Play Money

Play Money PDF Author: Julian Dibbell
Publisher: Basic Books
ISBN: 0465003672
Category : Social Science
Languages : en
Pages : 336

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Book Description
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.

Play Money

Play Money PDF Author: Julian Dibbell
Publisher: Basic Books
ISBN: 0465003672
Category : Social Science
Languages : en
Pages : 336

Get Book

Book Description
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods -- magic swords, enchanted breastplates, and special, hard-to-get elixirs -- has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now -- with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred -- look more and more like the future.

Play Money

Play Money PDF Author: Laura Pedersen
Publisher: Crown
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 280

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Book Description
A personal narrative of what happened to the author in and out of the trading pit at the AMEX over a period of nearly six years.

Play Money

Play Money PDF Author: Julian Dibbell
Publisher: Basic Books (AZ)
ISBN: 9780465015351
Category : Business & Economics
Languages : en
Pages : 364

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Book Description
The author discusses how he earned his fortune by aquiring virtual goods during massively multiplayer online role-playing games (MMPORGs) and selling them for real money on eBay.

Free-to-Play

Free-to-Play PDF Author: Will Luton
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217

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Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Max's Money

Max's Money PDF Author: Ken Wilson-Max
Publisher: Jump At The Sun
ISBN: 9780786805266
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
Max and his friends use their coins for the things they like, such as gumballs and magic tricks.

Other People's Money

Other People's Money PDF Author: Jerry Sterner
Publisher: Hal Leonard Corporation
ISBN: 1557830622
Category : Drama
Languages : en
Pages : 111

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Book Description
This play concerns the intended hostile take-over of a deserving but obsolescent Rhode Island family business ... --dust jacket.

Counting Money and Making Change

Counting Money and Making Change PDF Author: Nancy Lobb
Publisher: Walch Publishing
ISBN: 9780825139444
Category : Education
Languages : en
Pages : 70

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Book Description
This book will help students recognize coins and common bills. It includes activities in counting amounts in different combinations and making change. Also, supplies teacher materials that include reinforcement activities, a pretest, and a posttest.

Pay-to-Play Politics

Pay-to-Play Politics PDF Author: Heath Brown
Publisher: Bloomsbury Publishing USA
ISBN: 1440850062
Category : Business & Economics
Languages : en
Pages : 200

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Book Description
Pay-to-Play Politics examines money and politics from different angles to understand a central paradox of American democracy: why, when the public and politicians decry money as the worst aspect of American politics, are there so few signs of change? Everyone from Hillary Clinton to Bernie Sanders to Ted Cruz complains about the corrupting role of money and politics, but money is the lifeblood of their political survival. The public, too, deplores big money politics, despite regularly reelecting the richest candidates for office. The purpose of this book is to reconcile how—against many people's wishes—the connection between money and politics has come to define American democracy. Examining the issue from the perspective of the public, the courts, big business, Congress, and the presidency, Heath Brown argues that money can often be harmful to the political process, but not always in ways we expect or in ways we can directly observe. More money does not necessarily guarantee electoral, legislative, or executive victories, but money does greatly change political access, opportunity, and trust. Without a nuanced understanding of the nature of the problem, future reforms will be misguided and fruitless. Pay-to-Play Politics concludes by making concrete recommendations for reform, including feasible ways to reach bipartisan consensus.

Does money matter in predicting future events?

Does money matter in predicting future events? PDF Author: Sebastian Diemer
Publisher: Anchor Academic Publishing (aap_verlag)
ISBN: 395489632X
Category : Business & Economics
Languages : en
Pages : 49

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Book Description
Prediction markets are online trading platforms where contracts on future events are traded with payoffs being exclusively linked to event occurrence. Scientific research has shown that market prices of such contracts imply high forecasting accuracy through effective information aggregation of dispersed knowledge. This phenomenon is related to incentives for truthful aggregation in the form of real-money or play-money rewards. The question whether real- or play-money incentives enhance higher relative forecast accuracy has been addressed by previous works with diverse findings. The current state of empirical research in his field is subject to two inherent deficiencies. First, inter-market studies suffer from market disparities and differences in the definition of underlying events. Comparisons between two different platforms (one for play-money contracts, one for real-money contracts) are potentially biased by different trading behaviour. Second, the majority of studies are based upon identical datasets of market platforms (IOWA stock exchange, Tradesports/Intrade, NewsFutures).

Scratch

Scratch PDF Author: Manjula Martin
Publisher: Simon and Schuster
ISBN: 1501134590
Category : Literary Collections
Languages : en
Pages : 304

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Book Description
A collection of essays from today’s most acclaimed authors—from Cheryl Strayed to Roxane Gay to Jennifer Weiner, Alexander Chee, Nick Hornby, and Jonathan Franzen—on the realities of making a living in the writing world. In the literary world, the debate around writing and commerce often begs us to take sides: either writers should be paid for everything they do or writers should just pay their dues and count themselves lucky to be published. You should never quit your day job, but your ultimate goal should be to quit your day job. It’s an endless, confusing, and often controversial conversation that, despite our bare-it-all culture, still remains taboo. In Scratch, Manjula Martin has gathered interviews and essays from established and rising authors to confront the age-old question: how do creative people make money? As contributors including Jonathan Franzen, Cheryl Strayed, Roxane Gay, Nick Hornby, Susan Orlean, Alexander Chee, Daniel Jose Older, Jennifer Weiner, and Yiyun Li candidly and emotionally discuss money, MFA programs, teaching fellowships, finally getting published, and what success really means to them, Scratch honestly addresses the tensions between writing and money, work and life, literature and commerce. The result is an entertaining and inspiring book that helps readers and writers understand what it’s really like to make art in a world that runs on money—and why it matters. Essential reading for aspiring and experienced writers, and for anyone interested in the future of literature, Scratch is the perfect bookshelf companion to On Writing, Never Can Say Goodbye, and MFA vs. NYC.