my life hell. She blew up my parents' house. And the more of Astraia's memories I uncover, the more I think that Umbra isn't even close to being the worse of it. But I'm going to keep fighting, because giving up isn't an option. Magical Fury is a dark magical girl RPG, inspired by anime series like Madoka Magica, Sailor Moon, and Magical Girl Lyrical Nanoha. Your characters start out as normal girls who discover that they are reincarnated magical girls. They awaken to their powers under fire, and it will be up to you to decide where she goes with new her life from there. The game uses a very simple variant of the Apocalypse World engine, aimed at fast and flavorful play that you can jump into on short notice or play in a more deliberate, long-term style. Battles come down to a handful of rolls, and throughout the emphasis is decidedly on the consequences of the course of action you choose. The book also includes an appendix with 17 random tables to help you along with character creation and other things that pop up during play. To play you will need some six-sided dice, character sheets, and something to write with.
Fury
Author: Phoebe Eclair-Powell
Publisher: Nick Hern Books
ISBN: 9781848425910
Category : Drama
Languages : en
Pages : 0
Book Description
A chilling and powerful modern Medea about motherhood and class, taking an unapologetic look at the single young mum.
Publisher: Nick Hern Books
ISBN: 9781848425910
Category : Drama
Languages : en
Pages : 0
Book Description
A chilling and powerful modern Medea about motherhood and class, taking an unapologetic look at the single young mum.
Fury Godmother
Author: Annabel Chase
Publisher:
ISBN: 9781798746974
Category : Fiction
Languages : en
Pages : 0
Book Description
Welcome to Chipping Cheddar, where supernaturals are hidden in plain sightBe careful what you wish for...I've only been back home a few weeks and already strange events are happening all over town. Wishes are coming true to the delight of those affected. Despite the seemingly good fortune, I need to put on my Federal Bureau of Magic badge and get to work. I can't let supernatural shenanigans disrupt the natural order of life here, no matter how awesome they seem. When their good luck starts to take a dark turn, I have to kick my efforts into overdrive. Can I crack the case before these dreams-come-true turn into nightmares? Fury Godmother (Federal Bureau of Magic Cozy Mystery, Book 2) is a full-length humorous paranormal cozy mystery.
Publisher:
ISBN: 9781798746974
Category : Fiction
Languages : en
Pages : 0
Book Description
Welcome to Chipping Cheddar, where supernaturals are hidden in plain sightBe careful what you wish for...I've only been back home a few weeks and already strange events are happening all over town. Wishes are coming true to the delight of those affected. Despite the seemingly good fortune, I need to put on my Federal Bureau of Magic badge and get to work. I can't let supernatural shenanigans disrupt the natural order of life here, no matter how awesome they seem. When their good luck starts to take a dark turn, I have to kick my efforts into overdrive. Can I crack the case before these dreams-come-true turn into nightmares? Fury Godmother (Federal Bureau of Magic Cozy Mystery, Book 2) is a full-length humorous paranormal cozy mystery.
Classic Home Video Games, 1989-1990
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Play Therapy
Author: David A. Crenshaw
Publisher: Guilford Publications
ISBN: 1462526446
Category : Psychology
Languages : en
Pages : 575
Book Description
This authoritative work brings together leading play therapists to describe state-of-the-art clinical approaches and applications. The book explains major theoretical frameworks and summarizes the contemporary play therapy research base, including compelling findings from neuroscience. Contributors present effective strategies for treating children struggling with such problems as trauma, maltreatment, attachment difficulties, bullying, rage, grief, and autism spectrum disorder. Practice principles are brought to life in vivid case illustrations throughout the volume. Special topics include treatment of military families and play therapy interventions for adolescents and adults.
Publisher: Guilford Publications
ISBN: 1462526446
Category : Psychology
Languages : en
Pages : 575
Book Description
This authoritative work brings together leading play therapists to describe state-of-the-art clinical approaches and applications. The book explains major theoretical frameworks and summarizes the contemporary play therapy research base, including compelling findings from neuroscience. Contributors present effective strategies for treating children struggling with such problems as trauma, maltreatment, attachment difficulties, bullying, rage, grief, and autism spectrum disorder. Practice principles are brought to life in vivid case illustrations throughout the volume. Special topics include treatment of military families and play therapy interventions for adolescents and adults.
A Guide to Video Game Movies
Author: Christopher Carton
Publisher: White Owl
ISBN: 1399092200
Category : Performing Arts
Languages : en
Pages : 194
Book Description
Have you ever wondered if that game you love was made into a movie? Flip this book open and find out! Explore the fascinating journey of your favorite video games as they make their way to the silver screen! This comprehensive guide contains information on over forty big-screen adaptations of popular video games, including the histories of the series that inspired them. Covering four decades of movies, readers can learn about some of the most infamous movies in video game history, with genres such as horror, martial arts, comedy and children’s animation ensuring there’s plenty of trivia and analysis to keep gamers hooked. With nearly two-hundred full color stills, posters and screenshots, the book is a go-to guide to discovering facts about some of the biggest box office hits and the most disappointing critical bombs in history. From bizarre science fiction like Super Mario Bros. to the latest big budget releases like Monster Hunter, and dozens in between, A Guide to Video Game Movies should please film buffs and die-hard game fans alike. Whether you’re looking for rousing blockbuster action, family-friendly entertainment or a late-night B-movie to laugh at with your friends, you’re bound to find a movie to fit your taste. Put down your controller and grab your popcorn!
Publisher: White Owl
ISBN: 1399092200
Category : Performing Arts
Languages : en
Pages : 194
Book Description
Have you ever wondered if that game you love was made into a movie? Flip this book open and find out! Explore the fascinating journey of your favorite video games as they make their way to the silver screen! This comprehensive guide contains information on over forty big-screen adaptations of popular video games, including the histories of the series that inspired them. Covering four decades of movies, readers can learn about some of the most infamous movies in video game history, with genres such as horror, martial arts, comedy and children’s animation ensuring there’s plenty of trivia and analysis to keep gamers hooked. With nearly two-hundred full color stills, posters and screenshots, the book is a go-to guide to discovering facts about some of the biggest box office hits and the most disappointing critical bombs in history. From bizarre science fiction like Super Mario Bros. to the latest big budget releases like Monster Hunter, and dozens in between, A Guide to Video Game Movies should please film buffs and die-hard game fans alike. Whether you’re looking for rousing blockbuster action, family-friendly entertainment or a late-night B-movie to laugh at with your friends, you’re bound to find a movie to fit your taste. Put down your controller and grab your popcorn!
Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262033992
Category : Games & Activities
Languages : en
Pages : 845
Book Description
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Publisher: MIT Press
ISBN: 0262033992
Category : Games & Activities
Languages : en
Pages : 845
Book Description
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
Video Game Bible, 1985-2002
Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna