Orcs in Space #9

Orcs in Space #9 PDF Author: Rashad Gheith
Publisher: Oni Press
ISBN: 1637151381
Category : Comics & Graphic Novels
Languages : en
Pages : 27

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Book Description
After narrowly escaping the metal clutches of Smedlar the Planet-Basher, the orcs, Pepperfoot, and D.O.N.A. land on the orcs’ home planet, Muckball! The only thing is...no one likes them there either! Meanwhile, StarBleep has formed an alliance with the Space Rats to recover the Aarken and destroy the orcs. Can the orcs convince their frenemies on Muckball to believe them before the imperialist armada gets its revenge?

Orcs in Space #9

Orcs in Space #9 PDF Author: Rashad Gheith
Publisher: Oni Press
ISBN: 1637151381
Category : Comics & Graphic Novels
Languages : en
Pages : 27

Get Book Here

Book Description
After narrowly escaping the metal clutches of Smedlar the Planet-Basher, the orcs, Pepperfoot, and D.O.N.A. land on the orcs’ home planet, Muckball! The only thing is...no one likes them there either! Meanwhile, StarBleep has formed an alliance with the Space Rats to recover the Aarken and destroy the orcs. Can the orcs convince their frenemies on Muckball to believe them before the imperialist armada gets its revenge?

The Grey Bastards

The Grey Bastards PDF Author: Jonathan French
Publisher: Crown
ISBN: 0525572457
Category : Fiction
Languages : en
Pages : 434

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Book Description
“[A] fantasy masterwork . . . a dirty, blood-soaked gem of a novel [that reads] like Mad Max set in Tolkien’s Middle-earth.”—Kirkus Reviews (starred review) Jackal and his fellow half-orcs patrol the barren wastes of the Lot Lands, spilling their own damned blood to keep civilized folk safe. A rabble of hard-talking, hog-riding, whore-mongering brawlers they may be, but the Grey Bastards are Jackal’s sworn brothers, fighting at his side in a land where there’s no room for softness. And once Jackal’s in charge—as soon as he can unseat the Bastards’ tyrannical, seemingly unkillable founder—there’s a few things they’ll do different. Better. Or at least, that’s the plan. Until the fallout from a deadly showdown makes Jackal start investigating the Lot Lands for himself. Soon, he’s wondering if his feelings have blinded him to ugly truths about this world, and the Bastards’ place in it. In a quest for answers that takes him from decaying dungeons to the frontlines of an ancient feud, Jackal finds himself battling invading orcs, rampaging centaurs, and grubby human conspiracies alike—along with a host of dark magics so terrifying they’d give even the heartiest Bastard pause. Finally, Jackal must ride to confront a threat that’s lain in wait for generations, even as he wonders whether the Bastards can—or should--survive. Delivered with a generous wink to Sons of Anarchy, featuring sneaky-smart worldbuilding and gobs of fearsomely foul-mouthed charm, The Grey Bastards is a grimy, pulpy, masterpiece—and a raunchy, swaggering, cunningly clever adventure that’s like nothing you’ve read before. Praise for The Grey Bastards “Saddle up the war boar and set off on a wild, gory thrill-ride that ends in an awesome climax and begs for a sequel.”—Daily Mail (UK) “Non-stop action, though not for faint hearts . . . the Grey Bastards live up to their name in all respects.”—The Wall Street Journal

Queen of the Orcs: King's Property

Queen of the Orcs: King's Property PDF Author: Morgan Howell
Publisher: Del Rey
ISBN: 0345500407
Category : Fiction
Languages : en
Pages : 337

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Book Description
“Original and vivid. I was captivated.”—Nancy Kress, author of Beggars in Spain Born into hardship, Dar learns to rely on herself alone. When her family betrays her, Dar is conscripted into King Kregant’s army and its brutal campaign to conquer a neighboring country. Now she is bound as a slave to a dreaded regiment of orcs, creatures legendary for their savagery and battle prowess. Rather than cower, Dar rises to the challenge. She learns the unique culture and language of the orcs, survives treachery from both allies and enemies, and struggles to understand a mystical gift that brings her dark, prophetic visions. As the war escalates—amid nightmarish combat and shattering loss—Dar must seize a single chance at freedom.

Grunts

Grunts PDF Author: Mary Gentle
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387

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Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.

The Orc King

The Orc King PDF Author: R.A. Salvatore
Publisher: Wizards of the Coast
ISBN: 0786952644
Category : Fiction
Languages : en
Pages : 395

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Book Description
The war against the orcs is far from over in this opening installment of a bold new trilogy in the Legend of Drizzt series The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: As Catti-brie recovers from a serious injury, Wulfgar mourns the death of his wife. Together, the broken pair leaves Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym. But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World. The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.

Orcslayer

Orcslayer PDF Author: Nathan Long
Publisher: Games Workshop(uk)
ISBN: 9781844163915
Category : Fantasy fiction
Languages : en
Pages : 0

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Book Description
Fantasy-roman.

Orc Stain

Orc Stain PDF Author:
Publisher: Image Comics
ISBN: 9781607062950
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
"Originally published in single magazine form as Orc Stain."--Colophon.

Universal Decay: DragonFire

Universal Decay: DragonFire PDF Author: Jay Barrell
Publisher: Lulu.com
ISBN: 098836896X
Category : Games & Activities
Languages : en
Pages : 220

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Book Description
Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!

Crave: Wife-Mates for the Orcs #2

Crave: Wife-Mates for the Orcs #2 PDF Author: Elsa Jade
Publisher: Red Circle Ink
ISBN: 1941547524
Category : Fiction
Languages : en
Pages : 135

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Book Description
He’s the littlest orc. She’s the Earther girl fleeing her mistakes. Together, they’re getting into big trouble in outer space! Welcome to the Intergalactic Dating Agency! The Omega Reclamation Crew finally found their fortune—but unfortunately, the orcs can’t spend it. Sil, the DeepWander’s only short orc, has an idea to save the ship and prove his place on the crew separate from his big brother the mighty apex. He just needs someone who’ll believes in him, a.k.a. an accomplice… Kinsley Sullivan meant to be good, honestly. Hacking into the Big Sky IDA dating profiles to stow away on a spaceship, escaping her problems, was supposed to be her last scam. Except now Sil the space nerd is dangling a prize she can’t resist—and not just the enticing alien secrets beneath his orc kilt. Guided by a talking pet rock, they’re on a road trip across the galaxy, where the menace of mercenaries, the risk of rogue comets, and the vulnerability of the void is matched only by the threat of trusting each other—and the hazards of their own lonely hearts. __________________ CRAVE is the second book in a new trilogy of adventures in the Big Sky Alien Mail Order Brides: Intergalactic Dating Agency universe. For readers who love strong, hardworking, four-armed orcs in skimpy clothing (hey, it’s hot in space!) and determined Earther women seeking the good lives and forever loves they deserve, with fated mates, a touch of space opera, and happily ever afters. CRUSH CRAVE CLAIM And don’t miss the other Big Sky Alien Mail Order Brides trilogies and trilogies+1 (dammit, Jim, I’m a writer not a mathematician!): The Original Trilogy+1 Black Hole Brides Cyborg Cowboys of Carbon County Mermaids of Montana Beast Battalion

Metagaming

Metagaming PDF Author: Stephanie Boluk
Publisher: U of Minnesota Press
ISBN: 145295416X
Category : Games & Activities
Languages : en
Pages : 422

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Book Description
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.