Author: Carolyn Guertin
Publisher: Bloomsbury Publishing USA
ISBN: 1441150587
Category : Social Science
Languages : en
Pages : 305
Book Description
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.
Digital Prohibition
Author: Carolyn Guertin
Publisher: Bloomsbury Publishing USA
ISBN: 1441150587
Category : Social Science
Languages : en
Pages : 305
Book Description
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.
Publisher: Bloomsbury Publishing USA
ISBN: 1441150587
Category : Social Science
Languages : en
Pages : 305
Book Description
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.
Fashionable Art
Author: Adam Geczy
Publisher: Bloomsbury Publishing
ISBN: 0857851837
Category : Art
Languages : en
Pages : 201
Book Description
Nominated for the 2016 Art in Literature: Mary Lynn Kotz Award, Library of Virginia Owing to digitization, globalization and mass culture, what is deemed 'desirable' and 'of the moment' in art has increasingly followed the patterns of fashion. While in the past artistic styles were always inflected with signs of their modernity, today biennales and art markets are defined by the next big thing, the next sensation, the next new idea. But how do opinions of what is 'good', 'progressive' and 'cutting edge' guide styles? What is it that makes works of art fashionable and commercial? Fashionable Art critically explores the relationships between art, commerce, taste and cultural value. Each chapter covers a major style or movement, from Chinese and Aboriginal art, Cubism and Pop Art to alternative identity and outsider art, exploring how contemporary art has been shaped since the 1970s. Drawing upon a variety of theoretical frameworks, from Adorno and Bourdieu to Simmel and Zizek, expert visual cultural scholars Geczy and Millner engage with both historical and contemporary debates on this lively topic. Taking a complex view of the meaning of fashion as it relates to art, while also offering critiques of 'art as fashion', Fashionable Art is an original, key text that will be essential reading for students and scholars of art history, fashion studies and material culture.
Publisher: Bloomsbury Publishing
ISBN: 0857851837
Category : Art
Languages : en
Pages : 201
Book Description
Nominated for the 2016 Art in Literature: Mary Lynn Kotz Award, Library of Virginia Owing to digitization, globalization and mass culture, what is deemed 'desirable' and 'of the moment' in art has increasingly followed the patterns of fashion. While in the past artistic styles were always inflected with signs of their modernity, today biennales and art markets are defined by the next big thing, the next sensation, the next new idea. But how do opinions of what is 'good', 'progressive' and 'cutting edge' guide styles? What is it that makes works of art fashionable and commercial? Fashionable Art critically explores the relationships between art, commerce, taste and cultural value. Each chapter covers a major style or movement, from Chinese and Aboriginal art, Cubism and Pop Art to alternative identity and outsider art, exploring how contemporary art has been shaped since the 1970s. Drawing upon a variety of theoretical frameworks, from Adorno and Bourdieu to Simmel and Zizek, expert visual cultural scholars Geczy and Millner engage with both historical and contemporary debates on this lively topic. Taking a complex view of the meaning of fashion as it relates to art, while also offering critiques of 'art as fashion', Fashionable Art is an original, key text that will be essential reading for students and scholars of art history, fashion studies and material culture.
Collaborative Art in the Twenty-First Century
Author: Sondra Bacharach
Publisher: Routledge
ISBN: 1317387449
Category : Art
Languages : en
Pages : 225
Book Description
Collaboration in the arts is no longer a conscious choice to make a deliberate artistic statement, but instead a necessity of artistic survival. In today’s hybrid world of virtual mobility, collaboration decentralizes creative strategies, enabling artists to carve new territories and maintain practice-based autonomy in an increasingly commercial and saturated art world. Collaboration now transforms not only artistic practices but also the development of cultural institutions, communities and personal lifestyles. This book explores why collaboration has become so integrated into a greater understanding of creative artistic practice. It draws on an emerging generation of contributors—from the arts, art history, sociology, political science, and philosophy—to engage directly with the diverse and interdisciplinary nature of collaborative practice of the future.
Publisher: Routledge
ISBN: 1317387449
Category : Art
Languages : en
Pages : 225
Book Description
Collaboration in the arts is no longer a conscious choice to make a deliberate artistic statement, but instead a necessity of artistic survival. In today’s hybrid world of virtual mobility, collaboration decentralizes creative strategies, enabling artists to carve new territories and maintain practice-based autonomy in an increasingly commercial and saturated art world. Collaboration now transforms not only artistic practices but also the development of cultural institutions, communities and personal lifestyles. This book explores why collaboration has become so integrated into a greater understanding of creative artistic practice. It draws on an emerging generation of contributors—from the arts, art history, sociology, political science, and philosophy—to engage directly with the diverse and interdisciplinary nature of collaborative practice of the future.
Experimental Music
Author: Gail Priest
Publisher: UNSW Press
ISBN: 1921410078
Category : Music
Languages : en
Pages : 254
Book Description
Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.
Publisher: UNSW Press
ISBN: 1921410078
Category : Music
Languages : en
Pages : 254
Book Description
Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.
Video Void
Author: Elena Galimberti
Publisher: Australian Scholarly Publishing
ISBN: 1925003795
Category : Art
Languages : en
Pages :
Book Description
Publisher: Australian Scholarly Publishing
ISBN: 1925003795
Category : Art
Languages : en
Pages :
Book Description
Premier of Queensland's National New Media Art Award 2010
Author: Russell Storer
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 56
Book Description
This publication features the work of leading new media artists invited to participate in the 2010 Premier of Queensland's National New Media Art Award - Australia's most significant prize for new media art. The exhibition and Award is presented every two years, and the winning works become part of the Queensland Art Gallery's permanent collection. The 2010 short-listed artists are Philip Brophy, Chris Howlett, Van Sowerwine and Isobel Knowles, Wade Marynowsky, Soda_Jerk and Lynette Wallworth. The 52-page publication includes 4-page essays on each of the short-listed artists, as well as exhibition histories and bibliographies. The Award exhibition showcases new and recent works by each artist that express challenging and innovative approaches to the use of media including video, digital animation and gaming, robotics, sound and interactive technologies.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 56
Book Description
This publication features the work of leading new media artists invited to participate in the 2010 Premier of Queensland's National New Media Art Award - Australia's most significant prize for new media art. The exhibition and Award is presented every two years, and the winning works become part of the Queensland Art Gallery's permanent collection. The 2010 short-listed artists are Philip Brophy, Chris Howlett, Van Sowerwine and Isobel Knowles, Wade Marynowsky, Soda_Jerk and Lynette Wallworth. The 52-page publication includes 4-page essays on each of the short-listed artists, as well as exhibition histories and bibliographies. The Award exhibition showcases new and recent works by each artist that express challenging and innovative approaches to the use of media including video, digital animation and gaming, robotics, sound and interactive technologies.
Pixel Land
Author: Rahul Raman
Publisher: Rahul Raman
ISBN:
Category : Art
Languages : en
Pages : 364
Book Description
Welcome to "Pixel Land: A detailed guide on how to design a functional User Interface, even your grandma could use it!" - the ultimate guide to creating user-friendly interfaces that your grandma would be proud to use. In this book, you will discover the fascinating history of user interface and user experience design. From the early days of computing to the modern era of touch screens, this book will guide you through the evolution of UI/UX design, and how it has shaped the technology we use today. But that's not all. This book is also packed with practical tips and techniques for creating user interfaces that are not only functional but also beautiful. You'll learn how to design intuitive interfaces that are easy to use, even for those who are not tech-savvy. From color theory to layout design, from typography to iconography, this book covers all the essential elements of good UI/UX design. You'll also learn about the psychology behind user behavior and how to apply that knowledge to create interfaces that users will love. But don't worry, you don't need to be a design expert to benefit from this book. The author takes a step-by-step approach, breaking down each concept into easy-to-understand language, so even beginners can follow along. Whether you're a designer, developer, entrepreneur, or just someone who wants to create better interfaces, "Pixel Land" is the guide you need to take your skills to the next level. Get your copy today and start creating user interfaces that your grandma would be proud of!
Publisher: Rahul Raman
ISBN:
Category : Art
Languages : en
Pages : 364
Book Description
Welcome to "Pixel Land: A detailed guide on how to design a functional User Interface, even your grandma could use it!" - the ultimate guide to creating user-friendly interfaces that your grandma would be proud to use. In this book, you will discover the fascinating history of user interface and user experience design. From the early days of computing to the modern era of touch screens, this book will guide you through the evolution of UI/UX design, and how it has shaped the technology we use today. But that's not all. This book is also packed with practical tips and techniques for creating user interfaces that are not only functional but also beautiful. You'll learn how to design intuitive interfaces that are easy to use, even for those who are not tech-savvy. From color theory to layout design, from typography to iconography, this book covers all the essential elements of good UI/UX design. You'll also learn about the psychology behind user behavior and how to apply that knowledge to create interfaces that users will love. But don't worry, you don't need to be a design expert to benefit from this book. The author takes a step-by-step approach, breaking down each concept into easy-to-understand language, so even beginners can follow along. Whether you're a designer, developer, entrepreneur, or just someone who wants to create better interfaces, "Pixel Land" is the guide you need to take your skills to the next level. Get your copy today and start creating user interfaces that your grandma would be proud of!
Security and Watermarking of Multimedia Contents II
Author: Ping Wah Wong
Publisher: SPIE-International Society for Optical Engineering
ISBN:
Category : Computers
Languages : en
Pages : 564
Book Description
Publisher: SPIE-International Society for Optical Engineering
ISBN:
Category : Computers
Languages : en
Pages : 564
Book Description
Official (ISC)2® Guide to the CISSP®-ISSEP® CBK®
Author: Susan Hansche
Publisher: CRC Press
ISBN: 1135483094
Category : Computers
Languages : en
Pages : 1106
Book Description
The Official (ISC)2® Guide to the CISSP®-ISSEP® CBK® provides an inclusive analysis of all of the topics covered on the newly created CISSP-ISSEP Common Body of Knowledge. The first fully comprehensive guide to the CISSP-ISSEP CBK, this book promotes understanding of the four ISSEP domains: Information Systems Security Engineering (ISSE); Certification and Accreditation; Technical Management; and an Introduction to United States Government Information Assurance Regulations. This volume explains ISSE by comparing it to a traditional Systems Engineering model, enabling you to see the correlation of how security fits into the design and development process for information systems. It also details key points of more than 50 U.S. government policies and procedures that need to be understood in order to understand the CBK and protect U.S. government information. About the Author Susan Hansche, CISSP-ISSEP is the training director for information assurance at Nortel PEC Solutions in Fairfax, Virginia. She has more than 15 years of experience in the field and since 1998 has served as the contractor program manager of the information assurance training program for the U.S. Department of State.
Publisher: CRC Press
ISBN: 1135483094
Category : Computers
Languages : en
Pages : 1106
Book Description
The Official (ISC)2® Guide to the CISSP®-ISSEP® CBK® provides an inclusive analysis of all of the topics covered on the newly created CISSP-ISSEP Common Body of Knowledge. The first fully comprehensive guide to the CISSP-ISSEP CBK, this book promotes understanding of the four ISSEP domains: Information Systems Security Engineering (ISSE); Certification and Accreditation; Technical Management; and an Introduction to United States Government Information Assurance Regulations. This volume explains ISSE by comparing it to a traditional Systems Engineering model, enabling you to see the correlation of how security fits into the design and development process for information systems. It also details key points of more than 50 U.S. government policies and procedures that need to be understood in order to understand the CBK and protect U.S. government information. About the Author Susan Hansche, CISSP-ISSEP is the training director for information assurance at Nortel PEC Solutions in Fairfax, Virginia. She has more than 15 years of experience in the field and since 1998 has served as the contractor program manager of the information assurance training program for the U.S. Department of State.
Level Up! The Guide to Great Video Game Design
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Publisher: John Wiley & Sons
ISBN: 1118877195
Category : Computers
Languages : en
Pages : 567
Book Description
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!