Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
A Guide to Japanese Role-Playing Games
Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Official Price Guide to Role Playing Games
Author: Timothy Brown
Publisher: House of Collectibles
ISBN: 9780676601442
Category : Computer games
Languages : en
Pages : 0
Book Description
THE DEFINITIVE GUIDE TO ROLE-PLAYING GAMES, WITH MORE THAN 5,000 PRICES LISTED! Since the advent of Dungeons & Dragons more than two decades ago, role-playing games have been hot. Yet, there have been no references available covering the entire spectrum of games or offering values for older, rare games--until now. A complete and authoritative resource, The Official Price Guide to Role-Playing Games provides the kind of detailed information that game enthusiasts have been seeking for years. [ ] COMPREHENSIVE. This one-of-a-kind sourcebook spans the complete history of the genre, from the launch of the entire industry with the first Dungeons & Dragons game to the latest releases from every game publisher. All versions and editions of each game are listed, including rarely seen promotional items and printing variations that make one version more valuable than another. [ ] CLEARLY ORGANIZED. All titles are organized by publisher and then broken down by trademark and campaign setting. Prices are based on condition and actual market value measured at stores and auctions. [ ] WRITTEN BY EXPERTS. A game industry veteran of twenty years, Timothy Brown has been a designer at Games Designers' Workshop, an editor at Challenge magazine, and the director of product development at TSR. He is the award-winning designer of 2300 AD and AD&D's Dark Sun Universe. Tony Lee has been involved in the game industry for more than fifteen years as a magazine game reviewer, an editor and development consultant for Marc Miller's Traveller game line, and a game designer. [ ] FULLY ILLUSTRATED. Packed with illustrations of rare role-playing game product covers.
Publisher: House of Collectibles
ISBN: 9780676601442
Category : Computer games
Languages : en
Pages : 0
Book Description
THE DEFINITIVE GUIDE TO ROLE-PLAYING GAMES, WITH MORE THAN 5,000 PRICES LISTED! Since the advent of Dungeons & Dragons more than two decades ago, role-playing games have been hot. Yet, there have been no references available covering the entire spectrum of games or offering values for older, rare games--until now. A complete and authoritative resource, The Official Price Guide to Role-Playing Games provides the kind of detailed information that game enthusiasts have been seeking for years. [ ] COMPREHENSIVE. This one-of-a-kind sourcebook spans the complete history of the genre, from the launch of the entire industry with the first Dungeons & Dragons game to the latest releases from every game publisher. All versions and editions of each game are listed, including rarely seen promotional items and printing variations that make one version more valuable than another. [ ] CLEARLY ORGANIZED. All titles are organized by publisher and then broken down by trademark and campaign setting. Prices are based on condition and actual market value measured at stores and auctions. [ ] WRITTEN BY EXPERTS. A game industry veteran of twenty years, Timothy Brown has been a designer at Games Designers' Workshop, an editor at Challenge magazine, and the director of product development at TSR. He is the award-winning designer of 2300 AD and AD&D's Dark Sun Universe. Tony Lee has been involved in the game industry for more than fifteen years as a magazine game reviewer, an editor and development consultant for Marc Miller's Traveller game line, and a game designer. [ ] FULLY ILLUSTRATED. Packed with illustrations of rare role-playing game product covers.
Roblox Top Role-Playing Games
Author: Official Roblox Books (HarperCollins)
Publisher: HarperCollins
ISBN: 0062937537
Category : Juvenile Nonfiction
Languages : en
Pages : 99
Book Description
A comprehensive guide to some of the greatest role-playing games available on Roblox. Get the official scoop on some of the most popular role-playing games on Roblox, like the Bloxy Award-winning MeepCity, the massively popular Royale High, the classic Work at a Pizza Place, and much more. Each profile features in-depth interviews with the developers and creators, as well as a comprehensive gameplay guide so you can take your skills to the next level.
Publisher: HarperCollins
ISBN: 0062937537
Category : Juvenile Nonfiction
Languages : en
Pages : 99
Book Description
A comprehensive guide to some of the greatest role-playing games available on Roblox. Get the official scoop on some of the most popular role-playing games on Roblox, like the Bloxy Award-winning MeepCity, the massively popular Royale High, the classic Work at a Pizza Place, and much more. Each profile features in-depth interviews with the developers and creators, as well as a comprehensive gameplay guide so you can take your skills to the next level.
The Ultimate Micro-RPG Book
Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507212879
Category : Games & Activities
Languages : en
Pages : 128
Book Description
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
Publisher: Simon and Schuster
ISBN: 1507212879
Category : Games & Activities
Languages : en
Pages : 128
Book Description
Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
Second Person
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
Publisher: MIT Press
ISBN: 0262514184
Category : Social Science
Languages : en
Pages : 428
Book Description
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
New Serial Titles
Author:
Publisher:
ISBN:
Category : Periodicals
Languages : en
Pages : 1048
Book Description
A union list of serials commencing publication after Dec. 31, 1949.
Publisher:
ISBN:
Category : Periodicals
Languages : en
Pages : 1048
Book Description
A union list of serials commencing publication after Dec. 31, 1949.
Roblox: Ultimate Guide Collection
Author: Official Roblox
Publisher: HarperCollins
ISBN: 9780063023338
Category : Juvenile Nonfiction
Languages : en
Pages : 288
Book Description
Publisher: HarperCollins
ISBN: 9780063023338
Category : Juvenile Nonfiction
Languages : en
Pages : 288
Book Description
The Official Price Guide to Records
Author:
Publisher:
ISBN:
Category : Popular music
Languages : en
Pages : 808
Book Description
Publisher:
ISBN:
Category : Popular music
Languages : en
Pages : 808
Book Description
The Ultimate RPG Gameplay Guide
Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507210949
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
Publisher: Simon and Schuster
ISBN: 1507210949
Category : Games & Activities
Languages : en
Pages : 256
Book Description
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.