Author: William A. Gaman
Publisher: Springer Science & Business Media
ISBN: 1461209730
Category : Computers
Languages : en
Pages : 225
Book Description
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer.
PHIGS by Example
Author: William A. Gaman
Publisher: Springer Science & Business Media
ISBN: 1461209730
Category : Computers
Languages : en
Pages : 225
Book Description
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer.
Publisher: Springer Science & Business Media
ISBN: 1461209730
Category : Computers
Languages : en
Pages : 225
Book Description
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer.
PHIGS Programming Manual
Author: Tom Gaskins
Publisher: O'Reilly Media
ISBN: 9780937175859
Category : Computers
Languages : en
Pages : 982
Book Description
Publisher: O'Reilly Media
ISBN: 9780937175859
Category : Computers
Languages : en
Pages : 982
Book Description
Object-Oriented Graphics
Author: Peter Wisskirchen
Publisher: Springer Science & Business Media
ISBN: 364284247X
Category : Computers
Languages : en
Pages : 247
Book Description
At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Publisher: Springer Science & Business Media
ISBN: 364284247X
Category : Computers
Languages : en
Pages : 247
Book Description
At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Graphics Programming with PHIGS and PHIGS PLUS
Author: Joseph Edward Kasper
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 862
Book Description
Teaches programmers how to use the routines that are included in an international standard software system called PHIGS, with added functionality defined by an extension to the standard called PHIGS PLUS. In order to best demonstrate how to write code, the authors use many programming examples in both C and FORTRAN using Hewlett- Packard's implementation of the PHIGS standard. Annotation copyright by Book News, Inc., Portland, OR
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 862
Book Description
Teaches programmers how to use the routines that are included in an international standard software system called PHIGS, with added functionality defined by an extension to the standard called PHIGS PLUS. In order to best demonstrate how to write code, the authors use many programming examples in both C and FORTRAN using Hewlett- Packard's implementation of the PHIGS standard. Annotation copyright by Book News, Inc., Portland, OR
The Computer Graphics Manual
Author: David Salomon
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Publisher: Springer Science & Business Media
ISBN: 0857298860
Category : Computers
Languages : en
Pages : 1559
Book Description
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
HP-PHIGS Graphics Techniques
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 518
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 518
Book Description
Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
The Data Handbook
Author: Brand Fortner
Publisher: Springer Science & Business Media
ISBN: 1461225388
Category : Computers
Languages : en
Pages : 360
Book Description
"What our teachers don't tell us in school is that we will spend most of our scientific or engineering career in front of computers, trying to beat them into submission." This extract from the Preface sets the style for this highly readable book. It is packed with information covering data representations, the pitfalls of computer arithmetic, and a variety of widely-used representations and standards. Each chapter begins with a detailed contents list and finishes with a brief summary of the topics presented and the whole is rounded off with a glossary and index. Novices will enjoy an occasionally lighthearted read from start to finish, while even the most experienced computer users who use the book as a reference will discover useful nuggets of information. A structured array of data sets are available online via the TELOS Web site, www.telospub.com, which will provide users with direct digital access to information they might need in working through the book.
Publisher: Springer Science & Business Media
ISBN: 1461225388
Category : Computers
Languages : en
Pages : 360
Book Description
"What our teachers don't tell us in school is that we will spend most of our scientific or engineering career in front of computers, trying to beat them into submission." This extract from the Preface sets the style for this highly readable book. It is packed with information covering data representations, the pitfalls of computer arithmetic, and a variety of widely-used representations and standards. Each chapter begins with a detailed contents list and finishes with a brief summary of the topics presented and the whole is rounded off with a glossary and index. Novices will enjoy an occasionally lighthearted read from start to finish, while even the most experienced computer users who use the book as a reference will discover useful nuggets of information. A structured array of data sets are available online via the TELOS Web site, www.telospub.com, which will provide users with direct digital access to information they might need in working through the book.
Relational Databases
Author: D A Bell
Publisher: Elsevier
ISBN: 148315291X
Category : Computers
Languages : en
Pages : 481
Book Description
Relational Databases explores the major advances in relational databases and provides a balanced analysis of the state of the art in relational databases. Topics covered include capture and analysis of data placement requirements; distributed relational database systems; data dependency manipulation in database schemata; and relational database support for computer graphics and computer aided design. This book is divided into three sections and begins with an overview of the theory and practice of distributed systems, using the example of INGRES from Relational Technology as illustration. The following chapters focus on whether relational and relational-like systems actually meet business needs; IBM's Structured Query Language/Data System (SQL/DS); tools for database design and programming; and Secondary Access Methods and the problem of secondary index selection. A number of quantitative models for assessing the performance of physical databases are also described. This text concludes by assessing some of the most conspicuous trends in relational database research and development. This monograph will be of interest to database designers.
Publisher: Elsevier
ISBN: 148315291X
Category : Computers
Languages : en
Pages : 481
Book Description
Relational Databases explores the major advances in relational databases and provides a balanced analysis of the state of the art in relational databases. Topics covered include capture and analysis of data placement requirements; distributed relational database systems; data dependency manipulation in database schemata; and relational database support for computer graphics and computer aided design. This book is divided into three sections and begins with an overview of the theory and practice of distributed systems, using the example of INGRES from Relational Technology as illustration. The following chapters focus on whether relational and relational-like systems actually meet business needs; IBM's Structured Query Language/Data System (SQL/DS); tools for database design and programming; and Secondary Access Methods and the problem of secondary index selection. A number of quantitative models for assessing the performance of physical databases are also described. This text concludes by assessing some of the most conspicuous trends in relational database research and development. This monograph will be of interest to database designers.
Encyclopedia of Computer Science and Technology
Author: Allen Kent
Publisher: CRC Press
ISBN: 9780824722739
Category : Computers
Languages : en
Pages : 446
Book Description
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
Publisher: CRC Press
ISBN: 9780824722739
Category : Computers
Languages : en
Pages : 446
Book Description
"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."