Author: Rawn Shah
Publisher: Wiley
ISBN: 9780471116349
Category : Computers
Languages : en
Pages : 322
Book Description
World Domination Just Got Easier! Imagine having Genghis Khan, Julius Caesar, Napoleon Bonaparte, and Attila the Hun coming after you at the same time. That's how your opponents will feel when you use this book. You'll get all of the hard-won secrets and strategies you'll need to win war- games on the Internet. Before you know it, you'll be well on your way to becoming the supreme ruler of the known universe. This incredible resource covers the three most popular wargames on the Internet—Empire, Galactic, and XConquer—and gives you information about: Where on the Internet you can go to play What the object of each game is and how the game is set up What commands you'll use to play and leave messages for other players How to use proven hints and strategies to defeat your enemies What dangers await you as well as tried-and-true tips on how to divide and conquer all
Playing Wargames on the Internet
Author: Rawn Shah
Publisher: Wiley
ISBN: 9780471116349
Category : Computers
Languages : en
Pages : 322
Book Description
World Domination Just Got Easier! Imagine having Genghis Khan, Julius Caesar, Napoleon Bonaparte, and Attila the Hun coming after you at the same time. That's how your opponents will feel when you use this book. You'll get all of the hard-won secrets and strategies you'll need to win war- games on the Internet. Before you know it, you'll be well on your way to becoming the supreme ruler of the known universe. This incredible resource covers the three most popular wargames on the Internet—Empire, Galactic, and XConquer—and gives you information about: Where on the Internet you can go to play What the object of each game is and how the game is set up What commands you'll use to play and leave messages for other players How to use proven hints and strategies to defeat your enemies What dangers await you as well as tried-and-true tips on how to divide and conquer all
Publisher: Wiley
ISBN: 9780471116349
Category : Computers
Languages : en
Pages : 322
Book Description
World Domination Just Got Easier! Imagine having Genghis Khan, Julius Caesar, Napoleon Bonaparte, and Attila the Hun coming after you at the same time. That's how your opponents will feel when you use this book. You'll get all of the hard-won secrets and strategies you'll need to win war- games on the Internet. Before you know it, you'll be well on your way to becoming the supreme ruler of the known universe. This incredible resource covers the three most popular wargames on the Internet—Empire, Galactic, and XConquer—and gives you information about: Where on the Internet you can go to play What the object of each game is and how the game is set up What commands you'll use to play and leave messages for other players How to use proven hints and strategies to defeat your enemies What dangers await you as well as tried-and-true tips on how to divide and conquer all
Solo-wargaming
Author: Donald F. Featherstone
Publisher: Frederick Warne
ISBN:
Category : Art
Languages : en
Pages : 202
Book Description
Publisher: Frederick Warne
ISBN:
Category : Art
Languages : en
Pages : 202
Book Description
The Art of Wargaming
Author: Peter P. Perla
Publisher: US Naval Institute Press
ISBN: 9780870210501
Category : War Games
Languages : en
Pages : 0
Book Description
The author discusses fundamental principles and techniques governing the design and use of war games.
Publisher: US Naval Institute Press
ISBN: 9780870210501
Category : War Games
Languages : en
Pages : 0
Book Description
The author discusses fundamental principles and techniques governing the design and use of war games.
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Simulating War
Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412
Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412
Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
The Portable Wargame
Author: Bob Cordery
Publisher: Lulu.com
ISBN: 132690454X
Category : Games & Activities
Languages : en
Pages : 110
Book Description
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Publisher: Lulu.com
ISBN: 132690454X
Category : Games & Activities
Languages : en
Pages : 110
Book Description
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Wargaming Campaigns
Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855926
Category : Games & Activities
Languages : en
Pages : 584
Book Description
An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society
Publisher: Pen and Sword Military
ISBN: 1473855926
Category : Games & Activities
Languages : en
Pages : 584
Book Description
An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society
Dunkirk
Author: Hugh Sebag-Montefiore
Publisher: Penguin UK
ISBN: 0141906162
Category : History
Languages : en
Pages : 1005
Book Description
* * * Special 75th Anniversary Edition * * * Hugh Sebag-Montefiore's Dunkirk: Fight to the Last Man tells the story of the rescue in May 1940 of British soldiers fleeing capture and defeat by the Nazis at Dunkirk. Dunkirk was not just about what happened at sea and on the beaches. The evacuation would never have succeeded had it not been for the tenacity of the British soldiers who stayed behind to ensure they got away. Men like Sergeant Major Gus Jennings who died smothering a German stick bomb in the church at Esquelbecq in an effort to save his comrades, and Captain Marcus Ervine-Andrews VC who single-handedly held back a German attack on the Dunkirk perimeter thereby allowing the British line to form up behind him. Told to stand and fight to the last man, these brave few battalions fought in whatever manner they could to buy precious time for the evacuation. Outnumbered and outgunned, they launched spectacular and heroic attacks time and again, despite ferocious fighting and the knowledge that for many only capture or death would end their struggle. 'A searing story . . . both meticulous military history and a deeply moving testimony to the extraordinary personal bravery of individual soldiers' Tim Gardam, The Times 'Sebag-Montefiore tells [the story] with gusto, a remarkable attention to detail and an inexhaustible appetite for tracking down the evidence' Richard Ovary, Telegraph Hugh Sebag-Montefiore was a barrister before becoming a journalist and then an author. He wrote the best-selling Enigma: The Battle for the Code. One of his ancestors was evacuated from Dunkirk.
Publisher: Penguin UK
ISBN: 0141906162
Category : History
Languages : en
Pages : 1005
Book Description
* * * Special 75th Anniversary Edition * * * Hugh Sebag-Montefiore's Dunkirk: Fight to the Last Man tells the story of the rescue in May 1940 of British soldiers fleeing capture and defeat by the Nazis at Dunkirk. Dunkirk was not just about what happened at sea and on the beaches. The evacuation would never have succeeded had it not been for the tenacity of the British soldiers who stayed behind to ensure they got away. Men like Sergeant Major Gus Jennings who died smothering a German stick bomb in the church at Esquelbecq in an effort to save his comrades, and Captain Marcus Ervine-Andrews VC who single-handedly held back a German attack on the Dunkirk perimeter thereby allowing the British line to form up behind him. Told to stand and fight to the last man, these brave few battalions fought in whatever manner they could to buy precious time for the evacuation. Outnumbered and outgunned, they launched spectacular and heroic attacks time and again, despite ferocious fighting and the knowledge that for many only capture or death would end their struggle. 'A searing story . . . both meticulous military history and a deeply moving testimony to the extraordinary personal bravery of individual soldiers' Tim Gardam, The Times 'Sebag-Montefiore tells [the story] with gusto, a remarkable attention to detail and an inexhaustible appetite for tracking down the evidence' Richard Ovary, Telegraph Hugh Sebag-Montefiore was a barrister before becoming a journalist and then an author. He wrote the best-selling Enigma: The Battle for the Code. One of his ancestors was evacuated from Dunkirk.
All Things Zombie - Evolution
Author: Ed Teixeira
Publisher:
ISBN: 9781090725912
Category :
Languages : en
Pages : 90
Book Description
EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own: [email protected]
Publisher:
ISBN: 9781090725912
Category :
Languages : en
Pages : 90
Book Description
EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own: [email protected]
Well Played 1.0
Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444
Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis