Author: Nick von Esmarch
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Pikmin 3
Author: Nick von Esmarch
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Pikmin
Author: Elizabeth Hollinger
Publisher: Prima Games
ISBN: 9780761537519
Category : Video games
Languages : en
Pages : 0
Book Description
Publisher: Prima Games
ISBN: 9780761537519
Category : Video games
Languages : en
Pages : 0
Book Description
Pikmin
Author: David S. J. Hodgson
Publisher:
ISBN: 9780761562160
Category : Nintendo Wii video games
Languages : en
Pages : 0
Book Description
* Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks. * Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there! * Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them. * The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!
Publisher:
ISBN: 9780761562160
Category : Nintendo Wii video games
Languages : en
Pages : 0
Book Description
* Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks. * Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there! * Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them. * The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806
Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Fit 2 Love
Author:
Publisher: Bush Street Press
ISBN: 0982746598
Category :
Languages : en
Pages : 145
Book Description
Publisher: Bush Street Press
ISBN: 0982746598
Category :
Languages : en
Pages : 145
Book Description
DOWNRIGHT BIZARRE GAMES
Author: Michael Thomasson
Publisher: Blurb
ISBN: 9781366908575
Category : Performing Arts
Languages : en
Pages : 224
Book Description
Downright Bizarre Games pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.
Publisher: Blurb
ISBN: 9781366908575
Category : Performing Arts
Languages : en
Pages : 224
Book Description
Downright Bizarre Games pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.
The Meal Prep King Plan
Author: John Clark
Publisher: Michael Joseph
ISBN: 9780241453124
Category :
Languages : en
Pages : 224
Book Description
Prep your way back to health with The Meal Prep King's convenient and delicious recipes. Lose weight, free up your weeknights and save yourself a fortune with easy batch-cooked recipes that don't compromise on flavor. Inside you'll find 80 recipes for breakfasts, lunches, dinners and snacks, including favorites such as piri-piri chicken, Korean beef noodles, breakfast yogurt bars and many more. There's also a 21-day meal plan, calorie guidance, and loads of useful advice about how to store, freeze and reheat your meals to see you through the week ahead. Healthy, satisfying food has never been more simple or rewarding. Includes metric measures.
Publisher: Michael Joseph
ISBN: 9780241453124
Category :
Languages : en
Pages : 224
Book Description
Prep your way back to health with The Meal Prep King's convenient and delicious recipes. Lose weight, free up your weeknights and save yourself a fortune with easy batch-cooked recipes that don't compromise on flavor. Inside you'll find 80 recipes for breakfasts, lunches, dinners and snacks, including favorites such as piri-piri chicken, Korean beef noodles, breakfast yogurt bars and many more. There's also a 21-day meal plan, calorie guidance, and loads of useful advice about how to store, freeze and reheat your meals to see you through the week ahead. Healthy, satisfying food has never been more simple or rewarding. Includes metric measures.
Game Development Essentials
Author: Jeannie Novak
Publisher: Delmar
ISBN: 9781111307684
Category : Computer games
Languages : en
Pages : 483
Book Description
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Publisher: Delmar
ISBN: 9781111307684
Category : Computer games
Languages : en
Pages : 483
Book Description
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Game Development Essentials
Author: Kevin D. Saunders
Publisher: Cengage Learning
ISBN: 9781133134756
Category : Computer games
Languages : en
Pages : 351
Book Description
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.
Publisher: Cengage Learning
ISBN: 9781133134756
Category : Computer games
Languages : en
Pages : 351
Book Description
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.